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  1. hawkeyefan

    Dungeons & Dragons Releases New Unearthed Arcana Subclasses, Strongly Hinting at Dark Sun

    Oh I think it’s a lot more sword and sorcery than Greyhawk. Or at least, the S&S is a lot harder to avoid in Dark Sun. Is the tone different than most of D&D these days? Yeah, I agree it is. All the more reason for the setting. By creating all kinda of adversity for the PCs to oppose. PCs...
  2. hawkeyefan

    Dungeons & Dragons Releases New Unearthed Arcana Subclasses, Strongly Hinting at Dark Sun

    I'll be able to show you one soon when you get moderated for challenging moderation!
  3. hawkeyefan

    Dungeons & Dragons Releases New Unearthed Arcana Subclasses, Strongly Hinting at Dark Sun

    I’m a fan of the setting, and have been since I first bought the original boxed set as a kid. I have fond memories of playing and running the game back then. I’ve found Dark Sun to be one of the more interesting settings produced by TSR/WotC because it’s the most different from the other...
  4. hawkeyefan

    D&D General The Great Railroad Thread

    Yeah, if you find any examples, please share them. I have some ideas about what the reasons may be, but I’d rather hear what others had to say first.
  5. hawkeyefan

    D&D General The Great Railroad Thread

    This is something I’ve done since the 2e days, at least. I had the players provide with their character concepts and then we discussed them and then I actively incorporated elements of each character into my prep. I made connections between the characters and the setting, and then further...
  6. hawkeyefan

    D&D General The Great Railroad Thread

    What, you don’t love watching players turtle at the slightest indication of a trap? Characters hurl themselves at dragons and giants and so on… but the mere possibility of a poison dart grinds the game to a halt.
  7. hawkeyefan

    D&D General The Great Railroad Thread

    In my experience, it means where the goals of play are chosen by the players. Or if there’s a goal of play determined by the premise of the game, then it's broad enough to allow players to choose how to achieve that goal. I think that notion is mistaken. I think that sandbox play can indeed be...
  8. hawkeyefan

    D&D General The Great Railroad Thread

    I've been watching this thread, but haven't commented yet. In recent conversations that touched on railroads and linear adventures, I was a poster who said there was not much functional difference. And I still feel that way... as far as experiences go, the GM having a pre-determined scenario...
  9. hawkeyefan

    Spoilers Alien: Earth Spoiler Thread

    In anticipation of this show, I watched Alien and Aliens with my 11 year old and 7 year old. Dad of the year!! The show is definitely off to a good start. I like the characters. The hybrid characters genuinely seem like kids, particularly Wendy. Stdney Chandler does a great job. I’m not sure...
  10. hawkeyefan

    DIE, A Comic About TTRPGs, Gets a Sequel With Quickstart Guide to DIE TTRPG

    Sure! And when I post on trauma boards, I mention that! It’s not quite that layered. Like… the character you’re playing is a one from the real world. That character isn’t really pretending to be anyone else so much as they’ve adopted/inherited/been granted the abilities and role of one of the...
  11. hawkeyefan

    DIE, A Comic About TTRPGs, Gets a Sequel With Quickstart Guide to DIE TTRPG

    Oh Literal Larry! You’re such a scamp!
  12. hawkeyefan

    Alternatives to map-and-key

    One is visible to the players, the other is not. One is set, the other is not. This sounds more like a quality of yours rather than the game. And it remains a flawed approach to comparison. I believe you said it “happens all the time”, which I expect was not meant literally, but to me...
  13. hawkeyefan

    Alternatives to map-and-key

    Sorry, missed this bit in my last reply. We’re talking about map and key resolution, right? That covers a wide swath of play… including a lot of adventure path play, which is arguably the dominant form of play in the entire hobby, let alone the trad sphere. Now again… I’m not saying that map...
  14. hawkeyefan

    Alternatives to map-and-key

    Wow, that’s really odd. I mentioned constraints being useful for creativity. The players decided to climb a wall rather than take either of the two obvious approaches. You said there was less info about climbing the wall than the other options… specifically about what the guards’ response...
  15. hawkeyefan

    Alternatives to map-and-key

    But players don’t do that without a progress clock? Well, if the module doesn’t expect this is possible, how did you know it was more difficult? Also, I wouldn’t call climbing the wall of a keep all that surprising. That you were forced to respond creatively demonstrates how the players’...
  16. hawkeyefan

    Alternatives to map-and-key

    No, the fiction and the rules work together. They inform each other. That there’s a structure in place doesn’t interfere with the fiction. Most fiction has a structure of some sort. It constrains the GM in ways… but constraints often promote creativity. They also help to serve as a structure...
  17. hawkeyefan

    Alternatives to map-and-key

    Well, it’s not “my” description. Nor do I think it necessarily does either of the things you say it does. Anything else? Anything more objective?
  18. hawkeyefan

    Alternatives to map-and-key

    Sure there is. The arbitrary threshold is whatever the GM decides. I’m also not sure how “clever approaches the GM hadn’t thought of don’t mean anything”… that’s a key element. The GM offers some primary skills, but secondary skills are also allowed. I mean… do people really think that players...
  19. hawkeyefan

    Alternatives to map-and-key

    The main difference I see is that with the skill challenge, the number of successes and failures are set and known ahead of time. The players are aware of the success or failure conditions. The method you’re describing keeps that hidden from them. And that seems very important. You describe...
  20. hawkeyefan

    DIE, A Comic About TTRPGs, Gets a Sequel With Quickstart Guide to DIE TTRPG

    I saw this news and was excited. The comic is pretty much essential reading for people into RPGs, so I’m really glad to see them revisit the world and its concepts. One thing to clarify… there is already a Quickstart available. The new one being referenced will be done in comic format, and will...
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