No, you didn’t, but you did list actions like shove, help, and grapple as the 5e fighter’s options, yet framed it as if the 4e fighter only had 2 at-will options when they also can grab, aid attack/defense, and bull rush (among others).
That's quite the framing.
A 4e weaponmaster fighter has 2 class at-will attack powers, plus the fighter feature at-will attack Combat Challenge, which triggers off marked enemies. In addition, they have the following actions:
Second Wind (encounter)
Action Point (every other encounter)
Aid...
I’ve tried the Marking variant.
Awful. Fiddly. Poorly thought out. You thought 4e marking was cumbersome? Let’s add a more complex version to every single combatant.
The githyanki isn't just a companion, she's one of the Origin characters. That means you can play the game as her, with added story tailored to that Origin character, just like in Divinity: Original Sin 2.
You can cast that fireball at the goblins in the Divinity: Original Sin games without having to wait for combat to start. That’s how you can start a fight, by launching an attack on the enemies.
The 3.X Diplomacy skill allows you to make a check as a full-round action if you take a -10 penalty to the roll. And that -10 penalty is easily overcome by all the various bonuses you can stack. And I think there might’ve been a way to reduce the penalty to -5 with a feat or class feature.
Plenty of successful and well-received video games are turn-based. It's hardly an ancient relic of tabletop gaming.
Larian's previous hit was a turn-based RPG. One of the most successful video game RPGs of the past few years, both critically and commercially. Why would they abandon their tried...
Which means that if you can catch all your enemies within a wall of force and also have access to sacred flame, you can spam the cantrip and kill them all safely. What fun.
That rule only applied when the combatants were grappling. If they were just engaged in melee, you took a -4 penalty to the attack roll, removed if you had the Precise Shot feat.
If—if—the blood hunter gets a release in a WotC book, the whole ”we only do classes if they have a very strong niche” design principle is chucked right out the window.
I have the module on Roll20.
The DM can just flip the dotted line horizontally and/or vertically, re-position it to make a new unknown path, and shuffle and re-position the numbers.
Done.
At first I was thinking a book like Xanathar’s with the recent batch of subclasses and chapters on exploration (including the planes), but the ”Forgotten Realms” part makes me think it could in fact be a proper FR gazetteer. Could still include the subclasses though.
Xanathar’s doesn’t have...
There was some mention of Roll20. I was recently checking out the Roll20 PF2 offerings, only to find out that the current AP is not being released as a Roll20 product, and isn’t even slated for a release in 2020. That’s kinda worrying. Apparently the demand isn’t there, according to what the...
Eberron does have its own separate Limbo though; Kythri the Churning Chaos. Xoriat is the plane of nightmarish insanity and extreme creativity, related to mental and biological matters. Kythri is physical and material chaos, like Limbo, so it’s not something that drives you insane.
Yes, and Eberron was also the first D&D setting to incorporate the Faerie plane into the core cosmology. Both the Far Realm and the Feywild then became part of the core planar structure in subsequent editions.
I think one of Eberron’s strengths is that halflings aren’t just nomadic warriors on dinos. They can be that, plus House Jorasco or House Ghallanda halflings, or Boromar Clan criminals, or just another citizen of Thrane or Karrnath. Or a trailblazer in Xen’drik. Eberron eschews monocultures...
This is can quite drastically change how bards and sorcerers in particular can make use of downtime; also warlocks and rangers to a lesser extent. Have a week of downtime? You can make use of many utility spells you wouldn’t have learned without spell versatility. Speak with animals to learn...
Eberron aficionados would point out that the dwarf artificer would have to be a human with the Mark of Passage in order to drive the lightning rail train.
Thing is, at the moment with just the core book and bestiary out, one of PF2's strongest advantages when compared to 5e -- the customization of PCs -- isn't as big of a selling point as it could be. There's just not enough material available to really emphasize the vast array of options the...