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  1. Micah Sweet

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Your scenario definitely has time pressure, but no single example is evidence that such pressure exists "nearly all the time". Let me give you an example. Your PCs have entered a sealed tomb filled with undead. They destroy several of them but suffer a significant loss of resources in the...
  2. Micah Sweet

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    If the pattern is consistent it can be investigated and acted upon. You can choose not to act, but it's a choice, and acting in the face of that pattern is hardly ridiculous IMO.
  3. Micah Sweet

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    I don't agree. There's a time pressure if the world or the GM puts it there and the OCs care about it. That simply doesn't happen all the time.
  4. Micah Sweet

    What Do You Think Of As "Modern TTRPG Mechanics"?

    I agree it's not necessarily old school, just the way I prefer. And you don't need to use as much prep with NPCs to do things this way. Just make sure that whatever they can do is plausible for a creature of that sort with those circumstances could have. An NPC wizard shouldn't IMO have any...
  5. Micah Sweet

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    I disagree. Once you notice a pattern you can exploit it. You don't have to, but IMO choosing to do so isn't a "that guy" behavior to be scorned and censured.
  6. Micah Sweet

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    It doesn't have to have a number attached to it to be a factor in determining a course of action. And what about spellcasting? Like it or not, folks cast spells in discrete packages of requiring different degrees of power expenditure, which is replenished after time and rest that can itself be...
  7. Micah Sweet

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    But if the PCs are aware of that pattern as you suggest, why wouldn't they act on that knowledge?
  8. Micah Sweet

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    If you are operating on the premise that PCs are special, and serve different narrative purposes that are reflected in their mechanics, then yes, I can't refute you. I don't operate on that assumption, so the problem simply doesn't occur in my game.
  9. Micah Sweet

    D&D General D&D 6e ala Steampunkette: Structural thoughts

    This is why I lament the fact that art is so (IMO) overvalued in this industry. The difficulty in adding enough of it to satisfy some folks actively prevents some great creative work from seeing the light of day I think.
  10. Micah Sweet

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    I've always preferred, "you can certainly try" over "no" myself.
  11. Micah Sweet

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    The above is far from the "different strokes" attitude @DEFCON 1 proposed and that you liked. Looks more like you think anyone who feels differently than you is either an "idiot" or "refuses to treat the world as the world".
  12. Micah Sweet

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Good thing I don't have to worry about PCs and NPCs being different.
  13. Micah Sweet

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Pretty sure that's just one subjective interpretation of how to translate the mechanics of spellcasting into the setting.
  14. Micah Sweet

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    IMO, a person can have an idea of their defenses and reflexes (AC), how refreshed and ready for action they are physically, mentally and emotionally (HP), and how well their training compares to others with a similar skill set (character level).
  15. Micah Sweet

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    IMO the setting (ie, the fiction) comes first, so the mechanics have the job of explaining the fiction, not the other way round. Your scenario should therefore ideally never happen at my table. And more explanation isn't exactly required but IMO it is appreciated. I always say, "I think" or...
  16. Micah Sweet

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    There you go. Change the rules to make the game you want!
  17. Micah Sweet

    So what's the deal with solo gaming?

    I would recommend looking into Solodark, the solo play Shadowdark game. It's free!
  18. Micah Sweet

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Is your argument that those concepts do? If so, why change their strategy so radically after they dropped 4e?
  19. Micah Sweet

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Where is that assumed? Page and product please.
  20. Micah Sweet

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Are they surprised that they find that stamina in exactly the same way every morning?
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