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  1. CreamCloud0

    D&D 5E (2024) Class and Subclass Design: What Works

    i won't deny i've actually desired even tighter focuses on baseclass caster spell lists with bigger expanded spell lists for their subclasses, because honestly even with the current lists there's still a ton of overlap in spell selection.
  2. CreamCloud0

    D&D 5E (2024) Stonecunning/tremorsense alternatives

    personally i like giving dwarves minor geokinesis, this pairing of spell abilities is something i've considered before: -you know the the Mold Earth cantrip (specifically mold earth not elementalism, one because thematics, two because it has the 5ft difficult terrain feature) and can cast it as...
  3. CreamCloud0

    D&D General The Great Railroad Thread

    test post, getting an error message when trying to view page 52 of this thread? (posting from 51), i can view the most recent page when logged out. edit: forum issues seem to be over.
  4. CreamCloud0

    D&D General The Great Railroad Thread

    so what if the session has to end if the players diverge from a linear adventure, what does this have to do with them being railroaded or not?
  5. CreamCloud0

    D&D General The Great Railroad Thread

    no, the players CAN just leave the tomb, there should be a world outside that singular dungeon, and at any point if that is what they should choose to do then they should be able to retrace their steps and go out, even if it causes hell for the GM and forces them say 'if you're really making...
  6. CreamCloud0

    D&D General The Great Railroad Thread

    the difference being that railroading forces you to stick to the tracks the GM plans out, they WILL go from A to B to C, whether they want to or not, barring leaving the game entirely. you might also go from A to B to C in a linear adventure but if the players so desires they can get off at any...
  7. CreamCloud0

    D&D 5E (2014) Convince me that the Ranger is a necessary Class.

    i'm wondering what the passives might be for the 14 creature types, though i don't think i really know enough about the design throughline of monsters well enough fill this list with appropriate bonuses, i'd probably give expertise in the most appropriate of Nature, Religion or Arcana for each...
  8. CreamCloud0

    D&D General The Great Railroad Thread

    those are not railroads, they're linear, the adventures where the players turn off their brain and just follow the signposts are linear, players don't choose to play a railroad because it it something that is put upon them by someone else.
  9. CreamCloud0

    D&D 5E (2014) Convince me that the Ranger is a necessary Class.

    no, there are some classes that require magic for their concept, there are some classes that don't need magic for their concept, but there are also classes like ranger, who don't need magic for their concept, but would absolutely incorporate it into their abilities if it was available.
  10. CreamCloud0

    D&D 5E (2014) Convince me that the Ranger is a necessary Class.

    i think claiming the ranger is a wilderness expert is actually a significant factor in what muddies the waters on what they are, i'd claim they're actually a survival expert, and knowing your terrain and the enemies in it is a huge boon for survival, it's a subtle distinction but an important...
  11. CreamCloud0

    D&D 5E (2014) Convince me that the Ranger is a necessary Class.

    because just because you can't always be directly driving towards your own character's personal backstory hooks doesn't mean they shouldn't have weight on your character's in-universe build choices.
  12. CreamCloud0

    D&D 5E (2014) Convince me that the Ranger is a necessary Class.

    i've probably already said this in this thread but given it's inclination to disappear and resurface every couple of weeks it's probably worth restating, i really liked what baldur's gate 3 did conceptually with favoured enemy(admittedly focused on humanoid archetypes than creature categories)...
  13. CreamCloud0

    D&D General The Great Railroad Thread

    'railroading' is not primarily used as a metaphor, it's used as terminology, but in the metaphor that represents the terminology, the tracks only go to one location, through one pre-established route, with no deviations or branching paths allowed for the players on the train, saying things like...
  14. CreamCloud0

    D&D 5E (2014) Convince me that the Ranger is a necessary Class.

    i dont really know much about what the 4e gnome identity was besides 'i'm a monster, Rawr', could you enlighten me?
  15. CreamCloud0

    D&D 5E (2014) Convince me that the Ranger is a necessary Class.

    gnomes IMO ought to be a 'nature spirits' archetype but Wizards likes the tinkerer ideas too much for them to really play into that.
  16. CreamCloud0

    D&D 5E (2014) Convince me that the Ranger is a necessary Class.

    same, and then they built the '24 version around it and a part of my soul died on seeing that design choice.
  17. CreamCloud0

    D&D 5E (2014) Convince me that the Ranger is a necessary Class.

    if i might offer a middle position, the ranger is a collection of several mostly interrelated concepts but with a few that some people deem unnecessary or undesirable on their ranger(magic and animal companions are the first thar come to mind), and it's difficult to have a single class that does...
  18. CreamCloud0

    D&D 5E (2014) Spell point cost values—what's the rationale?

    I can see where you’re coming from but I disagree with your first (and third) points, especially considering a 20th level character, a level 20 pc with 20 spell points (15+max mod) the difference between a 1st and 2nd level or 3rd and 4th level spell is negligible, for 20th level i think id...
  19. CreamCloud0

    D&D 5E (2014) Spell point cost values—what's the rationale?

    i'd like to see an attempt at a spell point mechanic where, rather than progression happening by you getting a bigger pool of spell points to cast higher spells that cost more, as you level up it costs less points to cast spells of increasing levels. so like, at 3rd level you have 15+mod spell...
  20. CreamCloud0

    D&D General The rapier in D&D

    it was never decided it was a weapon for fighting dragons, it was decided as a weapon for 'humans' to fight each other and then they just extended those damage values to cover fighting every other creature they could think of without considering if anything ought to be altered in the process.
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