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  1. M

    Adventure: Into the Wild

    After deliberations, the heroes decide that the best thing to do would be to find a weapon that is anathema to the Fey Lord of Eagle's Reach and use it to kill him. Severus seems to be aligned with air, eagles, hunting and for some reason devils. There's gotta be something to work with in...
  2. M

    Adventure: Lord Byron's Lost Silver (DM: Tenchuu, Judge: H.M.Gimlord)

    Scratch previous post; it seems I missed the statue earlier. Hergunna tries to finish off the Statue but it turns out to be a difficult target. She then moves toward Kruk to offer support. Charina, really frustrated with the statue, spots a fracture line near the neck and decapitate the stone...
  3. M

    Adventure: Protection (Mal Malenkirk)

    No kidding. On a tough fight, Lay on hands allow a lot more extra damage than Ardent Vow if you factor the attacks made by PCs (Halcyon included) who wouldn't have been up to fight without the extra healing. On a fight that's not so tough, Ardent Vows will allow more damage while Lay on hand...
  4. M

    Why I don't GM by the nose

    Well, you have to take the player's expectations and interests into account, not just your own. Why does the player need to be lead by the hand? Many reasons, but it could be he is bored. To be engaged, you have to be motivated. Some people don't really care about the minutiae you described...
  5. M

    Running Gags

    Back in the glorious 2nd edition day, I loved using the random magic item table. That's how my PCs landed a knife +3 at level 4 during a Dragonlance campaign. A knife, not a dagger! It was their most potent magic for a long time and was put to many hilarious use. It was lost duing plane...
  6. M

    Adventure: Lord Byron's Lost Silver (DM: Tenchuu, Judge: H.M.Gimlord)

    DM: I think you missed Charina's attack on the statue; She hit for 12. Along with Hergunna's 6, it should be down to 3. Also, Charina has 49hp, not 44 and she has used her AP.
  7. M

    Adventure: Lord Byron's Lost Silver (DM: Tenchuu, Judge: H.M.Gimlord)

    I consider DDI worth the price just for the compendium, Dragon and Dungeon magazine so I was never at risk to cancel my subscription, but I don't consider the new web Character builder to be even half as good as the old one. Can it improve by leap and bound? Hopefully. But they ought to...
  8. M

    Adv: The Path of Light; DM: ScorpiusRisk; Judge: Ozymandias79

    Hadrak steps back and uses his sacred flame powers to injure foes and heal allies. Move: Shift D4 Standard: Sacred Flame on C6 Sacred Flame (weakened) vs C6 reflex (1d20+11=28, (1d6+10)/2=) Hits for 6, Raiyek gains 6 temp. hp. Hadrak has +1 defenses TENT (armor)
  9. M

    Adventure: Protection (Mal Malenkirk)

    Owen, Dante, Halcyon, Artemis Hark and Queen are up. Aedan is Dying (no failed save), Dante can't act unless healed and Halcyon is prone. Big Boss: 87/185 1 AP spent Archer F22: 8/32 cursed (Art.) Archer South: 1/32 Aedan: 0/27 AP spent (dying) Artemis Hark: 9/24 -1H Dante: -4/27 +2 def...
  10. Round7-3.jpg

    Round7-3.jpg

  11. M

    [Adventure] A Chef's Request (DM:renau1g; judge: covaithe)

    Ghorgor steps on the boat. His 'powerful mind' reach out to his enemies and command their attention. -''Hey, big Tunas, Attack Ghorgor if Dare you!'' shouts the Goliath, unaware of the irony of using 'fishes' insults from within a 'tin can'. Thanks for the shield, R. Move: Shift 1 square...
  12. M

    Adventure: Into the Wild

    You go at the Hanged Man on the following day. It's weird; the tavern is mostly empty while the front of the establishment looks like a tornado passed through. Inside, it's not the usual bar tender. Oh well. One after the other you gather at a table. After usual greeting and chit chats you...
  13. Round7-2.jpg

    Round7-2.jpg

  14. M

    Adventure: Protection (Mal Malenkirk)

    Nice turn by Lenard and I figured a quick update was in order. Everyone up but Lenard. Big Boss: 105/185 1 AP spent Archer F22: 8/32 cursed (Art.) Archer South: 1/32 Aedan: 0/27 AP spent (dying) Artemis Hark: 9/24 -1H Dante: -4/27 +2 def SW&AP used, dying Gilgamesh: 22/26 -1H +2 defenses...
  15. M

    Adventure: Protection (Mal Malenkirk)

    Thanks, but THB already volunteered to judge this. I hardly reviewed all of mY PCs, just a handful in a hsort burst. I should probably do some more. On the southern roof, the archer quickly hustles after Aedan only to fall in an ambush. Aedan springs on him and stabs him in the gut! The...
  16. Round7-1.jpg

    Round7-1.jpg

  17. M

    [Adventure] A Chef's Request (DM:renau1g; judge: covaithe)

    Ugh. If I'd known it was this bad, I would have had it drawn and accepted the -2 to athletic! All right, draw the weapon instead.
  18. M

    Proposal: Delete Eldritch Strike house rule.

    :D ''Here, Here, Hear, Hear!'' That sounds like ridiculously peppy way to see : ''If you ever someone to talk to, I'm here for you.'' How sweet. Thank you, buddy.
  19. M

    Adventure: Protection (Mal Malenkirk)

    Gilgamesh is up. I'll run him when I come back from the movies if he hasn't acted. There is really is no way to reach U22 (which is the first place you have cover from the archer and thus can hide) whitout getting an Opportunity attack. There is just no way to avoid moving onto an adjacent...
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