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    D&D 5E (2024) New DMG Encounter Building Math vs 2014

    Or they only meant in the higher ranges. They've communicated like that before, where they were focused on a specific thing in their mind, but used language that covers a lot broader area to those who aren't in the middle of the design process with them and already know what they are talking...
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    D&D 5E (2024) Damage Threshold, the new "need a magic weapon"?

    2014 also mentions +4 in that context, but there have never been any 5e +4 items to my knowledge.
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    D&D General 2024 Monster Creation

    I've actually thought of this possibility too...and if anything it's more disappointing than the other one. I think there is a lot of sense to that, but I have a couple points on it. I believe there are quite a few things out there that nobody has likely yet figured out. I had not noticed the...
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    D&D General 2024 Monster Creation

    That can work well for people that do party-balanced battles, but it only works for that. I'm old school where I put together an encounter that makes sense in the world, and then sometimes would like to be able to look at the math and see about how hard it happens to be on some objective scale...
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    D&D General 2024 Monster Creation

    Yes. It's part of a pattern I've noticed that I do not understand. WotC has specific internal design principles that they use, and they almost never tell us what they are. Some of these have been mentioned during the playtest. One of the early UAs told about "ribbons" in a sidebar, which was a...
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    D&D General 2024 Monster Creation

    You are correct. Monsters need way more hit points relative to their damage output to "work" the best. Since I like much closer PC/NPC parity than that creates, I've been trying out a few things in my own design. Basically, I've been trying to lean into special abilities that provide...
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    D&D General 2024 Monster Creation

    Those are definitely something I'd like to know about also. Ah...good to know! That's also exactly the sort of thing I'd like to see in the new guidelines. I'm totally fine if my players find a particular monster easier or harder due to their particular party make-up or skills or gear...
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    D&D General 2024 Monster Creation

    Got it. I was thinking about B,P,S, but I had forgotten about the customizing to your party. I probably forgot it since I never do that (not at all how I run game). It would be useful for me if they had more objective rules for that, but I might end up needing to finish my replacements for that one.
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    D&D General 2024 Monster Creation

    Now I'm getting a bit concerned. I only intend to use bits and bobs from 2024 (vastly prefer 2014 for almost everything), but I was hoping there might be tweaks to this particular system to take advantage of some of the math and procedure tweakings. This is the kind of tool I should be able to...
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    D&D 5E (2024) I have the DMG. AMA!

    This issue for me is being able to have a shared experience with other players and communicate in a way that makes sense. When I'm talking about healers kit dependency or long rest HD healing and nobody knows what I'm talking about, that connection is lost. They look at their books and I look at...
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    D&D 5E (2024) I have the DMG. AMA!

    Well...I mean if you are a new DM the rules are gone, because they aren't being republished. And if you can't recreate the same experience without access to materials they refuse to make available to new customers...how much is it really the same game?
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    D&D 5E (2024) Damage Threshold, the new "need a magic weapon"?

    There was already a preview of an (ancient I think) dragon that lacked a damage threshold. So unless I'm mistaken and that was just an adult, it seems unlikely that this will be generally used for creatures of less than deity level. It might be used for certain types of creatures, like...
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    D&D General wait what is arcane magic anyway?

    I see where you're coming from, but I don't think that explains the Charisma casting stat and limited spells known shared with the non-wizards.
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    D&D General wait what is arcane magic anyway?

    Magic is an inherent element of the multiverse. Divine magic is mediated access to this element. It's based on getting power from some deity-like being directly, or attuning to universal principles like those represented by cleric domains. Generally this is done through some form of faith or...
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    D&D General Buying Selliing Magic Items

    Good idea. There are probably some really wealthy collectors who might have a lot more stuff.
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    D&D General Buying Selliing Magic Items

    I have magic shops in big cities. I think there are 2 or 3 in Waterdeep (if you count the one that is only for written things). Magic shops are small but well guarded. You won't see most of the protections, but there might be a golem just standing there to make the point. The majority of what...
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    D&D 5E (2024) Treantmonk's Ranger DPS video:

    My house rule for ranger (2014) is that they know hunter's mark for free and it doesn't require their concentration. Non-rangers can still learn the spell and use it with concentration.
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    D&D 5E (2014) Give me ideas for a really simple boost to martial characters [2014]

    Thanks for those ideas for character options. I sometimes make "half-feats" which only cost a +1 to one stat to get, which makes a good resource to opt-in to those sorts of ideas. How about some more general ideas that would work for all non-magical combat without requiring choosing features...
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    D&D 5E (2014) What is the "Simple" Full Casting Class?

    When choosing spells gained on character creation or level up, a wizard is more work. But as far as ease of decision-making when playing... Let's generously assume a wizard gets to add enough spells to their spellbook so that the number of spells in it equals that of the spells of a cleric of...
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    D&D 5E (2014) Give me ideas for a really simple boost to martial characters [2014]

    I'm still analyzing concentration spells, so I can't say for sure. Most likely, I will have two types of concentration. One of them will prohibit concentrating on other spells, and the other will allow you to concentrate on more than one spell. If you are concentrating on more than one spell and...
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