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    D&D General Lego Sandbox vs Open Sandbox (and other sandbox discussion)

    Mine is theoretically Open, with Legos in the mix. The players typically use the Legos, but I occasionally remind them that they are free to go entirely different directions and follow personal goals. I expect we will see more of that happening later in the campaign after certain issues have...
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    D&D 5E (2014) Tidbit for monster design

    Well, I'm really stumped here. I created a spread of results for those monsters with different hit chances (instead of just 65%) in case it varies over CR. I couldn't come up with any functional curve from that--too little consistency. I did find an error in my spreadsheet, and corrected it...
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    D&D 5E (2014) Tidbit for monster design

    Quick Note: Ignore the blink dog in that chart. I don't know how I missed that is has that teleport + bite feature, which likely affects CR. I'm sticking with 2014. Once that's figured out, it shouldn't be too much trouble to see what they changed for 2024. I'm particularly interested in...
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    D&D 5E (2014) Tidbit for monster design

    Here's some numbers I'm putting up to see if I can get some other sets of eyes on them. I selected the simplest monsters in the Monster Manual, that should derive their CR purely from AC, Hit Points, Attack Bonus, and Damage output. I left out creatures that had anything I knew could affect CR...
  5. CRaccuracy1.jpg

    CRaccuracy1.jpg

  6. CRaccuracy2.jpg

    CRaccuracy2.jpg

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    D&D 5E (2024) Knowledge Skills - houserule idea

    Depends on the creature. More people probably know about red dragons than boggles, but more people also probably know about badgers than atropals.
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    D&D 5E (2024) Knowledge Skills - houserule idea

    CR shouldn't even be involved in the equation. People are more likely to know the nature and traits of a high CR red dragon than an obscure CR 1/2 monstrosity. Base the DC on how common the creature is in stories, with a lesser contribution from how commonly it is actually encountered, and zero...
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    D&D General Using the Deck of Many Things Tomorrow, Will I Blow Up My Game?

    I'm going to introduce it at some point, with some minor modifications (along the lines of some of the changes from the 2014 to 2024 version). I will just expect the worst to happen. I set this campaign up from the beginning to handle all sorts of misfortune. I even have a post TPK adventure...
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    D&D 5E (2014) Tidbit for monster design

    I still question exactly how it differs. I assume it primarily differs due to most likely doing what I mentioned in the first post--adjusting CR based on actual changes in effective hp and damage from the changed percentages to be hit / hit, rather than using the +2 change = +1 level on the...
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    D&D 5E (2014) Tidbit for monster design

    Yes, mostly. I'm probably not explaining it very well. You always put in the average damage of the damage source, and the chance of taking damage affects how much damage is mathematically assumed to be taken by the target. So if the damage output is 100, and the attack bonus translates to a 65%...
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    D&D 5E (2014) Wonder why there aren't any Elemental Domains (Earth, Air, Fire, Water)?

    I think, even with my closed list of 18 domain subclasses, I could probably extend the domains somewhat by just giving alternate spell lists. So I use Tempest for both a conceptually flavored Elemental Air and Destruction, and I could make a different domain spell list for Destruction. I've...
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    D&D 5E (2014) Wonder why there aren't any Elemental Domains (Earth, Air, Fire, Water)?

    The funny thing is that Chaos is of the concepts I do think needs to be represented as one of the fundamental opposites. I think I assigned it to either Tempest or Trickery or both. Life / Death Light / Darkness Order / Chaos War / Peace Knowledge / Ignorance?
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    D&D 5E (2014) Tidbit for monster design

    Yes, they do tell you to assume all attacks hit when entering your damage numbers, but the reason they can do that is because they include the Attack Bonus in the math. As the Attack Bonus increases beyond the 65% it gives by default, the Offensive CR line also increases (by 1 level for 2 points...
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    D&D 5E (2014) Tidbit for monster design

    Well, I have good news, and I have bad news. Kind of a lot, so it's probably more than I should squeeze into a "tidbit" topic. I'll try to hit just some big points. I found an old Livestream of Mike Mearls doing monster design, where he is showing you the spreadsheet they use. You're only...
  16. MikeMearlsCRCalculator.webp

    MikeMearlsCRCalculator.webp

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    D&D 5E (2014) Wonder why there aren't any Elemental Domains (Earth, Air, Fire, Water)?

    It occurs to me that there is room for a feat or variant rule here. As a variant rule ("Cleric and Warlock Dependencies") it could be a campaign decision and have both some specific guidance on consequences, as well as some general rules on extra benefits gained under this system. Maybe add in...
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    D&D 5E (2014) Wonder why there aren't any Elemental Domains (Earth, Air, Fire, Water)?

    I don't mind the idea of a deity permanently taking away a cleric's divine powers for gross or consistent misconduct. What I dislike is the idea of them dealing out piecemeal punishments by not allowing them to get some of their daily spells, etc. Most players are going to hate that, and I'm...
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    D&D 5E (2014) Wonder why there aren't any Elemental Domains (Earth, Air, Fire, Water)?

    I like what they were going for in the 2014 PHB in trying to combine and consolidate the numerous domains into a more manageable and definite number. The way it's written, the seven domains in the PHB plus the Death domain from the DMG were supposed to cover all divine portfolios. But...some of...
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    D&D 5E (2014) Aerial combat in 5e

    I implemented a rule (inspired by a Hadozee trait) that a flying creature that is knocked prone can use their reaction to fall at half speed and take no damage when they land. I figure if gliders can do something like that, full flyers should also be able to. So with that, you'd have to use up...
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