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  1. J-H

    D&D 5E (2014) The challenges of high level adventure design.

    In terms of killing meaningful enemies, I have yet to witness casters dominate over even a 5-round battle. For clearing out chaff, sure, you've got a couple of high-level AOEs like Meteor Storm. You deal 100 damage to the BBEG, if he doesn't just have somebody Counterspell you. Then you're down...
  2. J-H

    D&D 5E (2014) 5E Survivor - Backgrounds

    Acolyte 18 Anthropologist 13 Archaeologist 19 Athlete 10 Boros Legionnaire 10 Charlatan 18 City Watch / Investigator 19 Clan Crafter 10 Cloistered Scholar 11 Courtier 12 + 1 = 13 be polite and well spoken, but have a plan to kill everyone you meet Criminal 19 Entertainer 13 Entertainer, Baldur's...
  3. J-H

    D&D 5E (2014) The challenges of high level adventure design.

    What do you find most problematic at high levels? -Damage output -Party hit points -Divination/info gathering -Teleportation/Mobility -Something Else?
  4. J-H

    D&D 5E (2014) The challenges of high level adventure design.

    It can, but it requires more prep and forethought. Wards against teleportation and scrying, Guards and Wards, other reasons to not just leave the dungeon at will. Recent-ish dungeons my high level party have done include: -An old silver mine, now deliberately baited with small amounts of...
  5. J-H

    D&D 5E (2014) The challenges of high level adventure design.

    I like the narration idea. My current party (session 30-something, a bit over 2 years RL, we've had some turnover) is a fighter, a warlock, a monk, and a paladin, so 50/50 short rest/long rest classes. They're fine. A warlock has, what, 8-9 leveled spells he can cast? That's fewer than the...
  6. J-H

    D&D 5E (2014) The challenges of high level adventure design.

    One thing that helps high level play be fun is to not be stingy with magical items. A level 20 samurai has almost the same capabilities as a level 7 samurai, except he hits things more often, slightly harder, and is tougher to kill. Magic items make a huge difference for martials. The just-hit...
  7. J-H

    D&D 5E (2014) The challenges of high level adventure design.

    One of my players has been comparing his character to the Avengers for a while and calls it a superhero campaign. He has boots that let him do a hero-style landing from altitude and take no damage (they do AOE damage in a small AOE instead). He has an adamantium plated skeleton, and an...
  8. J-H

    D&D 5E (2014) The challenges of high level adventure design.

    "What kind of adventure should we design?" seems relevant to "How do we design a good adventure for high level characters?" If I rephrase your question as "How do you design a dungeon or set of adventures so they are actually challenging and fun for high level characters?" would that be more...
  9. J-H

    D&D 5E (2014) The challenges of high level adventure design.

    I'm wrapping up a high level (13-20+) hexcrawl adventure right now. It's ready to go on the DM's Guild as soon as I finish about another 120 pages of editing (bestiary, hex entries, items, page spacing, etc. Bleh). It has gone pretty well. -The 5-8 encounter adventuring day DEFINITELY breaks...
  10. J-H

    D&D 5E (2014) 5E Survivor - Backgrounds

    Acolyte 34 Anthropologist 22 Archaeologist 40 Athlete 20 Boros Legionnaire 20 Charlatan 35 City Watch / Investigator 39 Clan Crafter 20 Cloistered Scholar 21 Courtier 24 Criminal / Spy 36 + 1= 37 Entertainer 25 Entertainer, Baldur's Gate 18 Faceless 19 Faction Agent 20 Failed Merchant 21 Far...
  11. J-H

    D&D 5E (2014) Companion thread to Survivor:Backgrounds

    There's a ridiculous number of duplications. I've never even heard of a lot of the MTG ones outside of a few optimization discussions, so I'm just voting them down.
  12. J-H

    D&D 5E (2014) 5E Survivor - Backgrounds

    Acolyte 33 Anthropologist 24 - 2 = 22 a pseudo-scientific career with little value unless your name is Daniel Jackson Archaeologist 41 Athlete 20 Boros Legionnaire 20 Charlatan 32 Charlatan, Baldur's Gate 10 City Watch / Investigator 39 Clan Crafter 20 Cloistered Scholar 21 Courtier 23 + 1 = 24...
  13. J-H

    D&D 5E (2014) 5E Survivor - Backgrounds

    Acolyte 33 Anthropologist 24 Archaeologist 40 Athlete 20 Boros Legionnaire 20 Charlatan 31 Charlatan, Baldur's Gate 12 City Watch / Investigator 40 Clan Crafter 20 Cloistered Scholar 21 Courtier 23 Criminal / Spy 34 Entertainer 25 Entertainer, Baldur's Gate 18 Faceless 19 Faction Agent 20...
  14. J-H

    D&D 5E (2014) 5E Survivor - Backgrounds

    Acolyte 33 Anthropologist 24 Archaeologist 35 Athlete 20 Boros Legionnaire 20 Charlatan 31 Charlatan, Baldur's Gate 14 City Watch / Investigator 39 Clan Crafter 20 Cloistered Scholar 21 Courtier 22 + 1 = 23 Criminal / Spy 32 Entertainer 25 Entertainer, Baldur's Gate 20 Faceless 19 Faction Agent...
  15. J-H

    D&D 5E (2014) 5E Survivor - Backgrounds

    Acolyte 32 Acolyte, Luxonborn 12 - 2 = 10 Anthropologist 24 Archaeologist 31 Athlete 20 Boros Legionnaire 20 Charlatan 31 Charlatan, Baldur's Gate 18 City Watch / Investigator 40 Clan Crafter 20 Cloistered Scholar 20 Courtier 22 Criminal / Spy 31 Entertainer 24 Entertainer, Baldur's Gate 20...
  16. J-H

    D&D 5E (2014) 5E Survivor - Backgrounds

    Acolyte 30 Acolyte, Luxonborn 18 Anthropologist 24 Archaeologist 31 Astral Drifter 14 Athlete 20 Boros Legionnaire 20 Charlatan 31 Charlatan, Baldur's Gate 20 City Watch / Investigator 38 Clan Crafter 20 Cloistered Scholar 20 Courtier 22 Criminal / Spy 29 Dimir Operative 8 Entertainer 23...
  17. J-H

    D&D General Best Adventure Path (spanning 10+ levels) of all time?

    I was wondering if someone was going to say RHOD. I've heard good things about it, and have the 3.5 version. I have intentionally not read it in hopes of someone else running it someday.
  18. J-H

    D&D General WotC Reveals New Information and Covers for 'Keys from the Golden Vault'

    Another adventure that ends just when things start getting really good at level 11.
  19. J-H

    D&D Movie/TV There's A New Trailer For D&D: Honor Among Thieves

    That looks fun. We'll probably see it.
  20. J-H

    D&D 5E (2014) Buying the Farm - Claiming the Ruin - Occupying the Dungeon

    I'm currently playtesting (via PBP) a short module called Goblin Defense. 3 players start off as 1st level goblins taking over leadership of a small tribe in a newly-acquired lair. Each gets a small squad of 3 goblins to command in combat or in day to day life. They have to survive getting...
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