Search results

  1. mhd

    Good Monk Builds

    The problem with most monk class combinations is that they tend to work poorly for groups that start from first level. Just adding a level of Monk without some _serious_ downtime just seems wrong to me. It takes time to go through the 36 chambers... Works better if the DM ditches the...
  2. mhd

    re-revised Sorcerer

    Hmm, how would wizards access this feat? Spontaneous 'burning' of memorized spells? Or just fragmented memorizing? A full round sounds good, channeling this kind of energy should be at least as bothersome as other metamagics. Maybe time is a good way to enable this feat for wizards, without...
  3. mhd

    Coupla new items

    Neat idea. It just bothers me that you would have no reason to ever fight without your scabbard. A TWF by any other name... What about making it a Scabbard of Expertise, that bestows upon you the Combat Expertise feat. You'd still be able to defend with it (up to +5, as usual), but there'd be a...
  4. mhd

    re-revised Sorcerer

    It seems that what the ranger was for 3.0 turns out to be the sorcerer for 3.5... I don't think that earlier spell level access is that great. Might be better if the psion is included in the balance of classes, but just between a wizard and a sorcerer (especially non-specialists), the sorc is...
  5. mhd

    Ogres on Ponies

    A metallic dragon of appropriate size, beaten into submission. When the players see a brass dragon with several scales missing and a huge chain bridle, they should be equally infuriated and scared. Alternatively a behir, bulette, triceratops, advanced nightmare, advanced winter wolf, advanced...
  6. mhd

    Trip ... Prone ... Getting Up

    Nope. Just remember that S&F is one of the most heavily errata-ed source books this side of the Rio Grande:
  7. mhd

    Hand crossbow??

    For real two-fisted action you'd need some ammo-generating, self-loading magic crossbow. For the full John Woo feeling... Non-magically it's a little bit harder. With some protrusions on the crossbows, it would be possible to reload both of them by pushing them against each other, i.e. you'll...
  8. mhd

    Statting "The Bride"

    Looks broken to me. 15 special abilites, i.e. 11 bonus feats (without most prerequisites), as much as the fighter, plus improved evasion and uncanny dodge. Plus flurry, plus +5 to AC/dmg/atk with katana in the end, fighter BAB, two good saves. Totally unbalanced, and still not good enough. No...
  9. mhd

    Statting "The Bride"

    Having just seen a Kill Bill double feature, I just have to put in my two cents. Someone already mentioned "Beyond Monks" and the martial artist class. Rather good resource, Hong's martial artist is a similar homebrew. But generally even the core should be sufficient if your player is willing...
  10. mhd

    Ninja-To, Cutlass, Wakizashi: All just short swords, or something different?

    Lemme guess: Japanese Ninja musem? Private collection of a modern "ninja"?
  11. mhd

    looking to be build powerful level 12 duelist

    I'm all for expanding the monk's weapon list, but a rapier-wielding monk? That would require some heavy modifications, as the core rule monk seriously evokes Shaolins... Jumping around and flurrying just doesn't mix with swashbuckling. As my prime evidence I present the "Musketeer" movie. There...
  12. mhd

    Horizon Walker

    I have no direct experience with this PrC, as I had no valid candidates since 3.5, but it looks to me quite flexible. It really looks like it's just written for a Ranger, but I see several other options. First of all, we've got the multi-classing option. The first few ranger levels (before...
  13. mhd

    Ninja-To, Cutlass, Wakizashi: All just short swords, or something different?

    If a quiver and bow works for the hunter... I'd say it probably depends on the type of environment, the size of the weapon and the user and numerous other factors. That's the main problem with the contemporary ninja image, it's all so homogenous. Black-clad, with swords on their backs and...
  14. mhd

    Ninja-To, Cutlass, Wakizashi: All just short swords, or something different?

    "How does it feel? Do you like the balance?" "I think so," Arya said. "First lesson," Jon said. "Stick them with the pointy end."
  15. mhd

    Ninja-To, Cutlass, Wakizashi: All just short swords, or something different?

    Erm, while I agree that the ninja-to is mostly a product of modern fiction, I'd have to disagree with the assumption that carrying around a "honking big piece of metal" wasn't done or is that stupid. Due to folk myths, modern "practitioners" spreading misinformation and disagreeing scholars...
  16. mhd

    Ninja-To, Cutlass, Wakizashi: All just short swords, or something different?

    Come on, we're not talking rocket science here. It's got a grip, it's got a blade, 'nuff said. Due to different construction/length I might not be able to use it optimally, but that would translate in not being able to use e.g. my Gladius WF for a Ninja-To. A "cultural taboo" should not...
  17. mhd

    Rules of the Game: Going Metric ...

    Yep. I just have the US originals, but I'm rather sure that the German translated version uses 1.5m. I don't know where Skip is pulling these assumptions from... Maybe not for you ;) Personally I prefer to avoid the term "meter", though I don't care whether "pace" now means "meter" or "yard"...
  18. mhd

    Ninja-To, Cutlass, Wakizashi: All just short swords, or something different?

    They should be the same as a short sword. Wakizashis are basically masterwork short swords, and ninja-tos certainly don't qualify for mwk... If I remember correctly, they were either very rough swords -- sometimes even without an actual edge -- mostly to parry and get away quickly. Or they just...
  19. mhd

    Rules of the Game: Going Metric ...

    Aren't the translated versions already in metric anyway? At least nowadays it's easy, when your ranges aren't triple outside what they're in dungeons...
Top