Search results

  1. mhd

    No Hero's Welcome - OOC discussions

    Sorry for taking so long. But now we certainly got things going. This time I really had to guess what you'd be doing, I hope I didn't play against your concepts right now (or missed something that would've made this child's play). I'd also like to note that I certainly didn't plan this...
  2. mhd

    No Hero's Welcome - IC

    In a concerted effort, Team Dragon prepares to take the Ogre down. Baraka pulls the bowstring taut agains his cheek and lets fly, staggering the Ogre with a solid hit to its solid ribcage (19+5, 3+2 dmg). With a practised stroke Lt. Tensen strikes, but misses (3+4) the suddenly very defensive...
  3. mhd

    No Hero's Welcome - OOC discussions

    Hmm, not much going on. What are you waiting for, guys? No further input required for the next part of the combat?
  4. mhd

    Atlantis: the Second Age--Wrath of the Iron Spyder

    Anyone else still reading this? Who still wants to play if I decide to GM?
  5. mhd

    No Hero's Welcome - OOC discussions

    Ooops, seems Voda Vosa changed the name of the character from the version I got sent by email. Will fix that. (It's our absent dwarven shugenja...)
  6. mhd

    No Hero's Welcome - IC

    Map, starting situation OOC: It's been a long time since I made a map on a computer, and without access to a scanner this weekend I had to do it that way. I'm still looking for a decent program to do it with, so in the meantime I had to make do with a demo version of Dundjinni. I hope it's...
  7. mhd

    No Hero's Welcome - OOC discussions

    Sorry for the delay, I'll post the results as soon as I get the time to do a simple map. This takes a bit too long to do it at work. Well, at least it would be way to obvious ;)
  8. mhd

    No Hero's Welcome - IC

    You sit in silence on the roof, waiting... Something can be heard moving... After a few heartbeats, a voice resonates from down below: "HOOLD OOONN!" A great whirring sound serves as a prelude to the loud crash, as a rampant ogre, covered in soot and slate slivers smashes through the roof...
  9. mhd

    Atlantis: the Second Age--Wrath of the Iron Spyder

    I think this is dead... Hmm, maybe someone wants to pick up the GM-ing, if enough people are still interested in playing? If no one has the time, I could do it myself, 'though it would probably be better if someone with a little more Atlantis experience would carry that particular torch...
  10. mhd

    No Hero's Welcome - IC

    While Novhilion and Ensign Harper are talking about the details, Baraka starts running for the shop, trying to stay in the shadows. He quickly scales the wall to the roof and starts walking across it, slowing as he crosses the last few steps over the canopy of the stable. The wood below him...
  11. mhd

    No Hero's Welcome - IC

    For Caron: As Caron gets closer to the roof of the warehouse, he notices the sweet smell of blood. Landing on top of the roof's outer wall, his eyes scan the scene before him. There's a rather large elemental vehicle hovering over the roof itself, oblong in shape and rather flat, obviously more...
  12. mhd

    No Hero's Welcome - IC

    Baraka: In crude ASCII art, the Roof looks something like this: /\| The straight facade is hiding the sloping roof. Right behind this straight wall, the skycoach is parked. The figure went straight down behind the wall, so there's probably a window or another possible entrance. If you want to...
  13. mhd

    No Hero's Welcome - IC

    Baraka: From your point of view only the front of the warehouse is visible. The stable is right between the shop and the warehouse. The shop and stable are about one story lower than the warehouse. With a little climbing, you could get onto the shop and via its roof reach the side of the...
  14. mhd

    No Hero's Welcome - IC

    OOC: This assumes you're using the "low road" to the last crime scene, the warehouse. The shifter moves into the shadow of a nearby alleyway, starting you on your journey through the backside of Sharn. The way Stropford describes in indeed a dirty one, as one of your first stops is a shallow...
  15. mhd

    No Hero's Welcome - IC

    "G-g-gold, suh? I mean, sure, suh! But, erm, suh, I promised Miss Della that I took care of the sc..., erm, I mean, of, well, you. We real good in avoiding trouble, suh. We can get you there and back without trouble by the coppers or the new self-dee-fence leeks." (He's scratching his head...
  16. mhd

    No Hero's Welcome - IC

    By now, even the late-comers and more oblivious are able to detect a gaggle of children hiding behind a particularly impressive trash heap. A few heads are coming forth, now that the reptile is a bit further away. One of the larger boys, helmeted with a rusty pot, is talking to his followers...
  17. mhd

    No Hero's Welcome - IC

    Seeing you leave the room, a young woman is running to catch you. Her bare feet artfully avoid the broken glass and puddles whose origin should better be left unknown. She intercepts you, right before you exit through one of the "doors", quickly straightens her well-worn dress and pulls her long...
  18. mhd

    No Hero's Welcome (Eberron)

    The Rogue's Gallery is open. Between this and the OOC thread, we should have everything we got, no reason to post here further (until recruting is re-opened for some reason).
  19. mhd

    No Hero's Welcome - Rogue's Gallery

    Post your characters for the No Hero's Welcome game here and, if at all possible, keep them updated.
  20. mhd

    No Hero's Welcome (Eberron)

    If that's deemed useful, I'm fine with that. What does the rest think of it?
Top