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  1. mhd

    Atlantis: the Second Age--Wrath of the Iron Spyder

    I used point-buy, but just for the attributes, I ignored the rest of document and proceeded as written in the rules...
  2. mhd

    Atlantis: the Second Age--Wrath of the Iron Spyder

    Sheng Xuan, Khitan Outcast So, this is my character. This might still be subject to some change, e.g. I might sacrifice some points so that I have a common language with other players. I haven't selected my spells, either. Name: Sheng Xuan Concept/Calling: Khitan Outcast Sorcerer Born as a...
  3. mhd

    Atlantis: the Second Age--Wrath of the Iron Spyder

    Dark _Arts_ requires +2 Will etc, I'm talking about the Dark Lore talent tree, mentioned in the introductory table but missing on the following pages (as well as the one for rune magic and possibly other stuff). My second printing book doesn't have a talent tree that contains "Pact", for...
  4. mhd

    Atlantis: the Second Age--Wrath of the Iron Spyder

    How do we do the dice rolling? We need it straight away for the attributes (unless we're using some kind of point buy system), and later on. Sheer trust? An online dice server? DM does all the rolling? Edit: The optional character creation rules in the Yahoogroups file archive sound pretty neat...
  5. mhd

    Atlantis: the Second Age--Wrath of the Iron Spyder

    Where does the adventuring start? The last part of the backstory propably depends on this... I'd be interested in playing a Khitaian Outcast Sorcerer, i.e. the younger version of the archetypical pulp Asian demon summoner. We're using the standard rules as given in the second age book? Any...
  6. mhd

    Best Cleric Domain

    Hmm, I thought that's different in 3.5, at least that's how I read the rules: Emphasis mine. Maybe my romantic life is just lacking, but calling a grapple a "magical effect"? Personally I never liked the Travel domain. Certainly some effective spells that a cleric won't get otherwise. Then...
  7. mhd

    Anyone else think Skill Points are... wierd?

    Yes, players don't get enough skill points, especially for campaigns that don't focus purely on dungeons on wilderness. And even there... My current campaign uses a variant rule introduced in some fanzine, where you get your normal skill points, but add your "prime" attribute. Plus an...
  8. mhd

    Ambitious Houserules pt 1: Combat & Actions

    I'm currently thinking about doing something similar, as all those attacks at higher levels severely bog down combat. Spycraft has this "two half actions per round" system, yet there are problems integrating this into a pretty normal fantasy game. Some possible fixes: - A high BAB and the...
  9. mhd

    Need help on build

    The official bard has to have vocal components that can't be silenced. Lots of house rules abound that let you change that. One popular one for dancers is to make somatic components mandatory, nix the spell-casting in light armors and give another small benefit to make up for it. +1 to certain...
  10. mhd

    Bards just don't convince me!

    Hmm, my current Greyhawk campaign has a recently converted bard. In one of the few attempts at sitting at the other side of the table recently, I played a gnomish bard... They're not that bad, especially in 3.5. The music and a good spell selection make up for the sneak attack of the rogue, and...
  11. mhd

    cleric switching god

    Oh, don't get the alignments into the discussion, that's a completely different subject. Having alignments mirror behavior and not the other way round isn't exactly connected to clerics changing gods -- they might as well have the same alignment, belong to the same pantheon, be brothers, who...
  12. mhd

    cleric switching god

    Ah, don't be so mean. Tyr is such a nice guy, he would give his right hand to help you. (That said, I always stumbled over the god of "poetical justice"? Doesn't that clash with straight, doom-ish vengeance?)
  13. mhd

    Need help to create a new characters

    Well, sorry to burst your bubble, but a divine diplomat (and especially the half-elf travel/war build) is pretty cliche, from a purely mechanical point of view. The background might be a little more extravagant, but when you're asking in the rules forum I suspect you want some teeny-tiny...
  14. mhd

    cleric switching god

    Erm, if I'm not completely mistaken, in the Forgotten Realms cleric _have_ to pledge allegiance to a god. No wishywashy "principled" clerics... A cleric should be able to get by without spellcasting for a while, especially when the group accomodates him. So while he's on the quest to become a...
  15. mhd

    Awakened Animals, awakened offspring?

    As I didn't really care that much about the first trilogy, I stopped there. Is the rest better? I'm talking about awakening animals in an ecumenic sense, i.e. withouth assuming that the druidic world view is the absolute truth. You say that souls have no intelligence, so they are independent...
  16. mhd

    How do you carry weapons - sheaths, ties, tucks, in hand?

    Depends on the use of the sword. If I remember correctly, some of the fencing manuals were concerned mostly with judicial combat. There you need a different sword than e.g. the "Doppelsoeldner" ('double mercenaries'), who stood in the front line of the battle field waiting to chop down pikes and...
  17. mhd

    A Guy in Finland has Eberron and...

    Mielikki made them.
  18. mhd

    Awakened Animals, awakened offspring?

    Maybe it's just me and some serious psychological problems ;) I just got fed up with the whole group hug mentality going on amongst the heralds, who really wuuv their horsies etc. More with the style of writing than the actual contents. Can't stand Eddings on similar grounds. (Though I have a...
  19. mhd

    Awakened Animals, awakened offspring?

    I'd say if both parents are awakened, then the offspring should be, too. Maybe not all of them, maybe not as clever as their ancestors. So over time it's possible for the trait to be eliminated, if there isn't that much inbreeding, lots of awakened animals or occasional new Awaken spells...
  20. mhd

    Who can be a superior archer-extraordinaire: A Ranger or Fighter?

    Is it? Back in the 3.0 days, specializing in ranged weapons had the disadvantage that it just applied within a 30 foot range, probably because it got stuck in the "precision damage" category (yet still applied to crit-immune critters...) From a quick browse through 3.5, this seems to have...
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