Search results

  1. S

    Worlds of Design: The Problem with Space Navies, Part 1

    Sure, I mostly meant that since 1e was published in 2017, just before Discovery came along, TNG-era is sort of the assumed default of the book with TOS and Enterprise as options. But it works fine in any era. The thing is that Star Trek is kind of distinct in its genre. If you try to play it as...
  2. S

    Worlds of Design: The Problem with Space Navies, Part 1

    I haven't had the opportunity to play it myself, but I have the 1e rules and I've seen some actual plays (Geek & Sundry had one before they collapsed and most of that particular crew moved to AltHaven). It seems very Star Trek-y, with the primary focus being on mid-era Star Trek (TNG/DS9/VOY)...
  3. S

    What are your thoughts on TTRPGs with non-standard dice?

    It does require a certain amount of "black-boxing". The reactor has taken damage and needs to be repaired to work. You roll to see if you can do it, and get a result like that. Clearly, the broken part was something that was inside. Or maybe you could interpret it some other way – maybe you can...
  4. S

    What are your thoughts on TTRPGs with non-standard dice?

    Every time I play, there's always someone who needs to borrow dice. And of course, I am happy to supply them.
  5. River to my people.gif

    River to my people.gif

  6. S

    What are your thoughts on TTRPGs with non-standard dice?

    Daggerheart has an equal chance of Hope and Fear no matter the skill and difficulty involved (unless I'm missing something – I don't have the game so I could be missing out on nuance). In Genesys, higher skill and good circumstances will give you more good dice which gives you both more...
  7. S

    Draw Steel News

    Starting recoveries are listed on the pregen sheets, as well as how much you recover with one: The adventure also points toward the Rules Reference for a general list of actions and maneuvers characters can do: It probably would have been a good idea to call out the Catch Breath maneuver...
  8. 1755543303307.png

    1755543303307.png

  9. 1755543445483.png

    1755543445483.png

  10. S

    What are your thoughts on TTRPGs with non-standard dice?

    But that's the thing: that purpose (two-dimensional resolution) can't be served without special dice, at least not without unacceptably slow lookup tables. You can't get this result matrix: Only this: You don't get things like "You managed to lock the door to keep the stormtroopers out, but...
  11. 1755540002323.png

    1755540002323.png

  12. 1755540156328.png

    1755540156328.png

  13. S

    Ben Riggs: 'The Golden Age of TTRPGs is Dead'

    Sort of. We know that the Vasa was structurally unsound (as evidenced by capsizing as soon as it got hit by a stiff breeze on its maiden voyage), so it's not a good model in that regard. Presumably that was not the standard way of building ships, because most other ships did not have the front...
  14. S

    What are your thoughts on TTRPGs with non-standard dice?

    It would be very difficult to generate the two-dimensional results of Genesys (with success/failure and good/bad side effects semi-independent of one another) using normal dice, at least without using lookup tables that just mimic the die faces (and the rules do have such lookup tables). The...
  15. S

    What are your thoughts on TTRPGs with non-standard dice?

    Technically, it's the reverse. Star Wars came first, and Genesys was reverse engineered from that. Sort of like Runequest and BRP.
  16. S

    What are your thoughts on TTRPGs with non-standard dice?

    As an aside: if you're planning to make custom d6es as some sort of promo, put your logo on the 6 side. At one point, long ago, I was at an event where a bunch of more-or-less local corps were trying to woo students, in the hopes of eventually recruiting them. One of these companies, Perstorp...
  17. S

    Worlds of Design: The Problem with Space Navies, Part 1

    Sure, it's not ideal, but it can be a solution for (a) no-one having the right skill for the situation and (b) a player's character being useless in a situation. It's a fine plan 2 or 3.
  18. S

    Worlds of Design: The Problem with Space Navies, Part 1

    IIRC, Star Trek Adventures also allows for players to take over NPCs in situations where their own character isn't relevant or useful. So when the space battle starts, maybe the doc's player takes over the helmsman NPC for a bit.
Top