Digital compatibility and laying the foundations for online play was also a 3.0 design goal.
The ability to do this was largely lost when Hasbro bought WotC for too much--over valuing Pokemon--and licensed out a lot of the digital rights to make up for it.
In the end all we got were the e-tools.
People who played WoW did try 4e, I remember them. They did not tend to stick. (The next gen did with 5e, but of course this is all anecdotal).
The 3d VTT was clearly the centerpiece of this counter offensive. I saw it debuted to the public the first time I played 4e (and liked it). It just...
For Ghibli: flight. There are a few exceptions for the particular movies, but being able to fly through some means is very important to be ghibliesque.
The elemental monk? Of course the land-druid, so at least for some pre-existing ones, maybe with the biggest known issues, they did also have point by point.