I ran a 5e West Marches game for some years, it worked pretty well there as well as long as everyone was within 3 or 4 levels.
But for regular games, I tend to keep everyone on the same XP track. The only thing that throws that off are magic items that grant XP, like Deck of Many Things and a...
Yup- if I'm lucky I'll think to pull some shelfware down rarely and give it a read-through... but more often they just sit on the shelf waiting to be read- some day. Definitely some day. Soon.
The only TTRPG stuff that my group "went in on" was DnDBeyond content, the legendary bundle back in...
For the amount that you pay for them, you get a massive value in play. Of course that assumes that you're actually making use of them, and not buying them because they're interesting and you're sure that one day soon you'll get around to using them properly, but not just this moment.. and then...
I'd agree with you.
Buuut I imagine that the idea is to pitch to players as much as possible- for that, you want them to picture themselves playing characters in the game... it's the "OC" appeal. It's about the player character, not the world they happen to be in.
When you say "these books" are you referring to these new ones? Cuz I'm sure they do! Good :)
When I said "past books" I was referring to stuff like Oriental Adventures plus older, TSR-era content.
Ofc I guess it depends on what the market actually wants... They might enjoy western fantasy since it's DnD 🤷♂️ past versions of "eastern" stuff hasn't been too... sensitive?
I think danger is important. It doesn't require combat, but suspense, the threat of discovery and possibly combat, or just dangling off a cliff edge, that's integral. Discovering strange new places, yeah- and finding treasure.
I don't like AI art in general. I don't like people accusing real art of being AI art. I can sort of understand the confusion, after all AI art has snuck into WotC products previously... but you're really not helping the case when you accuse any piece of art that you don't like as being AI...
I'd agree, but some of my players wouldn't- because as characters get more features, items with interesting powers are less attractive and/or less predictable, and it's just more stuff to keep track of for them. This wasn't as much of a problem with 5e14 at release, but later additions and newer...
Someone around here house-ruled their belts of giant strength to give bonuses, they shared them a month or two back... anyway, yeah I agree with the idea of disliking the "set strength" items, because a player may try to "build" for finding them. The GM is put in the position of either catering...
Yup. These are some of my big issues. I considered plateauing it around level 9, wrote up some rough E9 rules, but haven't put them into practice.. partially because I've been running some of the big classics like Age of Worms that go from 1-20.
I've had a solid mix, personally. I've had plenty...
This being a DDB exclusive is a letdown... I use mythos-inspired stuff in my games frequently, even using whole short adventures for it, but when I consider a campaign focused on it I always have that little thought in the back of my head saying "a genuine Cthulhu campaign wouldn't end with the...
Are you referring to an adventure boxed set, like Night Below and the rerelease of Curse of Strahd? Or the 3-book sets they did for Spelljammer and Planescape?
I think you’ll want to look to Heroes of the Borderlands for the former… or Beadle & Grimms. But these aren’t adventure books afaik.