Search results

  1. mamba

    D&D General The Beautiful Mess of 5e

    such as 6-8 encounters per long rest and 2 short rests between long ones? I think a lot can be done via such guidelines, encounter building, rests, treasure per level, etc. Some of it obviously has to come from decent game balance, that is the prerequisite for the guidelines to exist should be...
  2. mamba

    When Is a RPG "Complete" From a Publishing Perspective?

    As long as they release things I am interested in, I’ll take a look, but I am not buying everything just because it exists (‘as long as a game I like publishes, I will buy’ sounds pretty close to that) Ideally there are some adventures and campaigns available, I am less interested in more rules...
  3. mamba

    D&D General The Beautiful Mess of 5e

    I assume 5.0 vs 5.5, will know more after I walked the dogs ;)
  4. mamba

    Warhammer Fantasy Roleplay 5th Edition Is Coming in 2026

    In that case I prefer a 5th edition over a 40th anniversary print of an unchanged rulebook. At least there is some consolidation and updates that way
  5. mamba

    Warhammer Fantasy Roleplay 5th Edition Is Coming in 2026

    calling it 40th anniversary is no different than calling it 5th edition, see D&D I certainly welcome a consolidation of rule-sprawl from various supplements into a new core book. I hate it when I have a core book and then five or so supplements with additional rules and alternative rules. One...
  6. mamba

    D&D General Settings of Hope vs Settings of Despair

    I prefer what you call Hope, the closest to Despair is how bad to overwhelming the odds are and where your starting point is, e.g. is Sauron merely trying to conquer Middle Earth or has Gondor fallen 20 years or so ago and the people make a last stand to turn the tide. The efforts are never...
  7. mamba

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    so… one monster out of the MM with 500+ in it? ;)
  8. mamba

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    I like the idea, esp. since I like their Doom system to begin with
  9. mamba

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    but it doesn’t, you are not spending your first round casting it already, you do something else, and in, say your third encounter, you have enough points to cast it in round one Yes, it is a gamist element in that it was designed to achieve a specific result in the game mechanics, that does not...
  10. mamba

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    well, the Fighter does not get much else, while the Wizard keeps up for free and then has their spells on top. Before there at least was some attempt at balance
  11. mamba

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    starting at level 11, and just barely barely, with the gap starting to widen from level 13 on up, so for levels that are mostly ignored...
  12. mamba

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    what about the Death Domain Cleric then? To me they are in the DMG because the DM can decide to not allow them as they are villain class options (per their header).
  13. mamba

    D&D General Why Enworld should liberate D&D from Hasbro

    most people do in fact grow out of D&D. You can of course keep playing, the current version is supposed to be what teens want however. You can enjoy it despite that, or play something else. You can even keep playing the version you played as a teen
  14. mamba

    D&D General Why Enworld should liberate D&D from Hasbro

    we have no way to actually measure this, if anything the declining 1e sales tell a different story
  15. mamba

    D&D General Why Enworld should liberate D&D from Hasbro

    it’s not because you are old, it’s because what you want from the game and what young players want is not the same. The game has evolved and not everyone wants to / is keeping up with that development
  16. mamba

    D&D General Why Enworld should liberate D&D from Hasbro

    those people were correct though…
  17. mamba

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    I am not sure that the failure of 4e means that we can draw this conclusion, there was more ‘wrong’ with 4e than the tight balancing. From the dry descriptions to the setting changes, it feels like 4e tried its best to be as different from prior editions as possible, and it kinda got the...
  18. mamba

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    we have milestone leveling, maybe we should have milestone short and long rests too…
  19. mamba

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    sure, but I would prefer to not always have to find reasons for why it might not be the best idea, and want the players to have a mechanical reason to push on
  20. mamba

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    that would be true for any baseline and degree of ‘tightness’ As I wrote it is not just about that anyway. While I would prefer somewhat tighter math, there definitely is a limit to that, esp. with an attrition model, and I prefer that over an encounter based one. The real goal is to not make...
Top