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  1. cbwjm

    D&D 5E (2014) Feat, Magic Items, or Multiclassing? Which do you choose?

    Magical Items. I can live without feats and just use ability increases. I like having the option to multiclass but can also live without it, I probably more often than not go single classed anyway. Unless it was a very specific campaign, I feel like magical items are part of the allure of DnD...
  2. cbwjm

    D&D 5E (2024) The Ray Winninger Era of D&D 5e

    Planescape was definitely a highlight for me. I quite liked that ravenloft guidebook as well, not sure when it came out. Can't remember if I have the book or just DDB access. I think after a while I ended up with DDB versions only, except for Planescape where I bought a proper copy.
  3. cbwjm

    Wizards of the Coast Is Sunsetting Sigil's Active Development

    I wonder if those are mainly the GenX at the older end of the scale. The younger half trends closer to millennials, I think I'm in that bracket where they've added in the term xennial to cover the crossover. In regard to work and social skills. I make sure to get tasks done for work, always...
  4. cbwjm

    Wizards of the Coast Is Sunsetting Sigil's Active Development

    The more I think about it, the more I think I must have completely missed it returning. I remember using the demo and thinking it was great then the window you mentioned must have hit and I just assumed it was done for good.
  5. cbwjm

    Do you buy new versions of TTRPG games when you haven't had time to play the older version sitting on your shelf?

    I have all three editions of Astonishing Swordsmen and Sorcerers of Hyperborea. Never played it. One can dream though.
  6. cbwjm

    D&D General [ART THREAD]Your Personal Favorite D&D Art For a Monster

    I'm not an Erol Otus fan either, but his art did capture the weirdness of early DnD.
  7. cbwjm

    Wizards of the Coast Is Sunsetting Sigil's Active Development

    I guess my thought was that WotC never continued with their etools, I don't even recall Code Monkey Publishing being touted as continuing the tools, if they were officially licenced to continue them, I'd have thought it would be better marketed, BUT it could also be my memory, 3e was such a long...
  8. cbwjm

    Wizards of the Coast Is Sunsetting Sigil's Active Development

    Yeah, the character creator was great, but I recall that they were planning on some sort of digital table or map software that also fell through.
  9. cbwjm

    Wizards of the Coast Is Sunsetting Sigil's Active Development

    Didn't something similar happen in 4e? 3e also had character gen tools that I don't recall being further developed than a demo with the player's handbook. Seems that when it comes to tools like this they don't want to follow through.
  10. cbwjm

    D&D General [ART THREAD]Your Personal Favorite D&D Art For a Monster

    I absolutely love his art, it helped define planescape and, while I'll never know what I'd have thought of a different artist doing the art for the setting, I think TSR made the eight choice in choosing him.
  11. cbwjm

    D&D 4E What AI thinks about 4th Edition

    I think all of the DnD stuff that it's seen has meant that it drags some 5e terms into answers around earlier editions.
  12. cbwjm

    D&D General Do you track ammunition?

    Definite maybe, I think we don't bother but I'm not paying attention to the one player that has a bow in our games.
  13. cbwjm

    Must You Tell Your Players What Adventure You Are Running?

    I think for a sandbox like campaign where you've sprinkled various short adventures that there is no need to mention what the adventure is, ideally they should find out in game if they have a chance to find out about Raven's ruin but even then they don't necessarily need to know it is a specific...
  14. cbwjm

    D&D General What Should Magic Be Able To Do, From a Gameplay Design Standpoint?

    You're right. I did mean 5e but I guess I did say wotc dnd which would include that.
  15. cbwjm

    D&D General What Should Magic Be Able To Do, From a Gameplay Design Standpoint?

    Nah, for that you need to look outside wotc dnd. There's bound to be homebrew or 3rd party products with a base fighter class you want, but it doesn't really fit as well in the base game as it currently stands.
  16. cbwjm

    D&D General What Should Magic Be Able To Do, From a Gameplay Design Standpoint?

    While I agree that a single caster could be made (though it would create a lack of diversity between casters that we currently have) I don't agree on using the sorcerer's spells known for it. I think for a lot of wizard players, collecting spells is part of rhe experience. For druid and cleric...
  17. cbwjm

    D&D General What Should Magic Be Able To Do, From a Gameplay Design Standpoint?

    In 3e, they had rules for borrowing another wizard's spellbook. All throughout dnd history it, I recall see spell scrolls or the copying of a spell as a reward for aiding a wizard. Almost every setting had some sort of wizard guild where you could learn magic, trading spells wasn't anywhere...
  18. cbwjm

    D&D General What Should Magic Be Able To Do, From a Gameplay Design Standpoint?

    I'd probably separate it between magic and spells. Spells are pretty much at the right point where they are now with discrete effects for each spell, throwing fireballs, opening locks, teleporting. Magic can do even more, players might be able to access these effects as well. For instance...
  19. cbwjm

    D&D General Favorite Iconic D&D Metropolis

    I thought I'd never heard of Absalom until I read that it was from pathfinder, don't know much about it thought (capital of the devil worshippers?) My favourite metropolis is Sigil, I like the fact that it's in the centre of the multiverse, the toris shape, the weird things you can find there...
  20. cbwjm

    Describe your last rpg session in 5 words

    Fire bad! I almost died!
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