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  1. SailorNash

    What 5e got wrong

    For me, it's the Short Rest mechanic. An hour is too long to be practical, and half the class abilities break as a result. Similar to the complaints about a Ranger's Favored Enemy, a player is at the whim of the DM's design decisions. Warlocks, for example, just are not playable with two spells...
  2. SailorNash

    Unearthed Arcana New Year Unearthed Arcana Brings Back Those Old 2E Kits

    Agreed. I was using the Fighter subclasses as those were the most blatant examples, but Sword Bard is almost as bad. If in my mind I can't see the difference between a Valor Bard or a Sword Bard, then the subclass could use some work to make it stand out more. Or, those options could better be...
  3. SailorNash

    Unearthed Arcana New Year Unearthed Arcana Brings Back Those Old 2E Kits

    Here's a question: It's understandable that some people wouldn't like the Battlemaster, same as any subclass. Not everyone would care for the expendable dice mechanic, or maybe they'd see it as "melee spells" similar to the 4e power list. Fair enough. But, if that's the case, then why would...
  4. SailorNash

    Unearthed Arcana New Year Unearthed Arcana Brings Back Those Old 2E Kits

    It is great for an experienced player, as you say. Too many options of course would be a bit overwhelming for a new player, and that's why there's the Champion. Alternatively, similar to suggested race names or class equipment, a table or list could be added with suggested load outs for level...
  5. SailorNash

    Unearthed Arcana New Year Unearthed Arcana Brings Back Those Old 2E Kits

    I think most kits should be statted out...however I think most could be done with a background or perhaps a feat. I'm not as concerned overall with power bloat, mostly because choosing Cavalier means you will never choose Scout. Options are good in parallel; it's just the stacking that can be...
  6. SailorNash

    The Prequels, Episodes I-III. What did you like about them?

    Obi-Wan, first and foremost. Considering how quickly he's cut down in ANH, I really enjoyed getting to see his character shine. Also the lightsaber battles. A lot of folks disliked the wuxia feel as compared to the original duels, and sometimes they did go a bit far, but nevertheless I enjoyed...
  7. SailorNash

    Star Wars Spoilers Thread [Spoilers]

    Luke totally Language! that puppet. That's why she kept his saber in her purse, he made the ultimate Walk of Shame to the far side of the galaxy, and the look at the end? That was him being thankful that his kid didn't need those big goofy glasses or take after her mom. Mod Edit: Inappropriate...
  8. SailorNash

    Hoard of the Dragon Queen

    3 out of 5 rating for Hoard of the Dragon Queen I liked how it starts off with a bang, and introduces some core thematic elements early. But a good portion of the story is riding along on generic caravan duty, and the vast majority of the monsters are "kobolds again?!?" I wasn't bored, but at...
  9. SailorNash

    D&D 5E (2014) Monk and Druid "reviews"

    When in doubt, Druid. You've got attack, utility, and survivability within both your forms and your spell list. Guidance and Shillelagh in particular open up a lot of options. You can afford to dump more into your mental scores because of Wildshape, and you can just pick up skills you'd like...
  10. SailorNash

    D&D 5E (2014) Warlocks and Magic Initate (Warlock)?

    That's an interesting reading. Not that I necessarily disagree. That interpretation would net you at least two new spells learned ("that spell" plus what you traded it for) by taking the feat. However, if you don't actually lose "that spell" when you trade it in, it's still known by virtue of...
  11. SailorNash

    D&D 5E (2014) Warlocks and Magic Initate (Warlock)?

    Random question that came to mind a moment ago. How exactly does Magic Initiate interact with Warlocks and Pact Magic, RAW versus RAI? I don't have my books on hand...mostly just a thought exercise, plus checking for loopholes. Warning that cheese-mode is to follow. The feat gives you a...
  12. SailorNash

    Unearthed Arcana Unearthed Arcana: That Old Black Magic

    Was hoping for Mystic as well. Kind of short this time, but nice to see the additional spells. I agree a demonlock would be a cool addition to have added here, and even more Tiefling traits is bordering on overkill. And the spells should be on the Warlock list first and foremost, given their...
  13. SailorNash

    D&D 5E (2014) Build Advice - Arcane Trickster/Warlock?

    I had an idea for something I'd like to play, but want to make sure it's feasible. Or at least iron out any problems before becoming the weak link that gets my party killed. I want to try a magical thief. I began an Arcane Trickster in an earlier campaign, and absolutely ADORE the invisihand...
  14. SailorNash

    D&D 5E (2014) Barbarians: Why Rage per Day?

    My all-time favorite Rage system was the Atavism rules in IronClaw. Under that system, you'd fight like any furious, intensive Fighter...you weren't ever "holding anything back" as you do here. Instead, you had rage-powers similar to Battlemaster maneuvers which would let you do any number of...
  15. SailorNash

    D&D 5E (2014) Everyone has Darkvision - too generous?

    I miss LLV. Its a flavor thing to differentiate some of the races. I understand the desire to simplify things, especially when the differences didn't seem to come up all that often, but then they added Skulker that does something similar?
  16. SailorNash

    D&D 5E (2014) Explainable multiclassing

    Put me in the "some more than others" camp. One does not enter Warlock lightly or without consequence, but any Paladin or Ranger or such could dip a little fighter to shift their half-caster status a little more martial.
  17. SailorNash

    D&D 5E (2014) Dex-based greatsword?

    Finessable greatswords sound terrible. What's next, a Maul (same damage level)? Sneak Attack alone breaks it as an overall concept. However, Rangers are mechanically built to incentivize Dex, yet I don't see them all being the rapier type. There should be something in their class that allows...
  18. SailorNash

    Warlords need damage on a miss abilities.

    If a Warlord swings his sword alone in the forest and no one's there to be hit by it, is it still a miss?
  19. SailorNash

    Warlords? Take 'em or leave 'em.

    This seems to be every bit as volatile a topic as the Great Ranger Debate. Am I the only one that's caught in the middle/absolutely indifferent/actually kind of "meh"? I love more options. Especially martial/melee/nonmagical ones. But with Fighter and Paladin (read: Fighter with Morals), plus...
  20. SailorNash

    Last D&D Survey Results In! Plus What's Up With The Ranger?

    I had complaints about Ambuscade and the Barbarian++ Hit Dice. As well as summoning ghost bears for a warrior class where many don't even like a spell list. My vote went towards self sufficiency. At will powers, or powers with a recharge mechanic. Good skill list, but not as varied as a Rogue...
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