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  1. Z

    Draw Steel: Fake variety helps no one

    Drama is the absolute standout IMO. Yes, everything that generates Drama off start of turn is dramatic.
  2. Z

    What gets me playing Draw Steel and not Pathfinder 2e?

    They've kept all the classes operating under the same base conditions for balance purposes. Everybody has resource gain + spend abilities that do stuff. I do think some are more straightforward than others (eg: the Censor has really simple alternative resource gain, either when you hit your Mark...
  3. Z

    What gets me playing Draw Steel and not Pathfinder 2e?

    You have Groups of monsters on initiative activations, which I think are kinda set by monster type? I'm not entirely sure on that, I only have the quick start ruleset which is focused more on running the existing adventure. FWIW, after the very first encounter the pre-designed DS! rooms have...
  4. Z

    Daggerheart General Thread [+]

    Yeah, “he steps up and gets in your face all aggro like, you gonna let that lie?” is a core GM move of “ask [provocative] questions.” Daggerheart thrives on pushing the players into actions with dramatic moments, leaning into the brief background items they’ve defined...
  5. Z

    What gets me playing Draw Steel and not Pathfinder 2e?

    I’m looking forward to seeing how quickly rounds resolve. I find another part of keeping attention on the game is having interesting things to see & chances to contribute on a consistent order.
  6. Z

    What gets me playing Draw Steel and not Pathfinder 2e?

    I mean a core super basic thing that DS! does to keep you paying attention is that your class resource has multiple “if this then gain” triggers based on things often not on your turn. If you aren’t watching out for that, you’re going to miss a lot of potential action fuel.
  7. Z

    Draw Steel: Fake variety helps no one

    Don’t forget that each class has secondary triggers for resource gain though and also everybody gets more = victories. Like, a Null gets 2 discipline per round; but also gets 1 if an enemy in your null field uses a MA; and 1 if the director uses a Malice. So there’s some “when do I want to go”...
  8. Z

    What gets me playing Draw Steel and not Pathfinder 2e?

    If the core design of your system requires players to give a little bit of a crap, I’m not sure that’s a bad thing. Can other more dedicated players pick up the slack and toss out advice even here? Yeah. But as soon as you have Triggered abilities that go beyond OAs, you need people who are...
  9. Z

    Daggerheart General Thread [+]

    Huh? Stuff like "Never back down" is amazing for social situations, for dealing with conditions, for facing risky circumstances and persevering. There's lots of examples in the book just like it.
  10. Z

    Daggerheart General Thread [+]

    "never back down" is a fantastic Experience? Says a lot about your background + really usable, not unlike a lot of the "phrase" or "characteristics" experiences.
  11. Z

    Draw Steel General Thread [+]

    I mean a lot of this is streamlined 4e, but it’s all trimmed down to be more evocative and, dare I say, cinematic. Like I love the mental image of a Talent getting a good mental grasp on somebody and yeeting them into somebody else and knocking them both around. That’s amazing.
  12. Z

    What gets me playing Draw Steel and not Pathfinder 2e?

    I really love how up front it tries to be about what this game is as presented.
  13. Z

    What gets me playing Draw Steel and not Pathfinder 2e?

    Well yeah, I would never push a game like PF2 or DS! on people I know don’t want to engage with rules. That sounds like a miserable experience for all concerned.
  14. Z

    Draw Steel General Thread [+]

    Was reflecting on the design of this as I was driving in, having digested a fair bit of player and monster abilities from the DT Quick Start yesterday along with reading through the short form rulebook, and I think this might be one of the best links of mechanics and fiction in a...
  15. Z

    Daggerheart General Thread [+]

    I was referring to how “make an additional GM move” is “do anything the game suggests a GM can do.” Thus what you can spend fear on is actually “everything the game allows you to do if it feels dramatically appropriate in this moment.” Additionally, whenever the spotlight pivots back to the GM...
  16. Z

    What gets me playing Draw Steel and not Pathfinder 2e?

    Because it’s side based I-Go-You-Go combat, there’s going to be at least a little bit of back and forth and plenty of examples of that being intentional in the book. It wants you to do quick coordination and teamwork that’s aware of mechanics, and then translate that back into the fiction to be...
  17. Z

    What gets me playing Draw Steel and not Pathfinder 2e?

    I was telling the group tonight as we were talking through games to try how impressed I was that DS! very quickly shows that there’s win conditions other then “kill em all.” You very quickly get things like "use a maneuver to determine the magic thing is causing the problem, and you can deal...
  18. Z

    What gets me playing Draw Steel and not Pathfinder 2e?

    I can't speak to the specific scenario this was in reply to, but the DS! Quick Start adventure setup is created specifically to teach the rules in slow manageable chunks with encounter designs that get progressively more complex and open to avoid just this sort of thing; as well as teach GMs via...
  19. Z

    What gets me playing Draw Steel and not Pathfinder 2e?

    Well, I’m going to run a few test sessions of Delian Tomb for one of my groups. Should be able to get some opinions on subject because one player does PF2e every week and loves tactical gameplay; one said “huh, wonder if it’ll actually be fun to play unlike PF2” and one is an OSR / narrative...
  20. Z

    Daggerheart General Thread [+]

    GM Move: "Use a PC's Backstory Against Them" / "Show the Collateral Damage" / "Reveal an Unwelcome Truth" can lean into an Experience, but isn't quite a Compel from how I understand that mechanic. Note though "Make an additional GM move" is extremely broad.
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