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  1. EzekielRaiden

    D&D General Wildly Diverse "Circus Troupe" Adventuring Parties

    Whereas I think it makes no impact one way or the other. Why does that make it feel like an MMO? Almost all MMOs actively work to make you feel part of the world nearly instantly. That's like a core storytelling step for them. Intro quests which get your feet firmly planted. People throw...
  2. EzekielRaiden

    D&D General ENWorld is better that the pundits…change my mind

    They don't though. Nobody ever needs to know that much. At most, you need to learn like, one or two useful things. Players do this all the time in video games, board games, and sports, all of which get far, far more players than D&D has ever had. Why is it an impossible onerous burden for D&D...
  3. EzekielRaiden

    D&D General Wildly Diverse "Circus Troupe" Adventuring Parties

    Perhaps. But this brings up another aspect. You mention the players having a stable of characters, or at least character concepts. Something I have noticed is...a lot, and I mean a LOT, of GMs don't really want their players being very creative or offbeat with their characters. They want...
  4. EzekielRaiden

    D&D General ENWorld is better that the pundits…change my mind

    It emphatically did not. Like...in numerous ways, it is not a casual game. I have been teaching someone to play it recently. It is not a casual game. Not by a long shot. He's struggling, and only helped by the fact that I already taught him how to play Dungeon World, so he has context for the...
  5. EzekielRaiden

    D&D General Wildly Diverse "Circus Troupe" Adventuring Parties

    It's a fair question, certainly. If the players like centaurs, is it possible to integrate centaurs in an interesting way? Integration of some kind is always possible, but getting it done well is less certain, even if it isn't that difficult most times. But yes, there is an interesting...
  6. EzekielRaiden

    D&D General Wildly Diverse "Circus Troupe" Adventuring Parties

    Well, consider this: The players are naturally othered from the setting. The don't know anything about the world unless told. They can't see anything unless you go out of your way to describe it. They have no background in what the setting contains. Hence, being an outsider is a more natural...
  7. EzekielRaiden

    D&D General ENWorld is better that the pundits…change my mind

    Why? Genuinely. Why? Why is that bad? Why is it good that every hero actually be 100% solo material? Why is it good to be five completely individual people who just coincidentally happen to adventure in the same place at the same time?
  8. EzekielRaiden

    D&D 5E (2024) GMs: How long should it usually take to go from level 1 to 4?

    I did restrain myself from including an option to the tune of "Characters do not reach level 4 because they usually die first." Because, other than with Hussar's group, that has in fact been my experience with nearly every 5e game I've played. Reaching level 4 was very rare outside of the group...
  9. EzekielRaiden

    D&D General ENWorld is better that the pundits…change my mind

    Okay, this is something I can work with. It immediately invites a follow-up question: Why do people want to play a cooperative game that expects teamwork...by playing whatever they want with zero consideration of their friends and what they're doing? Because that, that very specific thing, is...
  10. EzekielRaiden

    D&D General Wildly Diverse "Circus Troupe" Adventuring Parties

    The gnoll inclusion there is quite interesting. It might be helpful to iterate on that. That is, consider a party of 5 where three of them are all the same thing, e.g.: Dragonborn Tiefling Genasi Goliath etc. And consider which, if any, cause this effect for you. That could be used to figure...
  11. EzekielRaiden

    D&D General ENWorld is better that the pundits…change my mind

    I fully do so as well. My problem comes in when the rules as intended directly and unavoidably conflict with the rules as written. By which I mean, the rules were written trying to make P happen, and instead they directly cause P to not happen. Like the designers openly pursued a goal and then...
  12. EzekielRaiden

    D&D General ENWorld is better that the pundits…change my mind

    Okay. Do you agree that games are designed for one or more purposes, that is, that there are wiser choices and less wise choices, and the designer chooses which things are given incentives and which things are given disincentives? So, for example, a hockey player wants to get the puck into the...
  13. EzekielRaiden

    D&D General ENWorld is better that the pundits…change my mind

    Do you disagree that D&D is and has been presented as, played as, and seen as a teamwork-based game for, at the very least, the entirety of the new millennium thus far?
  14. EzekielRaiden

    D&D General ENWorld is better that the pundits…change my mind

    Perhaps so. Personally, I just...naturally take a detail-oriented approach and attempt to respond to claims as they are made. When possible, I strive to capture the whole of each point, and when I fail to do so, I attempt to make up for it. Then... Shouldn't the design be to make basic...
  15. EzekielRaiden

    D&D 5E (2024) GMs: How long should it usually take to go from level 1 to 4?

    This would seem, to me, to be just a more robust, detailed way of saying what I had said. But perhaps I should present that as a question: If you realized, on session 3, that your players have simply moved in different directions and speeds compared to your expectations, would you truly try to...
  16. EzekielRaiden

    D&D General ENWorld is better that the pundits…change my mind

    Which I just...don't understand. D&D is a team game. It has been since at least 2e, probably earlier. The rules are not designed for, as some on here term it, "character vs character" combat. The vast majority of groups do not particularly well-tolerate that particular kind of conflict...
  17. EzekielRaiden

    D&D 5E (2024) GMs: How long should it usually take to go from level 1 to 4?

    My notion, at least when I formulated the answer, was that the number of sessions is 100% completely irrelevant for someone who gives that answer. The one, and only, consideration--for someone who gives that answer--is the XP total, and nothing else about how the XP was acquired matters. If it...
  18. EzekielRaiden

    D&D 5E (2024) GMs: How long should it usually take to go from level 1 to 4?

    I am given to understand that a typical session for nearly all people who play is no more than 5 hours and no less than 2 hours, typically 3-4, with some wiggle room (e.g. if you end on a nice note at 3:45, you're not going to force 15 more minutes of play; if you are 90% done with a combat...
  19. EzekielRaiden

    D&D General ENWorld is better that the pundits…change my mind

    If we were about to hit 2016, I could absolutely buy this. The system has been out for over a decade. 5.5e--so-called "D&D 5e (2024)"--isn't so different from 5.0, "D&D 5e (2014)", that we are talking about people being terribly unfamiliar with the system, unaware of what could possibly be...
  20. EzekielRaiden

    D&D General ENWorld is better that the pundits…change my mind

    Er...no? If something is objectively, unequivocally insanely good ("absolutely stunning"), such that you get lots of gameplay value out of it, players are GOING to do that thing. That's....literally the thing behind the well-known "players will optimize the fun out of your game" maxim. Because...
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