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  1. EzekielRaiden

    D&D General Who put all this Sci-Fi in my soup!?

    I have not so much noticed a drift as a return. A new D&D always starts from a pretty pure "Standard D&D Setting" point: faux-European, pseudo-medieval (basically "pop history"/"pop sociology" version of medieval Europe), schizotech (15th century armor and 12th century social structures and...
  2. EzekielRaiden

    D&D General Mike Mearls says control spells are ruining 5th Edition

    But doesn't this undercut your own argument? Expertise is worse than your claim of the +10 over 20 levels being a problem, because that's +12 over 20 levels. More to the point though, the defense I mentioned is that I think you're incorrect about the conclusion "all it did was push the numbers...
  3. EzekielRaiden

    D&D General Mike Mearls says control spells are ruining 5th Edition

    And? You still have training in addition to that. You're acting like it somehow replaces things. No. Which is neither particularly bounded (given you can easily achieve bonuses of +20 with a modicum of effort) nor all that much about accuracy. Like that's literally the problem people are...
  4. EzekielRaiden

    D&D General Mike Mearls says control spells are ruining 5th Edition

    What if we designed a game such that those two motives lead to the same outcomes? Designed it so that trying to keep your character alive (while, I assume, accomplishing their goals) is entertaining the audience--namely, the other players and the GM. It's quite doable. D&D just balks at...
  5. EzekielRaiden

    D&D General Mike Mearls says control spells are ruining 5th Edition

    Ahh, victim-blaming. A classic. "It's your fault for getting bored when you literally cannot participate with the game!" And notice, I said twenty-minute intervals. Not two-minute ones. It's almost like that's an enormous difference! Er...no? Like literally not, even if you don't use an...
  6. EzekielRaiden

    D&D General Mike Mearls says control spells are ruining 5th Edition

    I disagree, but I should try to sleep. If you care for a more full defense of that scaling, I can present it later.
  7. EzekielRaiden

    D&D General Mike Mearls says control spells are ruining 5th Edition

    So...a +7 bonus (level 14-15 is mid-level) is now "wildly scaling"? But 5e's stuff doesn't "wildly scale". Kinda strange how that works...
  8. EzekielRaiden

    D&D General How often do you use or encounter Dungeons and/or Dragons in your games?

    Precisely because I am a fan of both, I have made a conscious effort to keep them minimal. Moreso dragons than dungeons, since I am a mega mega fan of dragons and just generally kind of like dungeons. That doesn't mean I don't use them. I do. But I have put in the effort to make any dragon that...
  9. EzekielRaiden

    D&D General Mike Mearls says control spells are ruining 5th Edition

    Was it pointless? Was it really? Because it seems to me that we're running into the precise problems caused by having a system that does not scale properly. Saving throws simply don't grow, and that was one of the only criticisms you'd ever hear of 5e in its first like five years. Maybe the...
  10. EzekielRaiden

    D&D General Circle Magic Concerns In "Heroes Of Faerun"

    Therefore we should spend not one penny on making things easier, more approachable, or more pick-up-and-go for GMs. What a wonderful sentiment.
  11. EzekielRaiden

    D&D General Circle Magic Concerns In "Heroes Of Faerun"

    If you're writing a rules section.... ...which specifically purports to tell the GM how to award XP for non-combat encounters when they wish to do so... ...then the entirety of this argument is completely irrelevant. The section is already assuming that you are using XP levelling, not...
  12. EzekielRaiden

    D&D General Mike Mearls says control spells are ruining 5th Edition

    And yet, here we are! Folks in this thread have already specifically cited examples of such length. Examples which, as I recall, fundamentally changed how they understand game design, because they'd actually experienced how much it sucks to go through that. I've certainly not experienced...
  13. EzekielRaiden

    D&D General Circle Magic Concerns In "Heroes Of Faerun"

    I mean, sure, but let's dig up that specific quote I referenced earlier, which (supposedly) I have an unfair interpretation of. The quote is as follows, from the 2014 DMG. This is the complete entirety of its guidance for how to give XP for non-combat encounters. Noncombat Challenges You...
  14. EzekielRaiden

    D&D General Circle Magic Concerns In "Heroes Of Faerun"

    The former is the designers saying "we don't have to actually design a functional game. We just need to print something on the page. GMs will figure it out." The latter is, "We took very seriously that the game needs to actually be well-designed from the beginning, even though we know you will...
  15. EzekielRaiden

    D&D General Mike Mearls says control spells are ruining 5th Edition

    And I say a game which is designed to make this happen even a tenth of the time is a badly-designed game. Like it is literally, objectively bad at being a thing you play. Because you literally don't play it a large portion of the time. You just sit there, completely disengaged, until you're...
  16. EzekielRaiden

    D&D General Circle Magic Concerns In "Heroes Of Faerun"

    There is a huge, huge, huge, huge, huge difference between throwing GMs to the wolves because you know every GM will make small tweaks here and there to the game, and making a game that is designed to work exactly as advertised, while recognizing that GMs will likely make small changes here and...
  17. EzekielRaiden

    D&D General Mike Mearls says control spells are ruining 5th Edition

    Plus, let us point out the rhetorical trickery employed here. (Note that I am arguing to the thread at large; I know you don't need to hear this.) "Tough. Not evryone [sic] is going to be involved every moment, fact of life." What does that actually mean? "You won't be involved in every...
  18. EzekielRaiden

    D&D 5E (2014) Two wizard homebrew mechanics: any unintended consequences?

    The main problem with the proposed Savant feature is not that it is thematic, it's that it will push players even more to focus on the very best spell schools. Divination would be pretty thoroughly nerfed, I'll give you that, but the three you mention would be an enormous buff. You'll get a...
  19. EzekielRaiden

    D&D General Mike Mearls says control spells are ruining 5th Edition

    Sounds like the condition track, no? If so, perhaps we could even make it have either 3 or 5 steps as desired for any particular effect, like so: Hold Person (concentration; see text) -2: Paralyzed for one minute, concentration no longer required -1: Stunned and Restrained 0: Dazed (can only...
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