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  1. Neurotic

    (IC) Dog Days of Doom!

    Havoc sees the apparition retreating as he charges the zombie to support the young knight. He shouts to the group at large: "Get the priest if you can, it is severely wounded, you might destroy it in a hit or two!" Before slamming his armored fists into the zombie. Attack vs zombie: 1D20+5 =...
  2. Neurotic

    (5.24 PBP) Vault of the Dracolich (IC) Redux

    Lorent rolls his eyes at this development. They are all too far from the cart. And the bait is on the wrong side of them all. At least Sapphirion can observe clearly. He rushes along the road where the cliff is a bit smaller so he can get on the lower level. Weird setup, I expected Merrick to...
  3. Neurotic

    (IC) Dog Days of Doom!

    Havok dashes back toward the young knight. The peasants...it will be bad if they die...but right now they need warriors more. I don't think I can get to one of the zombies in a single move - at least 3 diagonals there.
  4. Neurotic

    (OOC) The Dog Days of Doom

    I have the account on roll20, but I'm mostly connecting from work which has policy against it. So...map copy if possible. I'll manage if I have to, but it will be always from home (my evenings, and not every evening)
  5. Neurotic

    (OOC) The Dog Days of Doom

    No attack, action is then to unload him to someone else :) Or keep dragging him onward if no one can take him I understood the part about no longer dying, but for some reason I treated it in my mind as if he was on 0hp and staggered - I guess a d&d version mixup in the head.
  6. Neurotic

    (IC) Dog Days of Doom!

    Havoc checks that the human he's moving with can go on its own. Then as he moves forward, checks that the zombies on the way are dealt with. Seeing that one of them still stands, he pushes forward and slams his fist low into its hip, turning it half-way away from others that threaten it, turning...
  7. Neurotic

    (IC) Dog Days of Doom!

    Havoc looks at the woman complaining anout her husband and opens his mouzh to admonish her for not thinking of the living when the dead move. He calmly pulls the man he helped just moments earlier in one hand, putting the gauntlet back on the other.
  8. Neurotic

    (OOC) The Dog Days of Doom

    No worries, Snarf, I didn't take it in a negative way, I do write and speak English quite well, but as you said, subtle differences are what trips you Thanks for the help and clarification.
  9. Neurotic

    (5.24 PBP) Vault of the Dracolich (IC) Redux

    Lorent is relieved he doesn't need to go into the lake nor the caves. And this ambush, he is not stealthy...luckily, there is nothing in his powers that requires too much vicinity.
  10. Neurotic

    (OOC) The Dog Days of Doom

    G Great! Now if only I had a belt of giant STR...or a way to go over 17 - buhuuu, I want a point buuuuyyyyy :p
  11. Neurotic

    (5.24 PBP) Vault Redux (OOC) Fitz's Refresher

    Yes, Lorent is still going to the gate if he can get enough support. We need to capture the wagon first ... so, no fireballs please. And may need to match the number of guards
  12. Neurotic

    (OOC) The Dog Days of Doom

    I always thought you have to hit first with the unarmed attack, then deal with resistance or saves or whatever.
  13. Neurotic

    (IC) Dog Days of Doom!

    Havoc looks at the change suspiciously at the start, but when the falling star changes course he quickly finds a stable and sheltered place to be. While he enjoys the freedom of the seas, he is still a dwarf and dwarves know that the greatest terror anyone can experience is earthquake. Unstable...
  14. Neurotic

    (OOC) The Dog Days of Doom

    Grapple is an attack so if I have advantage it can help, so Vex and Topple would interract positively. Sap it is, thanks!
  15. Neurotic

    (5.24 PBP) Vault Redux (OOC) Fitz's Refresher

    3 groups are needed because there are statues that need to be found. If we go into the temple with two groups, combats will last forever (Fitz will adjust difficulty for more PCs) and we will have to search for Bhaal "serially" instead all at the same time. Also, as far as I understand, NPC in...
  16. Neurotic

    (OOC) The Dog Days of Doom

    No, 0 ki is remnant from earlier version. Fighter only. And in earlier editions,gauntlet were "empty hand", did lethal unarmed damage, just didn't count as Improved unarmed strike. I'm sacrificing 2d6 maul or reach or simply combination of weapons for masteries and my feat and fighting style...
  17. Neurotic

    (5.24 PBP) Vault Redux (OOC) Fitz's Refresher

    Shade 9 could go on water, if he falls in he won't drown and he would be invisible as gloomstalker, right? And ranged attack means je is not useless until something rocks the boat And the tower, one part of the group BSs its way in while the other sneaks just in case:)
  18. Neurotic

    (RG) Dog Days of Doom

    Havoc Ironskin Fighter Battle master 3 Race: Dwarf Background: Sailor Alignment: Neutral Languages: Common, Dwarf Proficiency Bonus: +2 Speed: 30 ft Hit Points: 31 (10 +6x2 + 2x3 CON + 1x3 Dwarf) - 9hp/lvl Armor Class: 16 (armor + DEX) Initiative: +2 Ability Scores (Elite Array): STR 16 (+3)...
  19. Havoc Ironskin.png

    Havoc Ironskin.png

  20. Neurotic

    (OOC) The Dog Days of Doom

    Out of those available: Vex, Slow, Sap and Topple would represent getting hit with a gauntlet and stunned for the moment, this being expressed by various effects (either short KO where you fall or just enough to grant advantage on the next or you're slowed some or you have disadvantage on the...
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