Search results

  1. P

    Playing "Adventurers" As Actual Adventurers

    I definitely thought of Torchbearer! Having gear break or be lost is a fairly typical failure consequence in TB2e. In our most recent session, both PCs had most of their gear stolen by nandies (carnivorous simians, from the old White Dwarf module The Halls of Tizun Thane).
  2. P

    What Non-D&D Would You Use For A Dungeon Focused Campaign

    There are some free downloads here. I haven't looked at them, but from the descriptions they should give you some idea as to whether or not it's of interest. TB2e can be light-hearted in the sense of non-serious or ironic. But it's not light-hearted as an actual game experience: it's fairly...
  3. P

    What Non-D&D Would You Use For A Dungeon Focused Campaign

    I didn't know that that was the reason for that!
  4. P

    What Non-D&D Would You Use For A Dungeon Focused Campaign

    I'm a huge fan of TB2e. My actual play thread is here: Torchbearer 2e - actual play of this AWESOME system! (+) Key system elements are: inventory; clear phases (adventure, camp, town) with distinct "currencies" that drive each; journey rules, that incorporate weather; light sources; a...
  5. P

    GMs: What is your prep to play ratio?

    I don't know what the general state of affairs is - but for me, this isn't true. When I was GMing 4e, I found it quicker to use modules - which come with maps - than to draw my own maps. And GMing Torchbearer, the time to write up my own "mini-module" or convert something like the Moathouse is...
  6. P

    GMs: What is your prep to play ratio?

    It depends on the prep that the system calls for. I've run one-shots of Wuthering Heights, Cthulhu Dark and In A Wicked Age that require no prep at all: PC gen, and/or other parts of the game, provide the initial situation and a trajectory for play. Burning Wheel is a campaign-oriented system...
  7. P

    Describe your last rpg session in 5 words

    Duellist; fog; Gruxu; nandies; lost!
  8. P

    Torchbearer 2e - actual play of this AWESOME system! (+)

    We did get in a session last Sunday. With two player present we had two PCs: Fea-bella the Elven Dreamwalker, and Telemere the Elven Ranger. Telemere's player provided the prologue, and thus was relieved of Exhaustion. The Elven duo decided to travel from the Forgotten Temple Complex...
  9. P

    Do you "roleplay" in non-TTRPG Games?

    Free-form roleplay seems like it involves fictional position. LARPing is different, because at least a fair bit of the position is actual, not fictional. In Diplomacy, too, the position - of having alliances or being betrayed - is actual and not fictional. I dunno. There seems to be a lot of...
  10. P

    What TTRPGs Excel At Not Having Combat?

    Yeah, this was my first thought for a non-combat, non-adventure RPG. But then I had a second thought: Wuthering Heights. The rules are pretty short, and pretty simple, and free here <wuthering heights> or here <https://www.oocities.org/soner_du/files/wuther.pdf>. In my experience, a good...
  11. P

    Contemporary Simulationist TTRPGs [+]

    Burning Wheel has its first version a bit over 20 years ago - I don't have a copy. The version that brought it to prominence is Revised (2004). But since then there have been two more iterations - Gold (2011) and Gold Revised (2019). It's that last version that falls within a modern/contemporary...
  12. P

    Contemporary Simulationist TTRPGs [+]

    Burning Wheel and Torchbearer come pretty close in terms of rules elements, and have versions/editions that fall within the time span.
  13. P

    Do you "roleplay" in non-TTRPG Games?

    I can't comment on anyone else, but when I think of roleplaying, I think of what is distinctive about the play of a RPG from the perspective of player participants. And that is: *The player's "moves" - both what is permitted, and what will result from it - are shaped by the player's fictional...
  14. P

    WotC's Nathan Stewart: "Story, Story, Story"; and IS D&D a Tabletop Game?

    I'll bring my receipts even if it takes me 10 years!
  15. P

    WotC's Nathan Stewart: "Story, Story, Story"; and IS D&D a Tabletop Game?

    This seems relevant, at least: D&D General - Ben Riggs interviews Fred Hicks and Cam Banks, then shares WotC sales data.
  16. P

    Do you "roleplay" in non-TTRPG Games?

    Robin Laws has an essay in the Over the Edge rulebook, called "The Literary Edge". It includes the following passage (on p 193 of my 20th anniversary edition): Role-playing game changed forever the first time a player said, "I know it's the best strategy, but my character wouldn't do that."...
  17. P

    Do you "roleplay" in non-TTRPG Games?

    If the best move invokes the player's fictional position, then no. It is a player's fictional position, as mediated by the (imaginary) circumstances in which their PC finds themself, that makes a RPG a role-playing game.
  18. P

    Contemporary Simulationist TTRPGs [+]

    Seems plausible! But there is also a strong normativity around "munchkin", "optimiser", "power gamer" etc. As if trying to make moves that the game permits, in order to succeed at the game, is some sort of departure from ideals. That normativity didn't exist in the early days of RPGing!
  19. P

    Contemporary Simulationist TTRPGs [+]

    "Simulationism" - in the sense that the players of a RPG should have no aspiration beyond experiencing the fiction, as some combination of mechanics and GM narration present it to them - seems to have become a predominant orientation in the early-to-mid 1980s, and to have continued, perhaps in...
  20. P

    Do you "roleplay" in non-TTRPG Games?

    "Fictional positioning" means that the players' position - the moves available to them in the play of the game - depends upon a shared fiction. Most games do not have fictional positioning. Whether or not the play of a game tells a story isn't relevant to it having fictional positioning. Eg the...
Top