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    D&D General The Great Railroad Thread

    Agreed! One technique that I use as GM - and it's hardly revolutionary - is to ask each player how their PC came to be in <the situation>. I'll work with them to help, if useful/necessary. This can help establish a bit more backstory, and also connections between the PCs.
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    D&D General The Great Railroad Thread

    Crooks gather in back rooms, sure. But they're generally already known to one another.
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    D&D General The Great Railroad Thread

    To me, it seems that a lot of RPGers identify resemblances based on features like names, appearances, and the like, rather than by reference to theme, the way events are framed and resolved, etc.
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    D&D General The Great Railroad Thread

    I don't know sci-fi literature well enough to know how many sci-fi stories start with the PCs as mercenary-types who are hired in a starport dive. I don't think I've ever seen it in a sci-fi film, but maybe I've forgotten some example of it. I don't know how important inns are to the...
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    D&D General The Great Railroad Thread

    Keep on the Borderlands is an example of a module where the intended play is pawn stance, and the starting point is low(ish) stakes. But the players are still given the full set-up from the outset: they know that they are at the Keep to defeat the humanoids of the Caves. Acquiring further...
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    D&D General The Great Railroad Thread

    The only meeting in an inn, in LotR, is Strider meeting the Hobbits. And that is not a "quest-giver" looking for doughty adventurers. The Hobbits are already well-known to one another, and friends/relatives/staff. Gandalf is well-known to them. And they meet Gimli, Legolas and Boromir at the...
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    D&D General The Great Railroad Thread

    This seems like a description of what I called "pantomime play", and/or what @TwoSix has called "thespian play: everyone knows where it's heading - namely, to the players having their PCs take up the GM's proffered opportunity for adventure - but it is played out, rather than everyone just...
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    Traveller: the iconic science fiction roleplaying game

    When I started a Traveller game in 2017, I took the advice of one of the early White Dwarf Traveller authors - I think Andy Slack - and had each player roll up two PCs. For some of the players this lead to a main/secondary approach, although for one or two of them both PCs have been "mains"...
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    D&D General The Great Railroad Thread

    Another thought on the low-stakes start. There is a certain interpretation of/approach to the idea that "the player controls the PC, the GM controls everything else" according to which the GM deciding to start things at the adventure site or in situ is the GM improperly playing the PC. I mean...
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    D&D General The Great Railroad Thread

    My observation is that there is a widespread preference (though not universal - see eg @TwoSix above!) to start play in a low stakes environment - like a tavern or the city gates in D&D, or a starport in Traveller - and then have a situation with actual stakes emerge "organically" from there, by...
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    D&D General The Great Railroad Thread

    Why not just start the session with the PCs at the home of the wizard? Or even have them start at or near the entrance to the caves, and tell them what they've been told (perhaps by a wizard!) about what's in the caves. Yes, having "quest-givers" turn up and recruit the PCs as they sit in a...
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    Traveller: the iconic science fiction roleplaying game

    Book 1 (1981), p 10: Survival: Each term of service involves some danger; during the term, a character must successfully throw his service's survival number to avoid death in the line of duty. Each service also has DMs which may apply. Failure to successfully achieve the survival throw results...
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    Traveller: the iconic science fiction roleplaying game

    I think that's the 1981 version, rather than the 1977 version.
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    Traveller: the iconic science fiction roleplaying game

    Yes, the speculative trade system is pretty efficient. But there's also the rolls to determine available cargoes (from Book 2 (1977), p 7): The referee should determine all worlds accessible to the starship (depending on jump number), and roll (for each such world) a number of dice equal to...
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    What is your favourite part of TTRPGing?

    There's a lot I enjoy about RPGing. Most of all, I think it's the situations in the fiction.
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    Traveller: the iconic science fiction roleplaying game

    Thank you - very generous. It's all taken from the rules, but put together in a way that (I think) makes it easier to adjudicate situations, both from the "what do the players roll?" perspective and the "what should I, as GM, do next?" perspective. For me, at least in how I think as a RPGer and...
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    D&D 5E (2024) Using Action Surge to cast spells in 2024

    I don't agree with you about the Magic action - I still think, for the reasons that I've posted upthread, that the most straightforward way of making sense of the casting that takes place "as normal" is that it is a performance of the Magic action - but I agree with you in respect of what I've...
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    Traveller: the iconic science fiction roleplaying game

    I've read very little sci-fi, but when I first encountered Traveller (in the late 70s, so I was fairly young) it didn't match the sci-fi I was familiar with: Star Wars, Star Trek, Buck Rogers, Flash Gordon, Marvel Comics. When I cam back to it more recently, I told my players (a couple of whom...
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    Traveller: the iconic science fiction roleplaying game

    For my game, I had made my own version of the tables, based on Book 1, Supplement 4, and a few additions of my own. I added some of the newer skills to the older tables, and also took the idea of Special Duty from MegaTraveller and included that, so as to increase starting skill slightly (I...
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    D&D General How Much D&D Stuff Is There Anyway? Part 2: Settings

    There's nothing in the original modules that makes me think they're set in the Sea of Dust. That seems like just as big a revision/retcon as placing them in the Forgotten Realms.
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