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  1. Kinematics

    D&D General Ghost of Saltmarsh Player Max

    When my group played Ghosts of Saltmarsh, I think we had 7 people. There was definitely a feeling of it being run for maybe half the group at a time, most of the time. There's often not enough going on in any one location for everyone to really participate at the same time. As long as you can...
  2. Kinematics

    D&D 5E (2024) Bastion rules: every pub owner is at least 13th level

    I'd agree with the idea of getting rid of Bastion Points, and gating based on gold does seem like a decent approach, though it would take a lot of time to really figure out the details. We wouldn't want it to be too overly-finicky. I've run an experimental build of a Bastion (a residence...
  3. Kinematics

    D&D 5E (2024) Bastion rules: every pub owner is at least 13th level

    So, continuing the examination of the walls: Building the walls around the square compound with some walkway spacing required 48 wall squares. That costs 12,000 gold and 480 days of construction (assuming no Mason's Guild, which you can't get til level 17). Assuming Bastion Turns of 7 days...
  4. Kinematics

    D&D 5E (2024) Should poison spray be a cone?

    Er, no. If a 5' cube is centered on a corner, it will cover 1/4 of each of the connected squares, so won't affect any of the adjacent creatures.
  5. Kinematics

    D&D 5E (2024) Bastion rules: every pub owner is at least 13th level

    Are you sure about this? I'm getting 9,000 gold and 360 days (1 year) to complete a wall around the starting facilities if you build in a square, or 10,000 gold and 400 days if you build in a line. For my calculations, each roomy facility is 4x4. Placed in a square (with the cramped facility...
  6. Kinematics

    D&D 5E (2024) Playtest 8: Cantrips

    Eh, I like it as is.
  7. Kinematics

    D&D 5E (2024) Playtest 8: Cantrips

    But you're not casting True Strike at another creature. It's a self-targeted spell.
  8. Kinematics

    D&D 5E (2024) Bastion rules: every pub owner is at least 13th level

    On Facilities I don't like the Armory. It's a high cost facility that provides almost no benefit. In the event of an attack, you go from an expected loss of 1.0 defenders to a loss of 0.75 defenders, and have to pay again to have those same benefits in the next attack. It's not worth it in...
  9. Kinematics

    D&D 5E (2024) Bastion rules: every pub owner is at least 13th level

    On sizes: I like the general descriptions of cramped/roomy/vast. I don't so much like the specific dimensions provided. A cramped meditation room would be small even for a single person, but a cramped pub would still have space for a half-dozen stools, and standing room on top of that. I...
  10. Kinematics

    D&D 5E (2024) Bastion rules: every pub owner is at least 13th level

    On the idea of pub tiers, something like: Level 5: Pub You have a small establishment that people in the local neighborhood frequent. It's cramped, but friendly. (More than 10'x10', but not a lot.) You can collect rumors of the local neighborhood (assuming it's in a larger city), and get...
  11. Kinematics

    D&D 5E (2024) Playtest 8: Cantrips

    At first I was thinking it might apply to attacks with reach, but re-reading the spell, it already handles that. It just applies to any melee attack, without any range limit. It would even work against the World Tree barbarian's potentially 20' reach with melee attacks. So I'm pretty sure it...
  12. Kinematics

    D&D 5E (2024) Playtest 8: Cantrips

    My storm sorcerer took it because it was in theme. Melee was never desirable, so it was just a backup option. The primary purpose of shutting down reactions was to disable opportunity attacks, so nothing changes there. I don't know that I ever even had the opportunity to use it on anyone with...
  13. Kinematics

    D&D 5E (2024) Bonus Unearthed Arcana Reveals The Bastion System

    You might have misread it? Or maybe I am. The War Room allows you to recruit up to 10 Lieutenants. Each Lieutenant can muster up to 100 guards, or 20 mounted guards, giving you a grand total of 1000 soldiers (costing 1000 GP per day in food), or 200 mounted soldiers (costing 400 GP per day in...
  14. Kinematics

    D&D 5E (2024) Playtest 8: Cantrips

    Copying my thoughts from the general thread: Acid Splash – Changes from two creatures within 5' of each other to just a 5' AOE. Nice simplification. Changes to an Evocation, which means it can also benefit from an Evoker's Sculpt Spell. Overall, I like it. Blade Ward – Changes from an action...
  15. Kinematics

    D&D 5E (2024) Bastion rules: every pub owner is at least 13th level

    OK. It's recommended you get 6 to 8 Bastion turns per level. At minimum, those are getting a Maintain Order command, which gives 1d4 BP per special facility. Level 5 special facilities (what you'll be starting with) also give 1d4 BP per order given, though some orders take more than 7 days (the...
  16. Kinematics

    D&D 5E (2024) Bonus Unearthed Arcana Reveals The Bastion System

    Cantrips Acid Splash – Changes from two creatures within 5' of each other to just a 5' AOE. Nice simplification. Changes to an Evocation, which means it can also benefit from an Evoker's Sculpt Spell. Overall, I like it. Blade Ward – Changes from an action to a reaction. Massive improvement on...
  17. Kinematics

    D&D 5E (2024) Sorcerer (Playtest 7)

    I want to address this first, since it's central to your entire post: But it's not budgeted power. It's not something you can assess with a metric, because flexibility involves every possible action you could perform (say, how many spells you could select) combined with every possible thing...
  18. Kinematics

    D&D 5E (2014) House rule: Extra Attacks for martials at 5,11,17

    This is the (simplified) formula you used: Base accuracy: 65% Miss rate: 35% Chance of landing 0 hits out of 4 attacks = 0.01500625 (rounded to 0.0150, or 1.50%) (not used above) Chance of landing 1 hit out of 4 attacks = 0.111475 (rounded to 0.1115, or 11.15%) Chance of landing 2 hits out of...
  19. Kinematics

    D&D 5E (2014) House rule: Extra Attacks for martials at 5,11,17

    Not correct. There is a correlation between hits and crit (though I wouldn't say a dependency), but the individual attacks are completely unrelated to each other. There is no dependency between attacks. If you make one attack each turn, then after four turns you have exactly the same damage...
  20. Kinematics

    D&D 5E (2024) Sorcerer (Playtest 7)

    For Draconic Resilience, I could see it being a 3. I don't think I'd give it a 4. I was inclined towards that at first, but adjusted after seeing Protection From Energy as a 3rd level spell. PFE does let you pick an element, though, while this is chosen once and can't be changed, so I dropped...
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