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  1. Kinematics

    D&D 5E (2024) Sorcerer (Playtest 7)

    I'll try. Shadow Sorcerer Eyes of the Dark: [3-4 SP] Strength of the Grave: [1-2 SP] Hound of Ill Omen: Budget neutral Shadow Walk: [3 SP] Umbral Form: Budget neutral Total: 7-9. Low SP value. I would probably set Hound of Ill Omen and Umbral Form to have one use each before spending sorcery...
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    D&D 5E (2024) Sorcerer (Playtest 7)

    Subclass budgets OK, this is highly speculative, as an extension of my above post. I'm going to try to guesstimate the budget values of the sorcerer subclasses, measured in sorcery points. This is mainly benchmarked against features which give explicit sorcery point costs, or the cost of a...
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    D&D 5E (2014) House rule: Extra Attacks for martials at 5,11,17

    How much are you trying to improve? For example, for the rogue. Let's say he has a 1d6 weapon and 5d6 Sneak Attack dice. If base hit rate is 60%, then that averages out to 3.6 dice worth of damage. Now we add 3 more attacks at 1d6 each. There's now a total of 9d6 at stake, and with the same...
  4. Kinematics

    D&D 5E (2024) Sorcerer (Playtest 7)

    So, power budget. Mike Mearls' YouTube videos had some explanation about how they budgeted power for classes when he was describing how much he could do with any given subclass. He didn't get into deep detail, but I recall him using the Eldritch Knight as an example, where he used the spell...
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    D&D 5E (2024) The new warlock (Packet 7)

    Some corrections for your math. I assume you mean the Great Weapon Fighting fighting style. In the case of a 1d10 weapon, it increases the average damage from 5.5 to 6.3. In the case of the 1d4 PAM attack, it increases the average damage from 2.5 to 3.0. This is not hugely significant, but I...
  6. Kinematics

    D&D 5E (2024) Sorcerer (Playtest 7)

    That's 52, now, with the bonus spells from the wizard subclasses.
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    D&D 5E (2024) The new warlock (Packet 7)

    Weapon Training is a 4th level feat (available in the Expert Classes UA document), not a 1st level feat. Skilled is a 1st level feat, but it doesn't provide weapon proficiencies.
  8. Kinematics

    D&D 5E (2024) Sorcerer (Playtest 7)

    Still not the warlock thread.
  9. Kinematics

    D&D 5E (2024) Sorcerer (Playtest 7)

    Draconic: You may pick two elemental-type spells of appropriate level at 1/3/5/7/9. Those spells now have an elemental damage type matching your Elemental Affinity*. *Elemental Affinity should be chosen at level 3. Resistance and damage bonus might still be delayed to level 6. So you might...
  10. Kinematics

    D&D 5E (2024) The new warlock (Packet 7)

    That number was from the Shroud build, so 2d8, not 1d6. That's an extra 5.5, plus crits. Though I was also just estimating based on the graph, not checking the exact values. For more exact values, I get 64.325 DPR at level 12 (assurance of 20 Cha) with PAM/glaive, compared to 52.625 with...
  11. Kinematics

    D&D 5E (2024) The new warlock (Packet 7)

    Because of the uncertainty of whether warlocks can take feats with a prerequisite of proficiency in martial weapons based solely on Pact of the Blade, I have not been including any in my charts. In the event it could be used, and ignoring the conflict with the bonus action, it would be an...
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    D&D 5E (2024) The new warlock (Packet 7)

    Been refining my spreadsheet, fixing some calculations and such. Here's some update on the warlock's results. I switched from Hex to Spirit Shroud only at level 9. Other builds use Hex. Eldritch Smite is not included in any build. Eldritch Blast gains a huge amount at level 17 because of...
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    D&D 5E (2024) The new warlock (Packet 7)

    I disagree somewhat with the math you show. Base damage is fine. 1d8 (longbow) + 5 (Cha) + 1d6 (Hex) + 1d6 (Lifedrinker) @ 60% accuracy = 9.9 average damage per attack. Additional from critting is (1d8 + 1d6 + 1d6) * 5% = 0.575, for a total average damage per attack of 10.475. Three attacks...
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    D&D 5E (2024) Playtest 7 survey is now live.

    I've completed the survey, and if I go back to the intro page I can start the survey again. I don't see any reason you couldn't go back in and provide a minor addendum, although I can't be sure it won't replace your previous submission.
  15. Kinematics

    D&D 5E (2024) The new warlock (Packet 7)

    My spreadsheet has an Eldritch Blast warlock getting 24.8 DPR at level 11. Meanwhile, a Champion using a longbow at level 11 gets 26.9 DPR, and a Battle Master (using a fairly abstract set of maneuvers) gets 27.3 DPR. If the fighter picks up Great Weapon Master (the bonus damage for heavy...
  16. Kinematics

    D&D 5E (2024) The new warlock (Packet 7)

    Forgot to list Agonizing Blast in the list. Fixed. And yes, they don't have the same number of invocations because there were no other invocations to affect Eldritch Blast's damage. Feel free to use whatever you want to balance that out. I already made exactly that argument earlier in the...
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    D&D 5E (2024) The new warlock (Packet 7)

    Eldritch Blast: Agonizing Blast Hex Pact of the Blade: Pact of the Blade Thirsting Blade Lifedrinker Hex/Spirit Shroud Technically Spirit Shroud is usable with Eldritch Blast, but you basically need to be in melee range to do so, so it doesn't really make sense. Hex upcasts to longer...
  18. Kinematics

    D&D 5E (2024) The new warlock (Packet 7)

    Pedantic: Lifedrinker isn't available til 9th level. The difference really starts at 9th level (where Spirit Shroud can be upcast for more damage, and Lifedrinker is available), and amplifies further at 11th. In general, the weapon option is doing about twice as much damage as the Eldritch...
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    D&D 5E (2024) Barbarian (Playtest 7)

    Question on Battering Roots: In addition to increasing your reach, it says you can activate Push or Topple even if you're using another mastery with that weapon. Does that mean I can use Push even if my weapon is Cleave, or does that mean I can use Push even after I've used Cleave? In other...
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    D&D 5E (2024) Revisiting Feats post-PT7

    Speaking of PAM, you can no longer combine it with Sentinel to prevent an enemy from ever reaching melee range with you. Sentinel reduces a creature's speed to 0 if you hit it with an Opportunity Attack. PAM was rewritten to allow you to use your weapon to make a melee attack when a creature...
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