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  1. Kinematics

    D&D 5E (2024) Fighter (Playtest 7)

    On the advantage question, comparing various scenarios. I'll use 3 attacks per round (level 11), since the Studies Attacks comparison will be at level 13. I'll also assume a loop of attacks against the same target, to figure out long-term averages. I'll consider a 60% hit rate and an 80% hit...
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    1694889219193.png

  3. Kinematics

    D&D 5E (2024) Fighter (Playtest 7)

    Wanted to look at how some of the features affect damage. Here's a chart of various Champion builds: For now, this is just the Champion. The Battle Master chart mostly just bumps everything up a little bit. Consistency Any melee weapon you pick is going to have very similar damage...
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    D&D 5E (2024) The new warlock (Packet 7)

    I know, but I was leaving that one alone because it's mainly there to match Treantmonk's baseline.
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    D&D 5E (2024) The new warlock (Packet 7)

    Good point. I added it to the two Pact of the Blade builds. Figured there was something I was missing. Making adjustments for that as well. These changes boost the highest levels for the builds, but lower the overall curve for the Shroud build. Shroud is still above the midline at levels 11+...
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    D&D 5E (2024) The new warlock (Packet 7)

    I did my own spreadsheet on the warlock after seeing Treantmonk's video. I also have some updated fighter and barbarian charts to compare with. I haven't updated other classes to compare with. First, this is what I see for the warlock: Eldritch Blast is the blue line at the bottom. It...
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    D&D 5E (2024) Barbarian (Playtest 7)

    Another set of comparison charts. First, a new set of barbarian builds: In this case, I want to compare different factors. The blue line is the original Berserker PAM build. The red line is the Berserker PAM build, but not using Reckless Attack. That difference shows how much Reckless...
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    D&D 5E (2024) Is Counterspell less frustrating now?

    The one tweak I'd probably make to it is that if you cast Counterspell at a level equal to or higher than the spell being countered, the spellcaster has disadvantage on the saving throw. That keeps upcasting meaningful, and gives at least a little something for fighting higher level spellcasters...
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    D&D 5E (2024) Barbarian (Playtest 7)

    After UA 5, I made a spreadsheet to examine the impact of the changes on damage potential. I made it primary against target AC because I was most interested in the scaling effects of the changes to the Great Weapon Master feat compared to the new versions. As that's kind of all been resolved...
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    D&D 5E (2024) Barbarian (Playtest 7)

    Another interpretation is the big guy who's terrible at words, and has the little guy do all the talking while he stands in the back looking intimidating. He's not shy, just awful at talking smoothly in a dynamic situation. Having lots of "uh"s and pauses as he tries to form a threat really...
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    D&D 5E (2024) Barbarian (Playtest 7)

    A couple other changes that I missed: The Eagle Dash+Disengage feature can be used when you use Rage, not just as a bonus action. You're no longer unable to use it on your first turn of Rage. Indomitable Might now applies to Str saving throws as well as Str checks. I had actually suggested...
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    D&D 5E (2024) Limiting Short Rests to 2x/day

    Probably too finicky, but I'd set the base duration of a short rest to 10 minutes, and allow you to spend 1 hit die for every 10 minutes the rest lasts. (Maybe 1 extra die for the first 10 minutes.) At 1 hour, you can spend an unlimited number of hit dice. That way you can get a quick breather...
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    D&D 5E (2024) Barbarian (Playtest 7)

    I'd disagree on your assessment. They aren't saying you "need" a class feature for it. They're providing a class feature so that you don't "need" to beg your GM for permission to do that. It's still entirely possible to use Str for intimidation outside of this context, but that is, as it always...
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    D&D 5E (2024) Sorcerer (Playtest 7)

    Can we keep arguments about the fighter and the warlord out of the sorcerer thread?
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    D&D 5E (2024) Half Race Appreciation Society: Half Elf most popular race choice in BG3

    My own assertion: Yes, it's improper use of terms, but no, it's not species vs genus. The disconnect is that a D&D "race" has no equivalent term in real life whatsoever. It is not a race (eg: white, black, asian, etc), nor is it a species, nor is it a genus. It is not an evolutionary construct...
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    D&D 5E (2024) Barbarian (Playtest 7)

    Overall Evaluation of the base class: Rage: No issues. UA 5 addressed minor rough edges, and UA 7 hasn't changed anything. Unarmored Defense: No real issues. It's not the most practical unless you roll stats, but is still generally viable for various situations. Weapon Mastery: As good as the...
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    D&D 5E (2024) Fighter (Playtest 7)

    Improvised weapons do as much damage as their nearest equivalent weapon, assuming they are not entirely unlike any normal weapon. If all you got was a club (for one-handed), then yeah, that's 1d4, but up to 1d8 should be possible. Two-handed should generally be 1d8-1d10 (at least til level 15).
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    D&D 5E (2024) Barbarian (Playtest 7)

    Even Primal Knowledge + either Spider (stealth) or Owl (perception) seems perfectly fine to me. It's decently effective if you can use it during Rage's duration, but a rogue or ranger will still always be better as a full-time scout. Most exploration tends to take more than 10 minutes.
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    D&D 5E (2024) Barbarian (Playtest 7)

    Re: Falcon They could even have both old and new together. You have full fly speed if you're not wearing armor, or you have to land at the end of each of your turns if you're wearing armor. You can still have fun with it if you're wearing armor, but you get a little extra bonus if you go the...
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    D&D 5E (2024) Fighter (Playtest 7)

    Part of the point is that you're using up weapon attacks for a spell. You get the cantrip for 1 attack at 7th level (post-level 5), when it means even after casting the cantrip you still have an attack to spare. So the Improved War Magic should be at least level 11, so you can spend 2 attacks...
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