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  1. Kinematics

    D&D 5E (2024) Barbarian (Playtest 7)

    The Epic Critical Boon has been removed (at least for main play). Retaliation is better since Reckless Attack works with it. Two-weapon fighting is worse than UA5 since barbarian can no longer pick up a level 1 fighting style. It's back to the same as the PHB. Flex has been removed as a...
  2. Kinematics

    D&D 5E (2024) Barbarian (Playtest 7)

    So, Brutal Critical. I've heard people call it a nerf, and it sort of is relative to UA5, but it's a strict upgrade over the PHB, so calling it a nerf is a bit misleading. PHB: Gained at level 9 UA5: Gained at level 11 UA7: Gained at level 9 PHB: Equal to your weapon damage die. Works best on...
  3. Kinematics

    D&D 5E (2024) Barbarian (Playtest 7)

    Well, no. You get to pick two damage type resistances every time you activate Rage (aside from force and psychic), which is still tons of elemental options. So you can pick what's most useful for a given opponent (assuming you know what you're fighting), and be pretty solid in almost all...
  4. Kinematics

    D&D 5E (2024) Sorcerer (Playtest 7)

    Innate Sorcery is kind of like Rage for a caster. One minute of better spellcasting (higher DCs, advantage on attack rolls), two uses per long rest (or more uses if you spend 2 sorcery points after level 7). With Innate Sorcery and Seeking Spell, you can get super advantage on attack rolls...
  5. Kinematics

    D&D 5E (2024) Barbarian (Playtest 7)

    It's still an improvement over the PHB, which just had you roll extra dice of whatever weapon you were using. Given the push for more weapon variety, this is still a nice change. On other stuff: You can now use the Reckless Attack bonus on opportunity attacks and Retaliations. The level 3...
  6. Kinematics

    D&D 5E (2024) New One D&D Playtest Document: 77 Pages, 7 Classes, & More!

    A slight side effect of the changes in UA6 is that, to pick up a Fighting Style feat — which were all level 1, and thus available at character build — you now have to have the Fighting Style feature. That means the barbarian can't grab Dueling or Two Weapon Fighting anymore, if trying to put...
  7. Kinematics

    D&D 5E (2024) Playtest 6: Paladin ... Divine Smite is a Spell now

    Smites can no longer be used with ranged weapons, which everyone expected. However it's interesting that the casting time description for the smite spells is: In other words, it's not based on the type of attack, but on the type of weapon. That is, if you throw a spear, that's a ranged attack...
  8. Kinematics

    D&D 5E (2024) Chaosmancer Martial Brews

    The proposed "strength and lifting" rules look interesting, though I want to look at it a bit closer. PHB14 rules have a max lift of 30x your Str. Above 15x, your speed is reduced. The proposal uses Str^X * 2, with the progressive exponent based on size. I'll chart out an A → B comparison for...
  9. Kinematics

    D&D 5E (2024) How would you change skills in 5.5e

    I'd rebuild it as ~9 basic skills, with fine-tuning based on what attribute is used. A rough first draft: Athletics Str: Athletics (running, jumping, climbing, swimming) Dex: Acrobatics (balance, coordination) Int: Training (weapon, armor, etc) Wis: First Aid Cha...
  10. Kinematics

    D&D 5E (2024) Epic Boon of Irresistible Offense

    I've been playing around with how far I can push the damage at level 20. So far: Fighter: 23 Str, +3 weapon, PAM+GWM, Graze+Cleave (25%), GWF fighting style, Irresistible Offense, advantage always on, vs AC 17 or less: 100 DPR on a nat 20 config, or 110 DPR if it can work on any crit...
  11. Kinematics

    D&D 5E (2024) Epic Boon of Irresistible Offense

    Amendment to the above: I applied this variant to my spreadsheet data to see where it lands, and that might actually be a bit too powerful. A Champion getting the epic crit on any crit gets about 10% higher DPR than one that only gets it on a 20. Like, bumping from a 72 to an 80, on a PAM+GWM...
  12. Kinematics

    D&D 5E (2024) Epic Boon of Irresistible Offense

    Champion has always been on the low end of damage for fighter sublcasses. Letting it get the Irresistible Offense boon on any of its crits, and thus getting more out of this boon than other classes, sounds totally fair. Barbarian gets to improve its chances of getting a crit by using Reckless...
  13. Kinematics

    D&D 5E (2024) Moon druid with weapons mastery?

    Bit of a correction. From the playtest document: It's thus speculated that paladins, rangers, and rogues will get some limited access to weapon masteries. My guess is that they'll see a weapon progression of 1/2/3 compared to the barbarian's 2/3/4 and fighter's 3/4/5. Though I agree that it's...
  14. Kinematics

    D&D 5E (2024) Moon druid with weapons mastery?

    I guess this would be another piece of the "non-standard weapons" mastery question I had, along the same lines of a weapon mastery for unarmed attacks. I could see a line for natural weapons if they also allowed unarmed attacks to have something. It might actually be relevant for some player...
  15. Kinematics

    D&D 5E (2024) 4/26 Playtest: The Sorceror

    Average exploded value of a d6 is 4.2. Average exploded value of a d8 is 5.14. For 1d6, you have a 11% chance of getting a 9 or better. For 1d8, you have an 11% chance of getting a 10 or better. For 2d6, you have a 10% chance of getting a 15 or better. For 2d8, you have a 10% chance of...
  16. Kinematics

    D&D 5E (2024) 4/26 Playtest: The Sorceror

    So, if WotC does go more heavily in on resistances in the next iteration of the Monster Manual, would that sufficiently increase the value of Sorcerous Burst? If something like 1/3 of the monsters you encounter are resistant to whatever single-element cantrip you have, are you better off with a...
  17. Kinematics

    D&D 5E (2024) Ranking the Weapon Mastery

    Trying one more time to work out the Vex math. Going to brute force it instead of relying on math tricks, which I seem to be screwing up. Let's start from the first swing without advantage. How does Vex progress from that? Base damage: 4.5 (1d8) + 4 (Dex) = 8.5 + 5% * 4.5 = 8.725 Adv damage...
  18. Kinematics

    D&D 5E (2024) Sorcery Incarnate - Is it time for unlimited concentration?

    Making a concentration spell use a reaction to maintain it doesn't really do anything but add an extra punishment for casting concentration spells. You only have one reaction, so you can only maintain one spell, which is exactly the same as today but with extra steps. I could maybe see it if...
  19. Kinematics

    D&D 5E (2024) Ranking the Weapon Mastery

    Rechecking the Vex math. Also including crits. Assume a 1d8 weapon with +4 Dex, for 8.5 nominal average damage per hit. A crit will add 4.5 damage. Average damage at a 60% hit rate with no advantage is 60% * 8.5 + 5% * 4.5 = 5.325 Average damage of a hit made without advantage is 8.5 + 5% *...
  20. Kinematics

    D&D 5E (2024) Ranking the Weapon Mastery

    Ah, no, not crits. Also, I might have done the math wrong. Rechecking from scratch.
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