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  1. Kinematics

    D&D 5E (2024) Double metamagic

    So, I was thinking of the new Twin Spell metamagic for its upcast effect. In particular, I was considering how high you'd have to upcast Longstrider in order to affect everyone in the party, and remembering that Twin Spell can handle one of those levels. Then I wondered about applying it...
  2. Kinematics

    D&D 5E (2014) Bravely running away

    You're conflating the mechanical in-game movement speed (which is mostly the same between characters) and real-life movement speed (which is highly variable, and quite unlikely to be the same). I was just watching a review of a basketball game today, and in one play where the team got a...
  3. Kinematics

    D&D 5E (2024) Greatweapon fighting style? Is this another joke? Did everyone at WotC failed elementary school math classes?

    Actually, that's a nice basis. Proposal: Make Great Weapon Fighting about being great with weapons in general, rather than specializing in two-handed weapons. Just make it so that GWF applies to all weapons. Leave the mechanics as they currently are. Mathematically it's not great, but it shows...
  4. Kinematics

    D&D 5E (2024) Weird invisibility loophole saves Hiding but ruins the spell: Lose the Condition's benefits without losing the Condition

    Eh, what? Hiding gives you the Invisible condition, it doesn't make you invisible (transparent). Basically, hiding means you are no longer seen. You are not visible. You are in-visible. Characters gain mechanical benefits when they are not seen. The Invisible condition enumerates those...
  5. Kinematics

    D&D 5E (2024) Weird invisibility loophole saves Hiding but ruins the spell: Lose the Condition's benefits without losing the Condition

    On the See Invisible spells, I don't think it's quite that bad. See Invisible allows you to see someone with the Invisible condition, but it doesn't allow you to see through solid objects. So it's like, you could see the hiding person with See Invisible, but only if you could actually see the...
  6. Kinematics

    D&D 5E (2024) Are single class martials still going to be viable in 2024?

    Updated spreadsheet here Since the last edit I added in my earlier post: Added Sentinel and PAM reaction attacks. Added GWM bonus action attacks. Fixed GWM proficiency bonus damage. Should not apply to reaction attacks or bonus action attacks. Added percentage scaling for GWM bonus action...
  7. Kinematics

    D&D 5E (2024) Are single class martials still going to be viable in 2024?

    Eh, it's OK. That's a bit of a cascade of references. The bottom damage section refers to the Use Accuracy section. The Use Accuracy section either uses Advantage flat out if you have advantage set at the top, or the Study Accuracy section which incorporates Studied Attacks. Studied Attacks...
  8. Kinematics

    D&D 5E (2024) Are single class martials still going to be viable in 2024?

    This was calculated in the Vex section, which has different accuracy/crit totals for main attack, PAM attack, light weapon bonus attack, martial arts attack, and ranged attack. In the case of TWF with one Vex weapon, it influences the degree to which the offhand weapon gets the advantage bonus...
  9. Kinematics

    D&D 5E (2024) Epic Boons Ranking

    I think Spellcasting might have more value for ½ or ⅓ casters. For full casters, that's just your pool of common utility spells, not your real power spells, so whether you get an extra slot or two back each day barely matters. For ½ casters, that covers most of their casting, and for ⅓ casters...
  10. Kinematics

    D&D 5E (2024) Are single class martials still going to be viable in 2024?

    I broadly agree. My particular post was to debunk the idea that the monk dip completely blew away the other damage options, but my real preference is to have a solid baseline to work from, not max damage. Basically, how good do you have to be to not be a drain in combat? Yes, that's going to...
  11. Kinematics

    D&D 5E (2024) Are single class martials still going to be viable in 2024?

    Not sure what Hew is? Oh wait, that's the bonus attack from GWM. Yeah, I don't have that figured in yet. As for Sentinel, I actually just added that a short bit ago. Hadn't noted it in the above post yet. I'm currently defaulting it to the same 20% as the PAM reaction. It's a small bit of extra...
  12. Kinematics

    D&D 5E (2024) I just got a 2024 PHB From Gen Con. AMA!

    Wield two one-handed weapons. Attack once with each weapon. One of the weapons has the Topple mastery, to knock prone. The other has the stacked speed reduction, leaving them with 0 speed. With no speed, they can't stand up. Yes, grappling would work too, but you have to stay on top of them for...
  13. Kinematics

    D&D 5E (2024) I just got a 2024 PHB From Gen Con. AMA!

    Barbarian using Hamstring Blow with Brutal Strike to slow by another 15', for -35' speed reduction. Only sad thing is that you can't use it with the World Tree's reach-extending feature for a 20' reach. (The weapon has to be heavy or versatile in the final rules.) Interesting that the whip is...
  14. Kinematics

    D&D 5E (2024) I just got a 2024 PHB From Gen Con. AMA!

    OK, that appears to be a pre-release version of the UA (Puncture is not in any of the UAs that I have downloaded), and from looking at the weapons it applies to, Puncture seems to have had its name changed to Vex.
  15. Kinematics

    D&D 5E (2024) I just got a 2024 PHB From Gen Con. AMA!

    I don't recall a Puncture mastery ever existing. Flex used to be on Versatile weapons, allowing you to use the higher damage rating even when wielded one-handed. People didn't like it, so it got removed before the end of the UA. Versatile weapons instead got various other masteries such as...
  16. Kinematics

    D&D 5E (2024) Are single class martials still going to be viable in 2024?

    Time for a graph! This is from my DPR spreadsheet. I've been rebuilding it for the new PHB. Lots of improvements, as this is like the third time through the process. In particular, I've made it so that I can set a multiclass dip of one level and cause things to be offset properly. Anyway...
  17. Kinematics

    D&D 5E (2024) Fighter weapons and masteries

    Longswords have Sap.
  18. Kinematics

    D&D 5E (2024) Dual Wielding

    Ah, true. It says "on any damage die", so yes, it should apply to any extra damage boosts. That's a tiny bit better. It's about +14% per d6, rather than about +4-5% per d10 or d12. A maul with Hunter's Mark or Divine Smite is getting about a 10% boost after factoring in mods. Meanwhile, TWF...
  19. Kinematics

    D&D 5E (2024) Dual Wielding

    Yeah, GWF is pretty horrible. Old GWF made a 1d10 weapon's average increase from 5.5 to 6.3, which was already pretty weak. New GWF makes a 1d10 weapon's average increase from 5.5 to 5.8. Get literally anything else and it'll be more useful. Heck, get the Unarmed fighting style on your greataxe...
  20. Kinematics

    D&D 5E (2024) Dual Wielding

    Yeah, when I wrote up the original thread post, I deliberately avoided any interaction with weapon swapping. It is solely about how dual wielding works, and what options you have. It's not intended as an optimization guide. All the different forms have valid use cases.
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