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  1. Kinematics

    D&D 5E (2024) New stealth rules.

    I would say that you are not merely "somehow seen", but that you have been "found" if you stand out in the middle of an empty field like that. You are dressed and armed as a combatant, and moving into a combat zone. The other side doesn't know you (assuming you hid before they initially saw...
  2. Kinematics

    D&D 5E (2024) New stealth rules.

    If I were to correlate movement with noise, I'd say: If you Dash, you always make enough noise to lose the Invisible condition by the end of your turn, regardless of concealment. If you walk, you make enough noise to be noticed, and will lose the Invisible condition if you do not end your turn...
  3. Kinematics

    D&D 5E (2024) New stealth rules.

    Taking a little side trip... Star Wars: Millennium Falcon on the Death Star Han, Luke, and the rest used Hide after the Falcon was captured by the Death Star. Using smuggling compartments likely gave them advantage, since those are designed to hide things. The stormtroopers that boarded to...
  4. Kinematics

    D&D 5E (2024) New stealth rules.

    To address this: The Invisible condition does not concern itself with noise at all. I think this makes sense. The Invisibility spell, granting magical invisibility (ie: One Ring-style invisibility), gives you the Invisible condition without any other strings attached. You can make as much noise...
  5. Kinematics

    D&D 5E (2024) Current Stealth Rule Actually Works As Is. If Moving Out of Cover After Hiding Makes Enemies Immediately "Finds You", Hide Would Be Totally UNUSABLE.

    No, it shows that stealth is actually a rather complicated subject, and some people aren't satisfied with a simple solution when a more complicated solution can be had.
  6. Kinematics

    D&D 5E (2024) New stealth rules.

    Things I would add to the rules to clarify what I believe is either the intent, or the expectation of how things work: 1) Add an "Unseeable" clause to Invisible: Unseeable: If you gain the Invisible condition via a magic action, or via a feature which grants "magical" invisibility, you cannot...
  7. Kinematics

    D&D 5E (2024) New stealth rules.

    So, something in another thread made me realize something. First, here's the definitions for Hidden and Invisible from the Expert Classes playtest: And here's the Invisible condition as presented in UA5: First, there's obvious similarities in the mechanics in the EC playtest, with the main...
  8. Kinematics

    D&D 5E (2024) Current Stealth Rule Actually Works As Is. If Moving Out of Cover After Hiding Makes Enemies Immediately "Finds You", Hide Would Be Totally UNUSABLE.

    Yep, it was in the Expert Classes playtest (not sure which number it counts as), and then changed in UA5. In the EC playtest, the Hidden condition was basically identical to the current Invisible condition, except it also included the conditions for losing it that are now incorporated into the...
  9. Kinematics

    D&D 5E (2024) New stealth rules.

    This post has pictures from the book about lighting and being heavily obscured. Heavy obscurement gives you the Blinded condition when trying to see into it. Darkness creates a heavily obscured area.
  10. Kinematics

    D&D 5E (2024) New stealth rules.

    Going through @Xetheral 's questions 1. Maybe. If the Invisible condition was gained via the Invisibility spell, then no. (Not specifying this in the spell is an oversight, in my opinion.) If the Invisible condition was gained via Hiding, and "line of sight" means looking straight at the...
  11. Kinematics

    D&D 5E (2024) New stealth rules.

    I find the Hide rules and the Invisible condition completely self-consistent and very useful. The only issue is with the visibility of a creature that has the Invisible condition due to casting the Invisibility spell. So I agree with what several people have said above, that that needs to be...
  12. Kinematics

    D&D 5E (2024) 2024 Spell Changes

    Heh. Graft a 10th level monk to them using Step of the Wind. 100' of Acrobatic Movement (can walk across walls or liquids) while not provoking opportunity attacks. Each additional monk just adds to the cuisinart.
  13. Kinematics

    D&D 5E (2024) 2024 Spell Changes

    Befuddlement (the renamed Feeblemind) prevents you from casting spells, period, or taking the Magic Action (so no magic items either, and possibly some special abilities). Sleep does put enemies to sleep, just not instantaneously. They have to fail two saves to fall asleep. The first round...
  14. Kinematics

    D&D 5E (2024) New stealth rules.

    Basically, because there are two basic ways I can see where someone can become "invisible", in the sense that they could gain an advantage in combat. People are physically unable to see you. You can be optically transparent, have a psychic shroud, fire a gun through a portal in a separate room...
  15. Kinematics

    D&D 5E (2024) New stealth rules.

    Assuming you meant "condition" in the first paragraph. Based on my own view of how things work, the possibilities I see are: Scenario A: 1: The NPC gained the Invisible condition by Hiding. The NPC has not done anything else that affects recognition. 2: The PC sees the NPC. 3: The PC has...
  16. Kinematics

    D&D 5E (2024) I just got a 2024 PHB From Gen Con. AMA!

    I know they talked about adding crafting rules for the various crafting kits, but have they included any detail rules on the other toolkits? In particular, are there any rules on the use of the Disguise Kit?
  17. Kinematics

    D&D 5E (2024) New stealth rules.

    Going further on the "somehow be seen" and "find" rabbit trails. A pair of burglars — a man and a woman — break into a rich manor and escape with some jewels, but unfortunately not without setting off the alarm. Security is chasing after them, though they haven't seen the actual burglars yet...
  18. Kinematics

    D&D 5E (2024) New stealth rules.

    Honestly, that depends on how the Invisibility spell causes its effect, though in most interpretations the guard won't see you. That could be because you are physically invisible (invisible man style), or because it creates a "do not notice" field that makes it impossible for someone else to...
  19. Kinematics

    D&D 5E (2024) New stealth rules.

    Looking at the text of the Invisible condition again, I see that the "can somehow see you" phrase helps in the framing of hiding vs spells, where being hidden may or may not, at any given point in time, mean an enemy can actually see you. (IE: This is separate from using See Invisible to...
  20. Kinematics

    D&D 5E (2024) New stealth rules.

    Sorry, this is unclear. Can you restate what you mean, here?
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