Search results

  1. Kinematics

    Level Up (A5E) Level Up's Downtime activities

    I think the issue here is not accounting for circumstantial bonuses. The master craftsman building a boat isn't working by himself; he's got a whole team of workers under him. He also has schematics and designs, likely of boats that have been successfully made before (ie: he's not creating...
  2. Kinematics

    Level Up (A5E) Magic Item Price List

    Consumables vs Non-consumables What is the relative value of a consumable vs a non-consumable? Potions and scrolls vs rings and cloaks and swords? [common] potions: Potion of Healing (50): heal 2d4+2 HP Potion of Climbing (75): 1 hour of climb speed equal to walking speed, and advantage on...
  3. Kinematics

    Level Up (A5E) Magic Item Price List

    Healing Potions When starting at 1st level, a healing potion seems terribly expensive. 50 GP for 4-10 points of healing? Basically, heals a single sword swing, and the action that you use to drink the potion means you probably just got hit by another sword swing, making the effort moot. On...
  4. Kinematics

    Level Up (A5E) Magic Item Price List

    I had some meandering thoughts about weapon pricing, but the post was lost, so I'm going to just summarize instead. Armor: Looks reasonable, though the stuff in the 500 tier likely needs tweaking. Since a bunch of it is baseline armor which we don't have prices (I just pulled from the PHB)...
  5. Kinematics

    Level Up (A5E) Magic Item Price List

    Continuing on the thoughts on weapon pricing: I forgot to account for two-weapon fighting. Boosting the cost of the +1 version of weapons from 500 to 1000 means the dual wielder needs to pay 2000 for a full upgrade instead of 1000. Now, this might be what they want, given that dual wielding...
  6. Kinematics

    Level Up (A5E) Magic Item Price List

    I used a regex as well. The final pattern I used was: (.*?) ((Wondrous item|Weapon|Armor|Ring|Bracelet|Wand|Staff|Scroll|Rod|Potion|Impossible Cube|Varies|Armor \(light\)|Armor \(medium\)|Armor \(heavy\)|Armor \(plate\)|Armor \(padded leather\)|Armor \(shield\)|Weapon \(lance\)|Weapon...
  7. Kinematics

    Level Up (A5E) Magic Item Price List

    Magic items granting flight: Permanents: Winged Boots for 1500 [rare]. Requires attunement. Flying speed equal to walking speed for up to 4 hours per day. Broom of Flying for 2500 [uncommon]. No attunement needed. Flying speed of 50', or 30' if carrying over 200 lbs. 400 lb limit. No time...
  8. Kinematics

    Level Up (A5E) Magic Item Price List

    First, a review of items that fall outside the 'expected' price range for their rarity. All but 2 [common] magic items are under 100 gold, and those two only cost 150. Nothing immediately obvious as out of place. Contract of Indentured Service at 150. New item. Seven-sided coin at 150. New...
  9. Kinematics

    Level Up (A5E) Magic Item Price List

    "Split" is a misspelling of "Splint", a type of heavy armor. Both Splint and Full Plate have a base cost 25% below 'standard' for a given AC (eg: 1500 for AC 18, instead of 2000), presumably because there are some extra penalties that other armors don't have (eg: Half Plate costing 2000 for AC...
  10. Kinematics

    Level Up (A5E) Magic Item Price List

    NB: These are my own thoughts, and the train of thought I've had that lead me to the conclusions that I reached, and isn't really an argument about the design, or even necessarily the train of logic the designers used or intended. Trying to simulate the economical value of the items is, I...
  11. Kinematics

    Level Up (A5E) Magic Item Price List

    I had thought that there might be variations in rarity for (for example) a baseline full plate vs a +3 chain shirt, but it turns out that that's not the case. It seems rarity is set to also correspond to AC total (with appropriate Dex adjustments). For example, everything that costs about 2000...
  12. Kinematics

    Level Up (A5E) Magic Item Price List

    Because the costs aren't comparable without including that, but fall neatly in line if you do. I was writing notes for each armor in the listing as I came across them, and how the costs compared to each other. Medium armors worked out so that the same AC values led to approximately the same...
  13. Kinematics

    Level Up (A5E) Magic Item Price List

    So, various different armors. Some additions and removals along the way. Light armors: Studded leather is removed. Instead, Brigandine (both cloth and leather) is available as a medium armor. "Cloth" and "Leather" become "Padded Cloth" and "Padded Leather". The price scaling seems to assume...
  14. Kinematics

    Level Up (A5E) Magic Item Price List

    Well, Elven Chain is +1 AC, but also grants proficiency with medium armor when worn, which is huge for mage classes without armor proficiencies. For a fighter, Elven Chain is worthless compared to a Chain Shirt +3, but to a Sorcerer the Chain Shirt +3 isn't even a possible option, while the...
  15. Kinematics

    Level Up (A5E) Magic Item Price List

    Am I missing something? The PDF referenced by the OP doesn't have any information about whether items require attunement, that I can see. I can make assumptions about items that were in the original DMG, but then there's also a couple hundred new items as well, and no info on them.
  16. Kinematics

    D&D 5E (2014) Increasing/Modifying Attunement

    That was already argued/explained on the first page of the thread.
  17. Kinematics

    D&D 5E (2014) Increasing/Modifying Attunement

    I hadn't considered the balance between casters and non-casters before. It's an interesting tweak. Most games I'm in, we use the proficiency = attunement slots method. If you were trying to balance for available magic, I might consider doing that plus +1 for non-casters, +0 for half-casters...
  18. Kinematics

    Level Up (A5E) Orb of Dragonkind

    Why does the Magic section repeat the Detect Magic ability? You can cast it at will, and you can cast it by expending no charges, which is the same thing. Also, you can "expend 1 or more charges" to do things, with a list item of expending no charges (which is not 1 or more).
  19. Kinematics

    D&D General Progressive Spells?

    I could see it as an independent spell-learning ability, outside of normal usage, particularly for sorcerers. If your sorcerer is fire-based, pick a fire damage spell chain (produce flame/fire bolt, burning hands, scorching ray, fireball, fire wall, immolation, investiture of flame), and you...
  20. Kinematics

    D&D 5E (2014) When it comes to clues, it’s better to error on the side of “obvious” rather than “subtle."

    It's not just IC knowledge (ie: the GM knows where and what all the clues are), it's OOC knowledge — things the GM knows a lot about IRL, but the players do not. I have a friend who's massively well-versed in Victorian-era culture. He could make up riddles that are super obvious if you have...
Top