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  1. Micah Sweet

    What Do You Think Of As "Modern TTRPG Mechanics"?

    I didn't say the conflict was intended, just that it is more likely when such language is used.
  2. Micah Sweet

    What Do You Think Of As "Modern TTRPG Mechanics"?

    But you are using the term knowing the loading is there and will be noted.
  3. Micah Sweet

    What Do You Think Of As "Modern TTRPG Mechanics"?

    That may be a result of PBtA engine being a victim of " New Hotness Syndrome" (despite not actually being all that new by now). It is IMO somewhat trendy to use.
  4. Micah Sweet

    What Do You Think Of As "Modern TTRPG Mechanics"?

    Monster of the Week is the only PBtA I can get behind. We're playing it next week.
  5. Micah Sweet

    Sequel game systems?

    The Cyberpunk games, certainly. Many editions of D&D do this in regards to the lore, as did the pre-FFG versions of L5R.
  6. Micah Sweet

    What Do You Think Of As "Modern TTRPG Mechanics"?

    No, but I do think it has been suggested by others since.
  7. Micah Sweet

    What Do You Think Of As "Modern TTRPG Mechanics"?

    Dangerous in the sense of generating conflict when your phrasing suggests one thing is objectively better than another. No one benefits from that IMO.
  8. Micah Sweet

    What Do You Think Of As "Modern TTRPG Mechanics"?

    Yeah, I see a lot of, "this is better than that" thinking here.
  9. Micah Sweet

    D&D General Weapons should break left and right

    Changes for balance reasons are never forced IMO, but they might be desired by individual persons or gaming groups.
  10. Micah Sweet

    What Do You Think Of As "Modern TTRPG Mechanics"?

    I agree. Modern as applies to RPG mechanics means little outside of academic discussions of gaming history, and is dangerous to boot, as people tend to associate the word with quality.
  11. Micah Sweet

    D&D General Weapons should break left and right

    First of all, IMO again you cannot for all current players if 5.5. Second, I believe this is a D&D General thread. I'm not sure exactly what that means, but it certainly doesn't just mean 5.5 only.
  12. Micah Sweet

    D&D General Weapons should break left and right

    Who's "we" in your opinion? Just yourself and your group? Because IMO you can't speak for anyone else.
  13. Micah Sweet

    D&D General Weapons should break left and right

    What they can do is let the adventurers know what happened, or keep them from running off or getting spooked. And plenty of things matter in a verisimilitudinous world beyond the dungeon. This is just another flavor of, "I don't care about that", which is perfectly fine, but I wish people would...
  14. Micah Sweet

    D&D General Weapons should break left and right

    By people insisting everyone else change to suit them? No thanks. That's how new games come about, not new editions. And said change doesn't generally come from a desire to force others to comply to your preferences, especially if you're not a game designer or holding the purse strings.
  15. Micah Sweet

    What Do You Think Of As "Modern TTRPG Mechanics"?

    The word "modern" is an indication of placement in time, not of quality. It is an era, not a spectrum of greatness. In short, I suppose I reject your definition.
  16. Micah Sweet

    D&D General Weapons should break left and right

    So play your own game at your own table, or find a game that suits you better than D&D. IMO nothing's going to make it ok to force one's desires on a broad audience.
  17. Micah Sweet

    D&D General Weapons should break left and right

    Not in my game. You have someone stay with the animals (maybe a hireling), or you risk them getting lost or eaten. Why? Because that happens in a logical world.
  18. Micah Sweet

    What Do You Think Of As "Modern TTRPG Mechanics"?

    If two things are considered equal, it doesn't matter what order you put them in. I don't see how I'm misunderstanding you. You think modern is better.
  19. Micah Sweet

    What Do You Think Of As "Modern TTRPG Mechanics"?

    If that can be done to my satisfaction I'm all for it, but I want rules to model the setting as accurately as possible within practical limits. Also, it's Clearbrook this comment that modern = better to your mind. I don't accept that as a broad rule.
  20. Micah Sweet

    D&D General Weapons should break left and right

    But why? Why do you want the entire game to change for everyone to suit your desires? If the other poster to whom you were responding explained it, they've blocked me so I don't see it.
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