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  1. Micah Sweet

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    Does any book that uses CR refer to it as a training system you should eventually wean yourself off of?
  2. Micah Sweet

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    I'm part of the Sim crowd, and how I define that is very much on record. Can't speak for anyone else of course, but I've some agreement from folks around here, at least in part.
  3. Micah Sweet

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    People managed to muddle through before 3e introduced CR. It's not IMO needed.
  4. Micah Sweet

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    I'm actually fine with looking over creatures appropriate to the setting circumstances and eyeballing it, or even just putting in what I think makes sense regardless of the party. It's not like the monsters exist in the setting to provide a fair fight to the PCs, after all. I don't have use for...
  5. Micah Sweet

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Unless there isn't a 5th level that does what the upcast 1st level one does.
  6. Micah Sweet

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Not admitting to it and trying to fix it for nearly a decade is their fault though.
  7. Micah Sweet

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    I think it's less that they hadn't figured it out and more that they hadn't admitted it. Heck, WotC still hasn't. Mearls had to leave the company to say anything.
  8. Micah Sweet

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Rival adventurers. Now that's the way to generate time pressure! Really strains the "PCs are special" paradigm though.
  9. Micah Sweet

    What Do You Think Of As "Modern TTRPG Mechanics"?

    Agreed, but it should be noted that IMO the Forge and it's followers did that by making mechanics that enabled/required that long form storytelling (even if the particular story beats weren't authored in advance). So the Hickman Revolutionaries got the storytelling they wanted, at the cost of...
  10. Micah Sweet

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    Takes a long time in those games to make it that high though, and when you do the game wants you to start empire-building anyway.
  11. Micah Sweet

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    I believe you're both right. You'll get judgment from one side of the aisle or the other no matter what you espouse.
  12. Micah Sweet

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    Not sure those two activities can be fairly compared.
  13. Micah Sweet

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    What I'm hearing from this is that BECMI is great. Well and truly agreed. The B/X <slash> BECMI model base is my preference for classic D&D-style play.
  14. Micah Sweet

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Yup. I feel this set-up is distressing common, and the social contract combined with the official rules puts pressure on the GM to knuckle under and give up on their preferences in this matter, which leads to an unhappy GM and, ultimately IMO, a poor game.
  15. Micah Sweet

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    I'd love to see 3pp tackling this issue!
  16. Micah Sweet

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Unfortunately for some folks here, I feel this has to remain a table issue unless WotC can be convinced that there's money in promoting a different paradigm of rest & recovery.
  17. Micah Sweet

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Of course, it's always possible that the players are having fun with the nova loop and 5mwd, but the GM wants something else. That's certainly where I'd fall, and it's a real problem.
  18. Micah Sweet

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    I think the anecdotes of folks here have shown that your perspective on time pressure and its effects on players is not an unassailable position. Some people won't care, and others will take said pressure as the mark of an adversarial GM and push back outside of play.
  19. Micah Sweet

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    It is possible to disagree with someone's opinion and choices, even strenuously, while still respecting their right to make those choices. Otherwise folks can't really discuss different perspectives.
  20. Micah Sweet

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    Isn't 3) just 2) (narrative rhythm) in a different context?
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