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  1. Micah Sweet

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    It doesn't have to have a number attached to it to be a factor in determining a course of action. And what about spellcasting? Like it or not, folks cast spells in discrete packages of requiring different degrees of power expenditure, which is replenished after time and rest that can itself be...
  2. Micah Sweet

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    But if the PCs are aware of that pattern as you suggest, why wouldn't they act on that knowledge?
  3. Micah Sweet

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    If you are operating on the premise that PCs are special, and serve different narrative purposes that are reflected in their mechanics, then yes, I can't refute you. I don't operate on that assumption, so the problem simply doesn't occur in my game.
  4. Micah Sweet

    D&D General D&D 6e ala Steampunkette: Structural thoughts

    This is why I lament the fact that art is so (IMO) overvalued in this industry. The difficulty in adding enough of it to satisfy some folks actively prevents some great creative work from seeing the light of day I think.
  5. Micah Sweet

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    I've always preferred, "you can certainly try" over "no" myself.
  6. Micah Sweet

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    The above is far from the "different strokes" attitude @DEFCON 1 proposed and that you liked. Looks more like you think anyone who feels differently than you is either an "idiot" or "refuses to treat the world as the world".
  7. Micah Sweet

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Good thing I don't have to worry about PCs and NPCs being different.
  8. Micah Sweet

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Pretty sure that's just one subjective interpretation of how to translate the mechanics of spellcasting into the setting.
  9. Micah Sweet

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    IMO, a person can have an idea of their defenses and reflexes (AC), how refreshed and ready for action they are physically, mentally and emotionally (HP), and how well their training compares to others with a similar skill set (character level).
  10. Micah Sweet

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    IMO the setting (ie, the fiction) comes first, so the mechanics have the job of explaining the fiction, not the other way round. Your scenario should therefore ideally never happen at my table. And more explanation isn't exactly required but IMO it is appreciated. I always say, "I think" or...
  11. Micah Sweet

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    There you go. Change the rules to make the game you want!
  12. Micah Sweet

    So what's the deal with solo gaming?

    I would recommend looking into Solodark, the solo play Shadowdark game. It's free!
  13. Micah Sweet

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Is your argument that those concepts do? If so, why change their strategy so radically after they dropped 4e?
  14. Micah Sweet

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Where is that assumed? Page and product please.
  15. Micah Sweet

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Are they surprised that they find that stamina in exactly the same way every morning?
  16. Micah Sweet

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    How long until they apply that attitude to their work in "the world's greatest RPG"?
  17. Micah Sweet

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    A perfectly acceptable stance to take at your table. Thank you for making your subjective personal feelings on this matter clear.
  18. Micah Sweet

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    I could not disagree more. Who says the game's rules assume heroism (by which I assume you mean moral heroism)? And there is no reason that the rules can't or shouldn't reflect the setting. Even if you disagree, in what way is that "laughable"? For the record, I loved Dragonlance's explanation...
  19. Micah Sweet

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    This is why my solution is to drop the official game altogether and find and/or make one that works for me and my people. I make the game better, instead of waiting in vain for WotC to do it.
  20. Micah Sweet

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Sure, but following WotC's flawed designs is on us, if we do it.
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