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  1. Micah Sweet

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    I prefer the RP part too personally. But technically the G is just as important.
  2. Micah Sweet

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    I have seen more than one group try to do this; as has been said,, the game mechanics incentivise it, so by that metric it is understandable. People want to win. It's hardly being a "weirdo".
  3. Micah Sweet

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    The problem IMO is, video games have taught players to more or less expect infinite resets. If any problem can't be fixed with a night's sleep, IME many players will literally consider it unfair.
  4. Micah Sweet

    D&D General Weapons should break left and right

    "Works" in what sense? Obviously it depends on your goals. If your goal to allow for anyone that could be available, weighted by in-setting rarity, random generation works just fine.
  5. Micah Sweet

    What Do You Think Of As "Modern TTRPG Mechanics"?

    Sure, there's more to do, and fixing healing is part of it. I like a proportional model myself.
  6. Micah Sweet

    What Do You Think Of As "Modern TTRPG Mechanics"?

    So in a way, modern play is less driven by player action?
  7. Micah Sweet

    What Do You Think Of As "Modern TTRPG Mechanics"?

    Hit points have been around long before "6-8 times a day" was a thing, and you can absolutely use them as part of a sim mechanic provided they are used in tandem with a long-term injury system of some kind. In that case they become mostly stamina points outside of the occasional need for...
  8. Micah Sweet

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Couldn't you create a random encounter table and make tokens for every creature on it?
  9. Micah Sweet

    What Do You Think Of As "Modern TTRPG Mechanics"?

    It's interesting from an academic point of view (which I do appreciate), but I don't see what real value it has now for game designers in 2025. We do have decades more accumulate.
  10. Micah Sweet

    What Do You Think Of As "Modern TTRPG Mechanics"?

    The GM is not mechanics. And the actual mechanics serve to model the world. It's that world, and the PCs interactions with it, that drive the game, not the mechanics themselves.
  11. Micah Sweet

    What Do You Think Of As "Modern TTRPG Mechanics"?

    The GM has a hand in narration of events, creation and depiction of NPCs, and the results of actions, and of course they build the setting. The rules model the setting and how the PCs interact with it mechanically.
  12. Micah Sweet

    What Do You Think Of As "Modern TTRPG Mechanics"?

    Can't tell you wasn't playing in the '70s. I'm telling why I do it now.
  13. Micah Sweet

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    And potentially raises other problems.
  14. Micah Sweet

    D&D General Weapons should break left and right

    Whether or not something like what @Lanefan does is a waste of time depends greatly on what your goals are. If you want the effect of verisimilitude and realism in what might be available, you have to allow for the possibility that what is available at any given time isn't exactly what the...
  15. Micah Sweet

    D&D General Weapons should break left and right

    Agreed. To me the answer is...give your setting an economy. And make sure there are multiple ways to spend your gold.
  16. Micah Sweet

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    I see the RPG experience as more than a haunted house ride. And I don't do adventure paths.
  17. Micah Sweet

    Free League’s cloth Middle Earth maps

    They were selling them at their booth at Gencon this year. I got lucky.
  18. Micah Sweet

    Free League’s cloth Middle Earth maps

    Awesome! I picked up a set of those at Gencon.
  19. Micah Sweet

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    I've never seen that as a strength. Every time I see a live play where the players act like their PCs are in mortal danger when by the rules of the game they're playing I know they're really not, it bugs the heck out if me. Even worse if the players are being manipulated by the mechanics and...
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