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  1. rmcoen

    D&D 5E (2014) (Fun) - Gravity Proves Standard Human has 9 HP

    Lol, I did that research too, read the Trauma Report with the analysis of the 48' fall - except the trauma report said that fall is 100% lethal, not 50% - but I worked from "commoners have 5.5hp", instead of "falls do 1d6 dmg". I ended up with "falls do 1d10 damage, summation. DEX/Acrobatics...
  2. rmcoen

    D&D 5E (2014) Why do guns do so much damage?

    Clever Nick, just a thought (not rebar, the weapons comment): In my karate class, they taught us how to fight a knife wielder (and a club wielder, which was like 90% the same). When we asked about a gun-wielder, the answer was "Give him what he wants. Unless you're willing to die to prevent...
  3. rmcoen

    D&D 5E (2014) WHAT IF... Spells didn't do damage?

    This would be interesting, too. The only damage spells that exist are found on scrolls/tomes/whatever, and you have to actively use/read them. If you have multiples of these after many quests... you can still only have one ready and in your hands. and maybe it takes a full round to use it...
  4. rmcoen

    D&D 5E (2014) Why do guns do so much damage?

    I liked an old 2e idea - implemented for crossbows - which was Armor Piercing: a crossbow ignores 5pts of AC-due-to-armor when fired at a target in short range. That seems like it would be a great buff for the pistol/rifle, while keeping the damage in the same range as the other weapons...
  5. rmcoen

    D&D 5E (2014) SODL Initiative in 5e - Anyone Using it?

    Copied from the 2020 "Five Things I love about SODL" thread: Elegant Initiative Going first in a fight is important. A lot of traditional games get bogged down in who goes when and how many actions a character can take. This game keeps it simple, but still throws in a tactical choice. Players...
  6. rmcoen

    D&D 5E (2014) Adding Feats to the Existing Backgrounds

    New players, in my experience, either have no idea what they've gotten themselves into, or they come with an idea they got from a book/show/movie. Which means they are most likely to end up with either a stereotype/archteype character, or some weird munchkinized multiclass abomination a...
  7. rmcoen

    D&D 5E (2014) When you've made the battle too much to handle...

    Character Death, when it happens, rarely lasts more than a couple rounds (revivify), or at most a Long Rest (raise dead). With this understanding, maybe we can agree that Character Death in 5e isn't uncommon. PERMANENT character death is very rare, and generally the result of either (a)...
  8. rmcoen

    D&D 5E (2014) (Deleted)

    That assumes new people join the game. I've been with the same crew for 20 years - we've added one and lost one in that time.
  9. rmcoen

    D&D General Familiars and Spiritual weapon, Turrets and Tentacles, some have HP some do not, why?

    It's a good question, though. My answer, for my game, comes down to the way I describe things, and the questions players ask. I go to a certain level of trouble to describe the effect of attacks against resistances, immunities, and "non-interactions". For example, a nonmagical weapon doing 0...
  10. rmcoen

    D&D 5E (2014) (Deleted)

    House rules actually in play: single page "player's aid", front-and-back, condensed and summarized. Probably a quarter of which is "cool things you can do with a Critical Hit, instead of extra damage". Rules in a word document that I consider "officially part of the campaign" - 20 or so...
  11. rmcoen

    D&D 5E (2014) Aren't Short Rest classes *better* in "story-based" games rather than dungeon crawls?

    The only issue I have is abuse. As I mentioned, in the game where I am a player, the Warlock uses cure wounds. We are 8th level, so that's potentially 8d8+8 healing (4d8+4, twice), every hour-and-12-seconds. Not necessarily in combat - he loves his Form of Dread - but healing the 93hp...
  12. rmcoen

    D&D General Familiars and Spiritual weapon, Turrets and Tentacles, some have HP some do not, why?

    I'm in the "at some point during your round, you've whipped a weapon through the spectral thing - it didn't connect, dodge, or react in any way" camp. Otherwise, I'd feel compelled to give everything "physicality mechanics", and then rules on how other things now can interact with the object...
  13. rmcoen

    D&D 5E (2014) Aren't Short Rest classes *better* in "story-based" games rather than dungeon crawls?

    1) Short Rests in my campaign are an hour, and I generally limit them to "two per Long Rest". There is a Battlemaster/Rogue, Cleric, Rogue, Bard, and Warlock (celestial) in the group. During a short rest, the Rogue usually is scouting, the Bard is playing music, the Battlemaster and Warlock...
  14. rmcoen

    D&D 5E (2014) Command and spike growth

    I think an earlier poster had it "right": 1) If the creature knows it is in a field of spikes (possible only with Perception, per the spell description), then it knows movement will harm it. Command fails - perhaps defaulting to "Grovel". 2) Otherwise, the creature attempts to flee, as...
  15. rmcoen

    D&D General Need wheat. Too dangerous. (worldbuilding)

    In my last campaign, I leaned hard into the "last bastions of civilization" concept. The world was overrun by monsters, excepting 10 powerful city-states. Each city-state had a magical shield that protected the city AND ALL ENVIRONS WITHIN TWO DAYS' WALK. (Each city's shield was powered by...
  16. rmcoen

    D&D 5E (2014) Rolling Without a Chance of Failure (I love it)

    Last session, the party was confronted with a cavern below them filled with huge and lengthy protrusions of crystals. The fighter/rogue ex-sailor with the Athlete feat asked if he could climb it. I said "absolutely". Of course, the heavy-armored dwarven cleric is the one that fell into the...
  17. rmcoen

    D&D General The "Jack Of All Trades" is a cursed archetype in tabletop RPGs

    I agree with this (not that I love 5e). With Bounded Accuracy as a concept across the board, my INT 12 sorcerer (+4 at 5th) who is proficient in Arcana is just not that far behind the INT 18 wizard (+7 at 5th). Both of us can reasonably frequently succeed even at DC 15 checks - although the...
  18. rmcoen

    D&D General The "Jack Of All Trades" is a cursed archetype in tabletop RPGs

    Feel free! It's not entirely unique, although I wrote it as I thought it. In reflection, the fighter/rogue(scout) IMC uses something called Hunter's Sense to add a d4 to his Survival and Perception checks, which is a lot like this idea.
  19. rmcoen

    D&D General The "Jack Of All Trades" is a cursed archetype in tabletop RPGs

    Seems like the easiest design of a JOAT might be something specifically intended to be 2nd or 3rd best at everything, and then have a pool of dice that can be added to skills. Not exactly Bardic Inspiration; this is meant as a limited pool of talent "surges" that bring you up to snuff at...
  20. rmcoen

    D&D 5E (2014) Rewarding Overland Travel

    Not all campaigns have Outlanders and/or Druids. I run one that doesn't, and I play in one that doesn't. (In the other one I play... I am the Outlander! And we have a druid...) The party is wandering open plains far from "settled" lands. Yes, they can forage for food. Yes, the cleric can...
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