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  1. fuindordm

    D&D 5E (2014) Can someone please summarize Out of the Abyss for me?

    It's got a few of pages of history and major locations, and some random encounter tables. But the focus of that chapter is diplomacy, not exploration, so you won't find detailed maps or anything.
  2. fuindordm

    D&D 5E (2014) Can someone please summarize Out of the Abyss for me?

    Also, madness! I've only read halfway so far but there are a lot of ways for the PCs to acquire a long-term madness. Players who like acting out a bit should get a kick out of it. Ben
  3. fuindordm

    D&D 5E (2014) Question for those who have read Out of the Abyss

    There is an interlude where they escape to the surface, and decide what to do about all the disturbing things they have seen. You can bring in as many overland leaders and factions as you like at this point.
  4. fuindordm

    AD&D 1E What 1e Books Should Make a 5e Comeback?

    Deities and Demigods hasn't been the most popular choice, but I voted for it. I think there's a lot of room to flesh out the differences between the clerics of different gods with unique domains, different uses of channel divinity, and so on. And I always liked the idea of specialty priests...
  5. fuindordm

    D&D 5E (2014) How many fans want a 5E Warlord?

    I want one. As I've already stated a time or three, I want more martial base classes in the game, and I think the warlord concept is broad enough to encompass subclasses. But if I don't get one, then I can make do with what's already available, a little grudgingly. Ben
  6. fuindordm

    [EN5ider #34] Chessmasters & Commanders: The Noble Class

    No, not unnoticed, I just didn't have time to read it till now. This is pretty interesting, especially Path of the Heart. The idea of a noncombatant subclass for a warlord/commander didn't occur to me, and it nicely models the prince/princess archetype. Good work!
  7. fuindordm

    D&D 5E (2014) Whack-a-mole gaming or being healed from 0 hp

    I've been trying to play for a while BtB, and while it bothers me a little bit, whack-a-mole works OK in play. None of my PCs have died yet, but several times people have reached strike two before anyone could get to them, and a couple of times the person helping them had to do something crazy...
  8. fuindordm

    D&D 5E (2014) Warlording the fighter

    Hiya, El Mahdi: Thanks for putting so much thought into this! Moonsong: I haven't looked at the Noble class yet in EN5ider, but I'll be sure to check it out. Regarding El Mahdi's suggested class powers: I kind of agree with others that a lot of them seem overcomplicated. Command Presence...
  9. fuindordm

    ORCUS! EXCLUSIVE! ESCAPIST!

    I know, but at the same time this is just an avatar of Orcus, right? A relatively weak prime material plane manifestation.
  10. fuindordm

    ask a physicist

    Indeed! Hence the calculus. The local reference frames are infinitesimals, and solving Einstein's equation for general relativity yields a large number of coefficients that fully describe the geometrical properties of the 4D space-time. I had to do this to trace photon trajectories around a...
  11. fuindordm

    ask a physicist

    Just to add a gloss to Umbran's very nice answer: Special Relativity can be derived from the assumption that light travels at the same speed in every reference frame. General Relativity can be derived from the same assumption, plus a second assumption that inertial mass and gravitational mass...
  12. fuindordm

    D&D 5E (2014) Observations

    I've run a few solos and I find that legendary creatures make a much more entertaining and challenging fight than a non-legendary creature of any CR. HPs are not the issue so much as actions, and the extra actions do wonders not just to keep pressure on the PCs but also to move the creature into...
  13. fuindordm

    D&D 5E (2014) Observations

    Double post
  14. fuindordm

    D&D 5E (2014) magic items for druid?

    From my campaign: "Laughing Moon", a +0 magic sickle with the versatile property (long hilt). It does +1d6 damage to shapeshifters (intended for weres but also applies to druids) and on a critical hit triggers Tasha's Hideous Laughter. Shapeshifters have disadvantage on the save.
  15. fuindordm

    D&D 5E (2014) Obligation to give new players a "Core" game?

    Monks and barbarians = Wandering mystics, dervishes, desert warriors, and so forth. All the basic races are close enough to human that they don't really change the feeling of an Arabian Nights setting. I excluded dragonborn and sorcerers. I slightly reflavored half-elves, tieflings, and...
  16. fuindordm

    D&D 5E (2014) Obligation to give new players a "Core" game?

    I'd go with the setting that you're enthusiastic about. You'll communicate that feeling to the players. Also, nearly everyone is familiar with Arabian Nights. Pitch the setting to them that way, and they shouldn't have a problem.
  17. fuindordm

    D&D 5E (2014) What monster am I thinking of

    Did Paizo publish a goblin variant with a prehensile tail at one point?
  18. fuindordm

    D&D 5E (2014) The good, bad, and ugly of the Wish spell

    Well, the OP did ask for the "ugly"...
  19. fuindordm

    ask a physicist

    You're right, I was referring to the beginning of the hot dense phase, because anything prior to that doesn't have direct observational support. The singularity is an extrapolation, and most astrophysical cosmologists (as I was) do not include it in polite conversation. :)
  20. fuindordm

    D&D 5E (2014) The good, bad, and ugly of the Wish spell

    Example 1: "I wish I were the god of beer!" Wish spell: simply fails. Good/helpful genie: "Beyond my power. Wish for something else." Evil/angry genie: Transforms PC into stone idol, transports it to an ignorant and isolated tribe somewhere along with a hundred casks of excellent beer. PC is...
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