Search results

  1. Celebrim

    D&D General The Great Railroad Thread

    One of the many problems with @EzekielRaiden 's definition being dependent on "consent" is it makes it very hard to communicate to someone else your particular style of GMing. Because if someone tells me that when he runs the game he's always careful to ensure he has player buy in, I might not...
  2. Celebrim

    D&D General The Great Railroad Thread

    For the post you don't understand? The premise is pretty simple, and it's in the post. "If the players end up where I wanted them to be the fact that theoretically they had some other choice is irrelevant...One doesn't need to use total force to steer the players where you want them to be. You...
  3. Celebrim

    D&D General The Great Railroad Thread

    Well, one of us doesn't. So? Even if we accept your imperfect understanding, if the players end up where I wanted them to be the fact that theoretically they had some other choice is irrelevant. I was still successful at forcing them to be where I wanted them to be and invalidating their...
  4. Celebrim

    D&D General The Great Railroad Thread

    They in fact do. If they don't then your definition actually has some extra personal caveats that you are hiding, which is probable, which means you are the one with a private and personal definition. But feel free to explain why my examples don't meet the stated definition. LOL. Seriously...
  5. Celebrim

    D&D General The Great Railroad Thread

    Funny how my personal definition is the same as the one you offered.
  6. Celebrim

    D&D General The Great Railroad Thread

    Even if that was what I had said, you can't now complain about it because your own definition means that unless the players consent to your myth it is railroading. And we can in fact find examples of players who don't consent to myth and suggest that unless a game is "no myth" then it is...
  7. Celebrim

    D&D General The Great Railroad Thread

    I'm a bit baffled by this. It's obviously about agency. The issue is how do you have agency as a player if the GM is effectively all powerful and capable of using fiat to shape the fiction. That's the core issue. And the issue is that because of bias - which you've agreed on all my examples...
  8. Celebrim

    D&D General The Great Railroad Thread

    So I have been thinking hard about the question of whether it's possible to have a time skip or hand wave that is not an act of railroading, and I do think that I have a scenario where it wouldn't be. The GM accepts the intention to handwave away an event or time skip over something knowing...
  9. Celebrim

    D&D General The Great Railroad Thread

    So first of all, I really like how you are thinking about this. Well, maybe everything does then. Let's look at a concrete example. Mass Effect 1 is IMO certainly one of the greatest if not the actual greatest cRPG ever made. After a tutorial section that is quite linear, it appears at...
  10. Celebrim

    D&D General The Great Railroad Thread

    I think it's really interesting to see how different systems deal with this problem. In trad systems (which is what I run), I have particular processes of preparation to play and in play that are designed to limit my own bias. For example, I might say before the game that the vile Necromancer...
  11. Celebrim

    D&D General The Great Railroad Thread

    Once again, stuck on the qualitative fallacy. And that's another fallacy. You've here substituted "getting what they want" (what I said) for "winning" which is a hugely fallacious substitution especially when going from a cooperative game with a fiction to a competitive game that just have...
  12. Celebrim

    D&D General The Great Railroad Thread

    Or maybe a big part of GMing is managing your own power to railroad. Or at least, that's one of the hats you are wearing. So everyone can get what they want all the time? What a wonderful world in which you live in! You've spent a lot of time saying that, but not much time demonstrating...
  13. Celebrim

    D&D General The Great Railroad Thread

    I mean, OK, I'll bite. What do you mean by that? I can think of some specific ways of talking like metagame direction, "Are you sure you want to do that?" which is railroading, but what do you mean? Yes. Why not? I've already given examples of how it could be. I mean the goal of most...
  14. Celebrim

    D&D General The Great Railroad Thread

    GMing is about a lot of things, but I agree with you that a lot of the things that are most important about GMing are the things that are hard to automate and which separate at TTRPG experience from a cRPG experience. Potentially yes. There are a lot of railroading techniques in your prep...
  15. Celebrim

    D&D General The Great Railroad Thread

    Brevity is great. Pithiness is always something you should strive for. I'm not attacked at all if you say the obvious thing that "Your writing would be stronger if it was more pithy." It's just that that is hard. The only thing harder than being clear when using many words is being clear...
  16. Celebrim

    D&D General The Great Railroad Thread

    No, because I can give you counter examples. If you have a consistent procedure of play that isn't influenced by the GMs judgment where the GM adheres to the procedure of play in such a way that he is forced to accept the outcome, then that's not railroading. For example, if our tables always...
  17. Celebrim

    RPG Evolution: Weight, What?

    They were at the point in the story where they were running out of food so as in the essay above, the packs were getting lighter. They then with light packs made it to Lorien, where when the packs were full again they were in boats. After the breaking of the fellowship, they left a lot behind...
  18. Celebrim

    D&D General The Great Railroad Thread

    Not by you. You've repeatedly failed to address any of the substance of the post you are supposedly responding to. Ok let's jump back and I'll repeat myself. Mostly agreed. "Blocking" is a very general term here and I don't want it understood as only "saying "no"". A GM can railroad for...
  19. Celebrim

    RPG Evolution: Weight, What?

    Sam and Bill the Pony can be hired cheaply - just 2 s.p. per day. Then if the goblins ever do kill and eat Bill the Pony (or Sam!) it's like killing John Wick's dog.
  20. Celebrim

    D&D General The Great Railroad Thread

    Yes, pretty much exactly. And in Celebrim's theory this is railroading via the "Small World" technique where the available choices are actually much smaller than they seem. At some point if the world gets too small, players start noting how confined they are. For example, in the worst case...
Top