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  1. Celebrim

    D&D General The Great Railroad Thread

    No, so that is mistaking the question here. MtG is definitely moving towards being more 'railroady' but not because it has strict rules. Application of the rules is not what makes something railroady. What makes it railroady is how many meaningful choices do you get to make per turn. So...
  2. Celebrim

    D&D General The Great Railroad Thread

    So many people just don't want to engage with what I'm saying. Arguments by analogy are almost always wrong. I used to make them all the time but then I realized I was usually doing this because my thinking about the subject was fuzzy. But it doesn't get any less fuzzy by bringing an...
  3. Celebrim

    D&D General The Great Railroad Thread

    No, that's not the case. It just may be the case that we can't easily measure it. Typically you see this in sociological issues where people realizing that something is a spectrum come up with some formula that takes different inputs that they are think are relevant and then attempt to use...
  4. Celebrim

    D&D General The Great Railroad Thread

    "Railroad" is a metaphor. In a game, the tracks never go everywhere, and the tracks can very much mostly go somewhere. Truly facilitating the tracks going everywhere may not be possible. I thought you were disagreeing with me. Those two statements are a big part of the basis of my argument...
  5. Celebrim

    What constitutes a "hit" in your mind?

    A hit as the term suggests hits the target, doing some amount of physical damage. The amount of physical damage depends on a number of factors. If you are hitting a brontosaurus, then the physical damage scales about what you'd expect. You have to do a tremendous amount of physical trauma to...
  6. Celebrim

    D&D General Hit Points are a great mechanic

    I don't know that I hate them, but I do think that after 4 years of play, the lack of hit points in WEG D6 is starting to ruin the game for me as a GM. It's just so impossible to provide balanced encounters. The difference between mooks that will go down without trouble and an utterly lethal...
  7. Celebrim

    D&D General The Great Railroad Thread

    I don't have a lot of tolerance for illusionism either. For one thing, I don't like it as a player and I always strive hard to be the GM I would want to have as a player. But take a figure like Seth Skorkowsky whose work I admire and in whose discussions about prep I see someone who has very...
  8. Celebrim

    D&D General The Great Railroad Thread

    I'm inclined to say that if your players think you are running a fun game and they want to play more, then you are doing something right. I have found that the biggest braggarts about how different they are than everyone else tend to vastly overestimate how novel their techniques are or how...
  9. Celebrim

    D&D General The Great Railroad Thread

    Hmmm... really interesting question. I'm inclined to say "Yes." but that answer may be subtly different from what you think is implied by "coercive". For example, we'd normally think that if someone gave verbal consent or agreement that they weren't being coerced, as the normal implication of...
  10. Celebrim

    D&D General The Great Railroad Thread

    For a certain definition of "medium", yes. Without some objective measurement scale I can't put an objective finger on what that comfortable zone is, but that's not surprising because the amount of railroading that people tolerate differs from person to person. But I'm arguing that it is not...
  11. Celebrim

    D&D General The Great Railroad Thread

    Only because you are still seeing railroading as a qualitative term rather than a quantitative thing. The question isn't "Are we railroading or not?" but "How much are we railroading?" Railroading is like temperature. It has a nice zone you want to be in for comfort.
  12. Celebrim

    D&D General The Great Railroad Thread

    I'm not changing my claim at all. I'm trying to get to my end destination in a series of steps where I think the final destination is too big to get people there all at once. So I'm having some degree of pushback to the idea that time skips even can be railroading. I'm trying to get people to...
  13. Celebrim

    D&D General The Great Railroad Thread

    So my argument depends on the idea that even the most conscientious GM isn't going to be always alert to their bias or alert to their own metagaming because perfect ability to be unbiased in your judgment just isn't a human thing. You can't always be fair which is why we defer decisions to a...
  14. Celebrim

    D&D General The Great Railroad Thread

    Well, not entirely. I am personally not a fan of illusionism, because it's fragile. If the way you tell an RPG narrative depends on the players being tricked, then it's very likely at some point they will become disillusioned in both senses of the word and then they won't have a good time...
  15. Celebrim

    D&D General The Great Railroad Thread

    I don't think you do. I think you react to it on an emotional level differently than some here. You aren't feeling insulted or feeling insecurity about the idea that you might railroad your players. That is to say, you are at peace with the idea that as a practical matter you can't run a game...
  16. Celebrim

    D&D General The Great Railroad Thread

    Quite often as a GM "the plot" as it were depends on the players getting to certain destinations. It's very much in the interest of "the plot" and the GM (if he has in mind what he wants to have happen next) to convey players to some destination with as few side treks and diversions as...
  17. Celebrim

    D&D General The Great Railroad Thread

    Ok, I see what's going on here. I kept getting confused as to why you'd repeatedly contridict yourself in the space of two or three sentences, but you've clarified that mysterious "why" to me. Have fun with your gaming.
  18. Celebrim

    D&D General The Great Railroad Thread

    No, not necessarily. But if the adventure revolves around the party's exploration of the catacombs and you guide the party to hurry up and get their behinds Monomonomp then you have railroaded them. And maybe they understand "this is the adventure so I might as well go along with it" and they...
  19. Celebrim

    D&D General The Great Railroad Thread

    How does that follow? Do you still end up going to Monomonomp? You seem to have narrowly defined railroading to explicitly and openly declaring, "No." In other words, you think railroading is only railroading if it's done badly. If the DM has no clevernessness and no maturity and no...
  20. Celebrim

    D&D General The Great Railroad Thread

    If you want to be hard and fast about that claim, that is, it's not a railroad if the players consent to ride the rails, then we are at a point where we no longer have anything to argue about. I did address this explicitly earlier, in that I said I contended that it was still a railroad if the...
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