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  1. Celebrim

    Hit points as luck

    I think that's perfectly reasonable and would explain a otherwise conceptual problem in the game which is that if cure light wounds was only curing the physical and not also the spiritual/metaphysical/supernatural, then you would expect cure light wounds to scale with the character level (but...
  2. Celebrim

    Alignment myths?

    The gist of the Dragon article was that killing the sickly child could be a moral act if you just decided that it was.
  3. Celebrim

    Alignment myths?

    Oh dear. I did not read this article when I said I would. One moment. reads article Well, that was a waste of time. The article is eye rolling bad (Sorry, Paul) and so cringy I'm surprised it got published. But I at least I am now not a liar. I did read the article when I got the chance.
  4. Celebrim

    Hit points as luck

    It makes a difference because a fighter's supernatural skill to slip blows is harder to squeeze into being every other resource in the game than generic "luck". Which, is probably a good thing. You'd not want hit points to be that fungible. You'd want more like, "I can spend 4 hit points to...
  5. Celebrim

    Hit points as luck

    That's not exactly what he says. He instead says at higher levels hit points increases mostly not through greater durability but rather to other seemingly supernatural or metaphysical characteristics which will differ depending on the type of character - fighters get better at evading wounds...
  6. Celebrim

    Tell Us About Your Pirate Campaign(s)

    I mean that in both the first and second adventure booklets the are interludes with absurdly difficult combats that show up with swarms and combat in water and so forth that a non-optimized party of four could not realistically expect to survive. You probably shouldn't speculate too much on...
  7. Celebrim

    Battletech Public Playtest Thread

    I don't like removing the side hit locations, it makes the mech feel too much like a vehicle. But I am very much in favor of reducing damage from an ammo explosion, as the existing rules very much favored not fielding mechs that carried ammo because an ammo critical was just too big of a risk...
  8. Celebrim

    D&D General Why wouldn't you run a Dark Sun game?

    I never particularly liked the archetype nor did I particularly like the over the top power creep when the setting was first introduced. It didn't really see how it could play interestingly and the "Mad Max but Fantasy" vibe went together for me like chocolate and broccoli. I love both of...
  9. Celebrim

    Tell Us About Your Pirate Campaign(s)

    Pirate Campaign #1: 1e AD&D + house rules heavily inspired by the classic Dragon article "High Seas" by Margaret Foy plus Battlesystem and a lot of other Dragon material. The rules proved to need playtesting but a few changes made them playable. A very influential campaign that inspired a lot...
  10. Celebrim

    D&D General Why do we color-code Dragons?

    The thing I learned from this thread was that originally Purple Worms were more wyrms than worms. That explains a lot, though I'm quite happy with the shai'hulud direction that they went in and just to have wingless dragons be a variant on the usual.
  11. Celebrim

    D&D General Why do people like Alignment?

    There is several ways you could go. Hawk/Dove is an example. Do you think that violence is a preferred approach to getting what you want, or do you think there are stronger and more preferred approaches to violence. That's kind of obvious at the level of say Neutral Good, where 'Dove' might...
  12. Celebrim

    How Special Are The PCs?

    A big part of the Fantasy aesthetic, and this applies to every genre, is being special in some regard. Not every player wants to win all the time and some genres expect the heroes to be grittier and more realistic, but that generally doesn't imply normal. Even the most gritty genre or the most...
  13. Celebrim

    Does Your Game Have Random Encounters?

    They are an important part of my commitment to not overly rely on my judgement or plans but to allow the world I'm presenting to happen organically. That said, they are more interesting and important to me than in D&D than in most other systems. When we enter into a sandbox in any system...
  14. Celebrim

    Roll for Effect or Intent?

    Roll for Effect for a couple of important reasons: a) The players may not actually understand whether or not the task they are attempting to accomplish achieves the desired outcome. Fitting task to goal is a major part of skillful play and a major part of many aesthetics of play. b) Even if...
  15. Celebrim

    Tall vs broad advancement in RPGs

    Nope. Soured me on point buy, non-linear fortune mechanics, active defenses, and a whole lot of other things to this day.
  16. Celebrim

    Tall vs broad advancement in RPGs

    GURPS needs a serious overhaul in just about every aspect. I haven't touched it since 3e or so and I understand there have been some attempts to fix it, but the fundamental design of the game is just wrong on almost every level. It really took trying to run GURPS for me to really appreciate...
  17. Celebrim

    Tall vs broad advancement in RPGs

    I don't have much comment on this but as a general rule of design I would say it is an unbreakable law that if your CharGen uses point buy then it must strongly encourage broad advancement over tall advancement in character advancement or else your system is poorly designed. One of the most...
  18. Celebrim

    Describe your last RPG session in more than 5 words.

    Tales of the Dogfish Episode #9: Wings of Terror (Session #71) ARRRGGGH!!!! Bit of a vent here. The house Benelux hunters are still trying to capture the terrorist known as The Aguia before he disrupts the peaceful transition of power from the occupation forces of the Empire to the...
  19. Celebrim

    Describe your last rpg session in 5 words

    Hunters watch televised pod races :( https://www.enworld.org/threads/describe-your-last-rpg-session-in-more-than-5-words.687540/page-32#post-9747027
  20. Celebrim

    5E Powered Gamma World: What Should It Look Like

    I have thought about doing GW based on 3e or D20 Modern/Future, but the problem with Gamma World is that I think I just can't accept the conception anymore. The universe of Gamma World isn't a post nuclear war setting. It's needs to be a post trans-dimensional rift war setting, something like...
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