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  1. Celebrim

    Star Wars WEG D6 - The Force Point - "Is it a good thing?"

    Well, it's not my win-button. In essence I'm talking about how differently games play when you play them for 20 hours or 40 hours compared to 200 or 400 hours. What seemed cool at first seems trite more often than not now. And while I'm not planning to mid-campaign rewrite or take away...
  2. Celebrim

    Star Wars WEG D6 - The Force Point - "Is it a good thing?"

    It's an interesting thought, but if I have to take away the force point at exactly the time it's supposed to be useful, it feels like it is answering my original question in the negative. Which again, is very similar to the problem of "I have decided to use my win button to negate your win...
  3. Celebrim

    Which are you, The plan everything out GM, or the Ad lib?

    Fixed it for you. May their reward be great in heaven.
  4. Celebrim

    What rpg system would you use for a 60+ session fantasy campaign?

    3.5 had a very few things worth adopting, mostly in the form of weaker spells. Generally speaking, I take the weaker of either the 3.0 or 3.5 version of the spell. But for the most part, the changes in 3.5e were bizarre and ill-thought out, and the situation just got distinctly worse over time...
  5. Celebrim

    Which are you, The plan everything out GM, or the Ad lib?

    I can relate. The past year it's been hard to meet every other week as was our usual habit, and as such we had a lot of problems with everyone forgetting what had happened. But one of the players has without prompting taking it on themselves to write up a 3-4 paragraph recap so that we can all...
  6. Celebrim

    Which are you, The plan everything out GM, or the Ad lib?

    No. I'm too arrogant for that. Nothing I have is publishable or currently formatted to publishable quality, but I like it and just like the wild dream were for no reason whatsoever, someone picks me without any prior experience to work on the Dungeon & Dragon's cartoon reboot (my character...
  7. Celebrim

    Which are you, The plan everything out GM, or the Ad lib?

    You know how in Battletech moving first is a handicap? Those with the initiative move second, so they can perfectly respond to the opponent's plans? Running an adventure without having anything written down and decided before hand is like always having the initiative. Your plans are nebulous...
  8. Celebrim

    Which are you, The plan everything out GM, or the Ad lib?

    Sure seems like you are. I went to check. My shortest full adventure of the current campaign was "Plague of Lies". Notes for it are 24000 words (as measured by Microsoft Word). But my longest was the opening adventure of the campaign "The Dogfish" which has notes at over 90000 words. But I...
  9. Celebrim

    What rpg system would you use for a 60+ session fantasy campaign?

    D&D 3.0e would be my go to. I have extensive house rules tweaked to deal with the balance issues and cut down the content bloat of 3.5e and it is the most versatile and powerful game system I know especially over the long haul. Other choices would be BRP or a derivative (CoC, Pendragon), D20...
  10. Celebrim

    Which are you, The plan everything out GM, or the Ad lib?

    A typical adventure will have 40,000 to 75,000 words worth of notes. And with that I would bet I ad lib 40% of the content of the adventure. And it's not because I don't use my notes. It's because you can't plan for everything. But without those notes, I don't think it would be possible for...
  11. Celebrim

    D&D General What if every dragon was unique?

    Yep. My only point is the idea that your way of seeing things is just a natural, obvious and logical conclusion of the setting is false. We see things different ways not because it follows inevitably from imagining what the real game world is like if it were "realistic", but because of...
  12. Celebrim

    D&D General What if every dragon was unique?

    It's not at all clear to me that that is true. Well, because he has spent more time as child hearing stories of trolls, and as a young man swapping tavern tales at the bar, heard more tales of heroism and of daring, than any player of D&D has spent reading the monster manual. He lives in a...
  13. Celebrim

    D&D General What if every dragon was unique?

    I have never have a PC who was a 25-year-old illiterate from a medieval village. The last illiterate PC in my game was a barbarian from an island full of rare monsters, who'd left and became a pirate. One of my general rules is to assume that every intelligent inhabitant of a D&D campaign...
  14. Celebrim

    D&D General What if every dragon was unique?

    I was just at half-price books. They had a big stack of "The Game Masters Book of Legendary Dragons" which is basically a bunch of unique dragons with backstories and unique abilities. Sounds like your sort of thing.
  15. Celebrim

    D&D General What if every dragon was unique?

    If he's different, he's unique. And if you really want to apply some sliding scale of uniqueness, then to be truly unique he must be the only dragon.
  16. Celebrim

    D&D General What if every dragon was unique?

    They already are, as your example of Themberchaud shows. The question I would have is what are you losing and gaining by such a change? I don't honestly think you gain anything at all. While it's a really good thing if each DM pours creativity into each monster that they create and gives them...
  17. Celebrim

    Star Wars WEG D6 - The Force Point - "Is it a good thing?"

    I really do love their work. They are very underrated and deserve the same sort of esteem as Gygax and Gregg Stafford and Sandy Petersen and Marc Miller and Frack Chadwick. I think so many of those early designers just don't get the credit they deserve. That said, after 300 hours running the...
  18. Celebrim

    Star Wars WEG D6 - The Force Point - "Is it a good thing?"

    Not sure what your point is. Me too. Still not sure what your point is.
  19. Celebrim

    Star Wars WEG D6 - The Force Point - "Is it a good thing?"

    If I ever get ahold of the D6 IP or get drafted as the lead designer on a new edition of D6 Star Wars I will definitely take those ideas into account. It's a more narrative mechanic than was common back in 1987 when the game was designed, but I can definitely see having a tension meter that...
  20. Celebrim

    Star Wars WEG D6 - The Force Point - "Is it a good thing?"

    That has occurred to me. This group is very cautious and I would say at times overly cautious to their own detriment. They are risk adverse. I get really frustrated by their ability to evade dramatic sequences even when it would be to their advantage to try. And I know it's not just me...
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