You know, with some tweaking this method would actually work... I'd use:
Can a typical adventurer do it? If so, say yes.
Is failure probable for a trained adventurer? If yes, go to 5.
Is failure interesting? If yes, go to 5.
Say yes, and done.
Is there an opposing force? If so, set a roll...
Had some time tonight, so made an attempt to hack C&C to match 3.5 more closely.
Target Number (TN) = 17
Choose 3 Attributes that are Prime, these get a +6 bonus.
3.5 DC to C&C CL conversion:
DC 5 = CL -10 (Easy)
DC 10 = CL -5 (Average)
DC 15 = CL 0 (Tough)
DC 20 = CL 5 (Challenging)
And so...
Agree. One of the aspects of C&C I don't like is how hard that number is to sus out.
A "DC" of 1 in C&C is the difficulty that a Level 1 character competent (Prime) at the task and gifted in ability (Attribute bonus) has a 50% shot of succeeding at.
Increase the DC to 3 and someone untrained...
@dead
Also, C&C is great for spur of the moment gaming. Coming up with DCs relative to the characters on the fly is a bit easier than static DCs as they stand in the world, IMO.
Completely get what you're saying (and by default there is a range of -10 to 30). When I was first modifying C&C, static DCs is what I was originally shooting for, but because of the nature of C&C SIEGE system, a wide range of DCs just isn't needed. This is mostly due to three reasons:
Really...
My goal for C&C is when I call for a check a player need only to roll a d20 and see if it's higher the the number written down next to that stat.
Also, I'm huge supporter of the Tertiary Attribute optional rule in the CKG. Basically, Humans choose 3 Primes, 2 Secondaries, 1 Tertiary...
I was at Mad Jack's in New Mexico and was floored by how long the line was despite getting there 30 min before opening. By the time I got to the counter there were already crossing out items on the menu!
I learned my lesson though. Good BBQ is absolutely worth waiting in line for.
My thoughts too, haha.
Crazy how much good material there is out there now. For instance, I'm heavily into OSR, but somehow still missed The Valley of Flowers campaign setting. It looks absolutely fantastic!
Certainly rooting for Shadowdark!!!
It's been over a year now and still absolutely loving it.
Also, thought it was neat to see Justin Alexander's book here. Despite his unpopular online personality, he does write some great stuff.
Also worth pointing out, this is the first version I've seen that has really made a DEI effort as far as the art is concerned. Representation was certainly a new priority for the Trolls.
That said, I'm one of those who didn't back it since I have little interest in a "non-D&D" C&C. That's kind...
Same here. Very easy to fix though.
In my games, I use a single DC, import Adv/Dis from 5E, and drop adding level. If you're interested, I could go more in depth.
There is so much good about the system (low-magic version of classes, best Treasure Tables in the OSR, genius multi-class rules) it...
Sorry, didn't mean to just dump my houserules and bounce.
My first thought would be everyone would just choose weapon, save, skill in that order every time.
Second thought would be slowly increasing the +1 bonus across multiple levels doesn't buy you much. "To Hit" bonus increase, no matter...
Pretty cool!
For me, I couldn't stand how random Skill Checks were, so came up with this cool little system.
2d10 for Ability Checks:
Use 2d10 in place of d20 for Ability Checks.
Skills all characters should know:
At character generation, a player may select three skills to be trained in...
I was pretty excited when 5E first came out. The combat math certainly needed tightening and the skill system needed a complete overhaul, but I kind of expected those things to naturally get polished out over the years with playtesting.
After about 5 years or so I realized this was never going...