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  1. TheAlkaizer

    Genre Discussion: Cyberpunk

    Of course. But I do think roleplaying games lean more easily into some type of stories. There's a reason why there's so much action and violence in most games. You could absolutely do a roleplaying about a romance, or a familial drama or managing a business. But it's clearly very design goals...
  2. TheAlkaizer

    Name an TTRPG You Really Like But Have Never Played/GMed

    There's so much... But the ones that come to mind are: The One Ring 2E Orbital Blues Ultraviolet Grasslands I really want to run them. On paper, they seem to be really good games and I really enjoyed reading the books. But, oh boy, I think 70% of my collection of games are in that category.
  3. TheAlkaizer

    Genre Discussion: Cyberpunk

    I'm a fan of Cyberpunk in general (both the themes it explores, and the more superficial aesthetics that emerged out of the genre over time). But one of my issue with the genre in a social setting is the gap there is between people liking the aesthetic and the different fantasies to explore...
  4. TheAlkaizer

    Photography thread

    Nice! For fun? For work? How long have you been shooting?
  5. TheAlkaizer

    Photography thread

    The Geek Talk & Media forum seem to cover a wide array of topics. I know Photography isn't directly linked to TTRPG and geek hobbies, but it's something I've started two years ago. It marries two things that I really like: technology and art. It's been a great creative outlet when life got a bit...
  6. TheAlkaizer

    Hit points as luck

    It's an age-old argument. For me, the dealbreaker is things like Cure Wounds. If hit points were just your stamina, luck, position or something like that instead of wounds, there wouldn't be all these spells that interact with HP like if they were wounds. But some games do approach HPs that...
  7. TheAlkaizer

    Green Ronin Crowdfunding Legal Defense Fund In Fight Against Diamond Distrubutors

    Either @JLowder is crazy, or he had a long exchange with someone that ignored me because I see pages of him talking to himself 😂
  8. TheAlkaizer

    D&D General D&D 6e ala Steampunkette: Structural thoughts

    I agree. It is a solution. I just don't think it's an interesting one. Maybe the solution is also to look at casters. 5E introduced cantrips so casters could do reliable damage every turn, I was always under the assumption that this was the distinction. Yes casters could unleash devastating...
  9. TheAlkaizer

    D&D General D&D 6e ala Steampunkette: Structural thoughts

    It's a matter of taste. But most of what you're suggesting is generally in the right direction for me. #4, #6, #8 and #10 especially. I often think about these little nuggets of design too. #10 is a good example. It seems so small, but it has huge repercussions on other design decisions. I...
  10. TheAlkaizer

    How Many Conventions Did You Attend in the Last 12 Months?

    I've never been to one! But if all goes well I'll be have my first soon. ArcaneCon in Massachusetts.
  11. TheAlkaizer

    What are you reading in 2025?

    I like it so far. It's very obvious that it's a foundational work for the genre of Cyberpunk. It's not exactly what I thought it was thought. I was expecting something very straightforward. But it's actually a more challenging read than I was expecting.
  12. TheAlkaizer

    What are you reading in 2025?

    After having it in my library for many years, I'm finally digging into Gibson's Neuromancer.
  13. TheAlkaizer

    Daggerheart "Description on Demand" a GM DON'T

    This is honestly what most of my players communicated to me. Many years ago I really started with a very authorial approach. I was the creator of the world, of the plot, etc. Very quickly I realized that the best part of the game was in the emergence, the surprises and the unpredictable. I...
  14. TheAlkaizer

    Daggerheart "Description on Demand" a GM DON'T

    But did you Xander your dungeon?
  15. TheAlkaizer

    Tall vs broad advancement in RPGs

    Over time I've noticed that I hate the extremes. Games that are entirely focused on just getting noticeably stronger (either actually stronger or in an illusionary way like in 3E with the numbers scaling up) are a bit exhausting to me. Any conversations about PF2E optimized builds, or...
  16. TheAlkaizer

    Tall vs broad advancement in RPGs

    I'd argue that they focus on both. But probably leaning more towards tall. There are elements like gaining some ability score improvements. Your HP increasing. Potentially some spells having more damages added to their damage. But you also get new features, new magic items, more spells to pick...
  17. TheAlkaizer

    D&D 5E (2024) Rate D&D 2024

    I gave it a 7. I didn't play it, but I did a read through. For it, it's inseparable from 5E. 5E was definitely at least a 8. It's a fantastic game that has proven its quality. The new iteration seems to be staying not too far. Lots of tweaks, lots of small changes. But mainly the same...
  18. TheAlkaizer

    Approaching writing adventures for home games?

    Ah. You're right. I've been mostly focused on single-dungeon adventures lately so I equated the two.
  19. TheAlkaizer

    Approaching writing adventures for home games?

    I think there's kind of a logical process everyone circles around. Have a concept, a setting or something that pushes you to want to write it. Have an idea bout the length, the system, the tone, etc. Then I think maybe people might do the concrete work in different order. Identify some key...
  20. TheAlkaizer

    [GMing] Description techniques

    I don't think I have a formalized technique, but there's a few things I try to do. I have a cinematic mind. So I always try to have a motion to what I'm describing. From large to small, from left to right, from close to far, from large to small. There's a logical order to the things I describe...
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