Search results

  1. doghead

    (IC) DND 3.5 The Flames of War

    Eos crosses the passage behind Edmund and likewise hides in the shadows. He slings his bow and draws an axe. We wait until ... it, whatever it is, passes. Then we drive it out of the mine.
  2. doghead

    (OOC) DND 3.5 The Flames of War

    Not so easy. How about, if attacked, withdraw into the tunnel and defend. thotd
  3. doghead

    (OOC) DND 3.5 The Flames of War

    That's easy. "Wait here until the sun rises again. If we have not returned, put the sun (on your face/on your right/on your lleft/behind you) and march until you find a road. Then return to Grey Camp and tell them what you know" Give them the map as well, it will make more sense. Eos knows the...
  4. doghead

    Undead Origins

    Talofa @Voadam At some point in time I posted response this thread. As such, it appears in the "Threads with posts by doghead" list. Constantly in the the top five. Fourteen plus years, and three thousand plus posts, after the thread was started. First of all I would like to congratulate you...
  5. doghead

    (IC) DND 3.5 The Flames of War

    "If we come out of this with anything, it gets shared equally," states Eos, surprising himself somewhat. Where did the come from? The answer comes quickly. Humans have a significant a tendency to self interest and indifferent cruelty. It's why it's time to be moving along. Past time really...
  6. doghead

    (IC) DND 3.5 The Flames of War

    Eos takes his watch and like the others, he suspects, wonders about the torch. Would it go out if I put a cover over it? If not, would it burn through the cover? Is it a trap? A temptation to take, and set off an alarm? Maybe best to leave it where it is when we go in. Eos get bored and...
  7. doghead

    (OOC) DND 3.5 The Flames of War

    Eos is happy to leave that decision to the company leader. thotd
  8. doghead

    (OOC) DND 3.5 The Flames of War

    Eos can go rear if required. It just puts the lantern behind both Byron and Edmund. I am assuming Byron is carrying a two handed weapon (glaive) and Edmund also (bow). If so Eos will stow (Byron's) bow, and carry a lantern and axe. thotd
  9. doghead

    (OOC) DND 3.5 The Flames of War

    Listen (+7) Rolls: 4(11), 1(8), 19(26), 17(24), 13(20), 17(24) Spot (+7) Rolls: Rolls: 1(8), 3(10), 16(23), 6(13), 19(26), 17(24) Initiative (+3) Rolls: 13(16). Just in case. thotd
  10. doghead

    (OOC) DND 3.5 The Flames of War

    So, assuming that we make it through the night unmolested, what's the plan? 1. What are we doing with the three NPC? I'm inclined to leave all three at the entrance. But happy to leave it to Byron to decide. 2. For those going into the mine, what's the marching order? Maybe Byron (pole arm)...
  11. doghead

    (OOC) DND 3.5 The Flames of War

    I am, I think. Not so much my realism, but the character's. And at this point Eos doesn't have any real incentive to put his life on the line. Maybe curiosity. Lets go with curiosity for the moment. As for your other points, mostly I agree. We don't know what is at the farm, but I suspect more...
  12. doghead

    Warlock! The Enemy Within (Traitor's Edition)

    Not completely surprising. Played this campaign along time ago. I don't remember many details, but I am pretty sure that it was during one of the later books in the campaign that we deliberately "broke the adventure" by declaring the PC's were not going to chose the option adventure required...
  13. doghead

    (OOC) DND 3.5 The Flames of War

    So, assuming that the bandits (for want of a better term at the moment) don't come out during the night, what's the plan? I can see three basic alternatives: 1. Full old school, just march down into the depths. 2. Try and draw whatever is down there to the surface, and ambush them outside. 3...
  14. doghead

    (IC) DND 3.5 The Flames of War

    Eos nods. Wait, watch and deal with the bandits at first light, when everyone has recovered. "If they come out before the morning, remain out of sight and wake the others first." "I'll take Mid watch."
  15. doghead

    (OOC) DND 3.5 The Flames of War

    Correction. Eos is not equipped for underground work. Byron and Edmund appear to be much better prepared. Or carry less stuff :) thotd
  16. doghead

    (IC) DND 3.5 The Flames of War

    Prior to departing the farm: Eos grins, and slaps Byron on the shoulder. It is as if the man had heard Eos thinking. Just before entering the forest, Eos jams his spear into the ground and hangs his tabard from it. Outside the Cave: Eos considers the mine entrance, then the other members of...
  17. doghead

    Post-Count Link Not Working

    16 years ... :ROFLMAO: thotd
  18. doghead

    (OOC) DND 3.5 The Flames of War

    So, after nearly two decades of PbP, I would say I have seen plenty of games die through lack of posting [1], but none through excessive posting. The point, my approach to PbP is post whenever I have the time or see an opening. That said, if I jump in early, just cut in and say so. Absolutely...
  19. doghead

    (OOC) DND 3.5 The Flames of War

    NP. Conveying what is in your head into words is always a challenge. So, looks like Byron has decided it is worth it. Will Track at half speed to allow other to remain in position/range. I will add a second track check to the IC thread OOC. thotd.
  20. doghead

    Post-Count Link Not Working

    So, apologies, this is probably an old/dead issue. Is the function identified by the OP now no longer extant? thotd
Top