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    D&D 5E (2014) How to "fix" (or at least help) the fighter/wizard dynamic. (+)

    This is similar to the way that 13th Age does it, and in my experience it seems to work rather well.
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    D&D General Chris just said why I hate wizard/fighter dynamic

    This! This is how I would square the circle, if I were a game designer. Which I am not, and for good reason, but - okay, this is assuming an "ideal" fighter, who contributes as well as anyone else at "hit it until it dies" but still needs help in the other pillars and general versatility. I'd...
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    [Mutants & Masterminds] A World Less Magical But No Less Fantastic

    Hey, I know her! :D Jinx-Mihoshi was a lot of fun to play. I wish the game had lasted longer than it did, but I guess that's always the way with message board games. The aphasia attack is a neat idea!
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    D&D 5E (2014) Idea that will most players will hate, but I think addresses a mechanical issue in game

    If you're worried about complexity but you want strength to be more important, you could borrow a mechanic from Champions/Hero System. A lot of weapons in that system have minimum strength requirements. Maybe it takes a 13 Strength to be able to effectively use a longbow. At 15 Strength, maybe...
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    D&D 5E (2014) What if Warlocks were the only spellcasters?

    I came to this a bit late, but it's absolutely fascinating to me and now that I've read it I'm going to spit out some rambling thoughts on the subject from a setting perspective. Apologies in advance. There are two main variables, to my thinking: a) how difficult/unusual is it to make a pact...
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    D&D 5E (2014) What would be the most fun "All ____" Party?

    All clerics. All domains are valid: the job of the priesthood is to help humans deal with the divine as a whole, not to be a crusader or missionary for any one specific god. Some priests are just a little better than others with some aspects of the spiritual realm, that's all.
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    D&D 5E (2014) Dread Metrol From Keith Baker Is Here!

    I was on the fence about this, but you're all making it sound pretty good. Maybe I'll get it and try running a 5E game for the first time in... well, ever, now that I think about it!
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    All Characters Should be Good at Talking to NPCs

    I'd think that the (real or imagined) consequences of failing a social roll make a big difference. If someone's playing a game, and their PC shoots at an enemy and misses, it's not such a big deal. Even if their character has a lower attack rating than the group's combat specialist, there's no...
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