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  1. Remathilis

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I was considering the opposite where magical gear is less impactful or that attuning allowed you to reconjure important gear, but you do you.
  2. Remathilis

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I actually think it's counterintuitive, but it highlights a problem with D&D: Magic items eat way too much of the power budget of a character. That is true regardless of if they are accounted for in the math (3e or 4e) or just allowed to supercede it (AD&D and 5e). Raise Dead is a just a bunch...
  3. Remathilis

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I once had a fellow player quip he'd rather his PC died than lose his gear. Death could be reversed with a diamond and spell; getting magic items back was impossible. (This was a high level campaign that started 2e and ended 3e, pertaining to both editions equally).
  4. Remathilis

    D&D General The Player's Quantum Ogre: Warlock Pacts

    Gary, and AD&D by contrast, is especially punitive when it comes to characters. The reason I figured the demons and devils didn't appear in the 81 set was originally due to scope. They were supposed to be high level foes and B/X has a cap of around 10th(?) level, so if they had opted to keep...
  5. Remathilis

    D&D General The Player's Quantum Ogre: Warlock Pacts

    It should be noted the RC language (which appears in the All New Black Box as well) was probably an attempt to remove the BADD elements of from Basic to make it more kid friendly. Basic has almost no planar stuff until you get to the Immortals level, no Gods (with Immortals filling a semi...
  6. Remathilis

    D&D General The Player's Quantum Ogre: Warlock Pacts

    D&D got out of the business of supplements for supplements. Maybe if 6e has One Setting to Rule Them All, they can release a religion book that dives into it's pantheon. But not while D&D is supporting seven different settings at once.
  7. Remathilis

    D&D General The Player's Quantum Ogre: Warlock Pacts

    Basic D&D uses the Moorcock vision of Law having a good tint and Chaos being evil tinted, but I actually like your idea where two clerics of Law could have widely different interpretations of what Law is and both be right enough to cast clerical magic. Then again, l love religious schisms...
  8. Remathilis

    D&D General The Player's Quantum Ogre: Warlock Pacts

    For what setting? The world books discuss various deities for Dragonlance, Eberron, Realms and Exandria, and the GH deities get a name drop in the DMG. Most other settings have either no religion (Athas) or no fixed ones (Planescape, Ravenloft, Spelljammer). The only setting that religion is a...
  9. Remathilis

    D&D General The Player's Quantum Ogre: Warlock Pacts

    A thought as I was typing my last comment. Basic D&D (BECMI/Rules Cyclopedia) clerics do not serve Gods. They serve a belief system that is most often their alignment (Law, Chaos or Neutrality). Immortals (Basics answer to the a Gods) do have churches but clerics are not assumed to be connected...
  10. Remathilis

    D&D General The Player's Quantum Ogre: Warlock Pacts

    I think you could do that IF D&D had a default setting (like Pathfinder) where you could add Mage Orders, Bard Colleges, Fighter Companies, Ranger Lodges, Thieves Guilds, and the like. But D&D has to remain suitably generic that you can support post-apocalyptic, pulp-noir, gothic horror, Tolkien...
  11. Remathilis

    D&D General The Player's Quantum Ogre: Warlock Pacts

    To be a little honest, it's still annoying that two classes get class-exclusive languages (thieves cant and Druidic) which implies a connection with a group large enough to have a secret language to learn. Luckily, neither class requires you to remain a member in good standing in a thieves guild...
  12. Remathilis

    D&D General The Player's Quantum Ogre: Warlock Pacts

    Some sorcerers still get their power from bloodlines, but many now are just exposed to rare phenomenon and get power. Aberrant sorcery assumes you were exposed to weird magic, not that grandad was a mind flayer. Ah the old fighter "hidden class feature": you suck so badly there is nothing to...
  13. Remathilis

    D&D General The Player's Quantum Ogre: Warlock Pacts

    Super compatible actually. There is little conceptual daylight between a sorcerer and a warlock. The difference being that a sorcerer is exposed to a source of magic and a warlock seeks out someone to teach them. Yet one is bound to an entity and the other walks Scott free. As to the others...
  14. Remathilis

    D&D General Self-Defeating Rules in D&D

    You know, I miss those alchemical items like sunrods and tindertwigs. I should bring them back...
  15. Remathilis

    D&D General The Player's Quantum Ogre: Warlock Pacts

    Explain to me what the sorcerer sacrifices for his cool superpowers? What does the monk sacrifice? The bard or the barbarian? Why does the ranger get a free pass, but the paladin doesn't?
  16. Remathilis

    D&D General The Player's Quantum Ogre: Warlock Pacts

    Whatib mean by no mechanical consequences is simple: 1. The PC does not lose the class features/levels they already have. 2. The PC cannot be stopped from gaining new ones. The classic example is the AD&D paladin who, if the DM seems has not acted in a Good or Lawful manner, became a fighter...
  17. Remathilis

    D&D General The Player's Quantum Ogre: Warlock Pacts

    Depends on what the trade off is. A paladin has to be true to his oath, but that oath does not need supernatural micromanaging. Especially when certain oaths (like crown or glory) aren't religious in nature. Though admittedly, I would treat not playing to your oath as the most grievous of the...
  18. Remathilis

    D&D General The Player's Quantum Ogre: Warlock Pacts

    Oh, I HATE gray Jedi with a burning passion. It flies in the face of George defined the Force and deliberately mischaracterized the idea of the Force in balance. (The light side is balance, the dark imbalance. I wouldn't say you need to be perfectly healthy but also need cancer for you to be in...
  19. Remathilis

    D&D General Self-Defeating Rules in D&D

    My point was that most of those spells and abilities didn't help you "solve the dungeon" in a way that avoided combat. Read Magic wasn't going to get you to that sweet xp for gp, knowing the slope of a hallway might help you avoid a trap but it's not getting you any more gold that way. My point...
  20. Remathilis

    D&D General The Player's Quantum Ogre: Warlock Pacts

    I mean, if I had a dollar for every "rebel Jedi who isn't part of the order" or "Force User not part of a Jedi/Sith traditions" I'd be able to afford some of those amazing Lego sets...
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