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  1. 2025-10-03_103950.jpg

    2025-10-03_103950.jpg

  2. James Gasik

    D&D General Weapons should break left and right

    I'm curious- did most of the goblins also not have their armor on or weapons at the ready? I've been bothered by tracking ammunition since 4e, when Implement users could use their At-Will ranged powers infinitely, but oh man, if you use a weapon, you better track ammunition! It's...
  3. James Gasik

    D&D General Perception vs Investigation

    Yeah, it's one of the issues I have with mental ability scores in general. At what point do you draw the line from what the numbers seem to be implying and the player's own abilities? I used to have a guy in my group who was very good at solving puzzles, and any time an adventure included one...
  4. James Gasik

    D&D General Perception vs Investigation

    The way I think it should work is demonstrated in this quote from A Scandal in Bohemia. “You see, but you do not observe.” Perception lets you notice things in your environment, but Investigation is what allows you to draw conclusions from what you're seeing. A high-Perception character may...
  5. James Gasik

    D&D General Favorite Forgotten Realms products of all time?

    Aurora's Whole Realm's Catalogue. The Magister. Cormanthyr, Empire of the Elves. Faiths and Avatars. Powers and Pantheons.
  6. James Gasik

    D&D General Weapons should break left and right

    Then perhaps inferior options should be labeled as such, maybe? It's probably not as necessary these days- the internet will quickly explain what the good and bad options are for players, unlike the dark days of AD&D when I was left to figure it out myself. Of course, if people are informed...
  7. James Gasik

    D&D General Weapons should break left and right

    In 2e, the Great Spear in the Complete Fighter's Handbook was one of the better weapons around, and I made a Fighter who used one when I still had delusions that 2e was a game where you could create whatever character you desired and that there weren't strictly superior options. My new...
  8. 2025-10-02_094650.jpg

    2025-10-02_094650.jpg

  9. 2025-10-02_095336.jpg

    2025-10-02_095336.jpg

  10. James Gasik

    D&D General Weapons should break left and right

    I'm reminded of a PF1e game where I played a character who used a Lucerne Hammer. We had entered a town, and the DM told us that we would have to peace tie our weapons. So when a combat broke out in town (imagine that!), as I started to move into battle, he said "wait, you have to use an...
  11. James Gasik

    D&D General Weapons should break left and right

    Spears, Slings, and Flails should be considerably better than they are.
  12. James Gasik

    D&D General Weapons should break left and right

    Ok? I know you love Level Up, but I'm not even playing that. Or are you suggesting that the problem wouldn't exist if I switched systems? I technically did, since I'm playing ToV right now, but if it actually bothered me, I'd have house ruled against it, but I didn't see the point. We'd been...
  13. James Gasik

    D&D General Weapons should break left and right

    It's a strategy from one of the Fallout games. The Blade of The West is an incredible melee weapon with low durability. But there's a perk you can get with rank 90 repair that lets you easily repair an item by expending something with the same general category, in this case, a two-handed...
  14. James Gasik

    D&D General Weapons should break left and right

    Well, naturally! They do magic, magic isn't real, so it isn't bound by any notions of "realism"!
  15. James Gasik

    D&D General Hit Points are a great mechanic

    Ok, so here's my attempt at a 5e wounds system (largely inspired by Earthdawn). If a creature is reduced to 0 hit points or takes damage from a single source in excess of their Constitution score, they suffer a wound. For each wound a creature has, the amount of healing they receive is...
  16. James Gasik

    D&D General Weapons should break left and right

    I don't like the idea of equipment breakage, but thinking about it, stuff does break down, especially weapons and armor. D&D adventurers, in particular, are hard on their gear, often taking it into battle with unnatural creatures with great strength and natural defenses. So this begs the...
  17. James Gasik

    D&D 5E (2024) Using Action Surge to cast spells in 2024

    I have a question! When someone Readies to cast a spell, at what point can the spell be Counterspelled? On their turn, or when they use their Reaction? If the spell is cast on your turn but released later, does this mean you could Ready while behind cover or out of sight, then reveal yourself...
  18. James Gasik

    D&D General Hit Points are a great mechanic

    RE: the narrative. In any fiction, death doesn't occur because the author throws dice or darts at a dartboard (well, I'm not so sure about George R. R. Martin...). Death occurs because the author decides "this is the time a character dies" which happens when they feel it is appropriate. In...
  19. James Gasik

    D&D General Hit Points are a great mechanic

    Fafhrd and the Grey Mouser have metric tons of plot armor! Hit points would be the best system for them. And see my comment about Boromir in LotR. It's only some fantasy where "anyone can die". Which is fine, but there's lots of fantasy stories where characters are able to overcome...
  20. James Gasik

    D&D General Hit Points are a great mechanic

    I don't know if "incompatible" is the right term. Plenty of fictional fantasy heroes shrug off massive damage. Look how many arrows it took to kill Boromir, and he was able to linger long enough to deliver his last words to Aragorn! And let's not get started on pulp fantasy icons like a...
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