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  1. west room.png

    west room.png

  2. TaranTheWanderer

    (OOC) The Dog Days of Doom

    I looked at your roll and the highest roll was first, so it's fine - you hit!
  3. TaranTheWanderer

    (OOC) The Dog Days of Doom

    do you not need to hit with a vex weapon for the next one to be at advantage? It didn't really matter because you would have hit anyways but I'm trying to get things straight.
  4. spiders.png

    spiders.png

  5. TaranTheWanderer

    (OOC) The Dog Days of Doom

    @Kobold Stew Why do you get advantage on your second attack?? I know you get sneak attack but I'm confused where the advantage come from.
  6. TaranTheWanderer

    (IC) Dog Days of Doom!

    The Spider comes loose from the wall, falls to the ground next to its mate and curls its legs up, dead.
  7. TaranTheWanderer

    (IC) Dog Days of Doom!

    Ew, gross! Spiders! Havoc feels the spiny hairs on the creature as he attempts to twist its head off. Even being held, it's able to dodge the sacred flame. Unfortunately for it, its weak intellect makes it an easy target for psychic damage and the thing, even though it seems hardly...
  8. spiders.png

    spiders.png

  9. TaranTheWanderer

    (OOC) The Dog Days of Doom

    Sorry, does the spider get a save?
  10. TaranTheWanderer

    (OOC) The Dog Days of Doom

    The old tavern brawler was d4+strength. Regular unarmed attacks were 1+strength. But if you are talking the auto grappling damage, then I’m not sure
  11. TaranTheWanderer

    (OOC) The Dog Days of Doom

    I will respond IC tomorrow. Currently at an Oasis concert.
  12. TaranTheWanderer

    D&D General 6E But A + Thread

    It def. Would be a balancing act. To use Ezekiel’s terminology, I see 3 or 4 ‘trunks’ which are your starting classes: Example themes(you could base it on mental physical and social stat, for example - or exploration, combat, social pillars, or break it into 4 trunks: Full non caster d10hp...
  13. TaranTheWanderer

    D&D General 6E But A + Thread

    You’d probably just hand out xp at chapters instead of after combats/challenges. I think I’d do that anyways, as a dm. FATE has milestones too: minor, Significant and Major. Each let you do different things. So you could just do the same: Minor milestone gives a set amount, significant...
  14. TaranTheWanderer

    D&D General 6E But A + Thread

    40k rpg did it and I loved it. The down side was there was so much cool stuff to buy and you couldn’t get it all. It would work well for spells. Spell slots could cost x * level and uses/day could be another cost. Then you could choose to have lots of lower level spells or many uses of a...
  15. TaranTheWanderer

    D&D General 6E But A + Thread

    I’d still have levels. Abilities would be locked behind levels. For example take all Druid rogue and ranger 1st level abilities and put them in a list. You can buy them as you please. When you spend 1000xp, you unlock 2nd level abilities, get your extra hit dice and all the other goodies...
  16. TaranTheWanderer

    D&D General 6E But A + Thread

    I think an xp cost for abilities would give more options. Basic classes and each class has a pool (or buffet) of abilities to choose from that you can buy with earned xp. For items it’s always harder to determine. A dm being too generous can break the math of the game. Another option items...
  17. TaranTheWanderer

    D&D General 6E But A + Thread

    Do we have enough ideas to make a new edition yet? The other thing I’d like to see is fewer classes but more options to have those classes branch out into more unique specialties.
  18. TaranTheWanderer

    (IC) Dog Days of Doom!

    8:30 The party gathers around the lever with the fighters having weapons out and ready. Anson pulls the lever and, immediately, both door rise up, simultaneously. The southern most door is a large, cavernous and dark room. The northern door is pitch black and cobwebs hang heavy over the...
  19. spiders.png

    spiders.png

  20. TaranTheWanderer

    D&D General 6E But A + Thread

    I agree. My point was, as is, every character pretty much has an attribute + proficiency to hit or to skills etc…. At a certain level, everyone maxes out those attributes so everyone is, for example +8 to hit. Instead of making this illusory choice, they may as well just said, “ At first...
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