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  1. TaranTheWanderer

    D&D General 6E But A + Thread

    this thread has exploded so I haven’t kept up but my wishes: - No proficiency system. In 3.5, I liked that fighters were better at melee than rogues. Proficiency just made every class exactly the same. Everyone is equally good at everything as long as you max your stat. - Separate spells...
  2. TaranTheWanderer

    (OOC) The Dog Days of Doom

    No worries. Also, fyi, I’m not ignoring people. I’m at my cottage again and will be home tonight to make a post.
  3. TaranTheWanderer

    (OOC) The Dog Days of Doom

    This is exactly correct
  4. TaranTheWanderer

    (IC) Dog Days of Doom!

    8:30 Stratus and Deidre walk back the way they came to the lever and the two doors. Despite the noise, nothing seems to have changed. Anson turns the key again. There’s another loud noise of stone sliding on stone followed by a booming sound of stone landing on stone. It seems to come...
  5. TaranTheWanderer

    D&D General In 2025 FR D&D should PCs any longer be wary of the 'evil' humanoids?

    I personally dislike the proliferation of the multitudes of species. When I DM and am making NPCs, they tend to be human. If there are other species, I’d rather there be a story behind why they’re there and I’d rather them be alien and rare. Otherwise it loses its wonder. Having a whole...
  6. TaranTheWanderer

    (5.24 PBP) Vault of the Dracolich (IC) Redux

    [/td] [/TR] [/TABLE] [/spoiler] Merrick perks up for a second and says to Shamal, “Hey, Shamal! I think now would be a good time to send a message to the other groups to let them know how it’s going and to see how they are doing. Hopefully, as swimmingly as it’s gone for us!” Merrick is...
  7. TaranTheWanderer

    (5.24 PBP) Vault Redux (OOC) Fitz's Refresher

    I’m at 18 of 53 hp and 1 rage left so a short rest would be a huge boon. That said, it puts us way off the time of everyone else. It seems we are about 20mins ahead in time from the other groups.
  8. TaranTheWanderer

    (IC) Dog Days of Doom!

    The key does not come out. It seems built into the mechanism and the statue.
  9. TaranTheWanderer

    (5.24 PBP) Vault Redux (OOC) Fitz's Refresher

    @Kobold Stew @Snarf Zagyg @MetaVoid are we short resting? it's an hour to do so?
  10. TaranTheWanderer

    (IC) Dog Days of Doom!

    Havoc touches the stone and 'feels' a vibration of something moving: water. He looks up at the hole above. It seems like a part of the ceiling has given way due to water damage. There are a few stones on the ground to corroborate these findings. The broken stones are jagged and sharp.1 It's...
  11. TaranTheWanderer

    (IC) Dog Days of Doom!

    The key mechanism leads up to the scales inside the statue. You don’t notice any traps.
  12. TaranTheWanderer

    (IC) Dog Days of Doom!

    Benny takes a sad moment, thinking of his lost friend and gloomily goes to the statue to look at the mechanism. He hears a chipper voice in his head, Wait for me! Looking behind him, Benny sees Max flying down from the rafters. That was a close one! They proceed to the statue and, after...
  13. TaranTheWanderer

    (OOC) The Dog Days of Doom

    Okay, having the day to think on it and listening to opinions, I think it's fine for it to be done as a single action. But I do have an issue with it being a single, automatic, action in combat. I feel there needs to be a bit of prep - specifically because the spell still requires the 10gp...
  14. TaranTheWanderer

    (OOC) The Dog Days of Doom

    Practically, in combat, I imagine that casting find familiar - even as a magic action - would take a round or two. How easy is it to light a torch in combat, for instance? Get the torch out, dig out some flint, use an action to light it. Granted, your components are still on you but...
  15. TaranTheWanderer

    (5.24 PBP) Vault Redux (OOC) Fitz's Refresher

    I’m also sad about the tree. I’d offer it water from the pool - Or my water flask - if I knew what it was saying
  16. TaranTheWanderer

    (OOC) The Dog Days of Doom

    See, what is pushing me one way (besides the fiction) is, under Magic action is specifically says “spells and features” longer than an action. And pact of the chain is a warlock feature.
  17. TaranTheWanderer

    (5.24 PBP) Vault Redux (OOC) Fitz's Refresher

    Double post: I did a follow up post to follow up.
  18. TaranTheWanderer

    (5.24 PBP) Vault of the Dracolich (IC) Redux

    “Oh, there’s more of those dangerous trees down there?”
  19. TaranTheWanderer

    (5.24 PBP) Vault Redux (OOC) Fitz's Refresher

    I just wasn’t sure if you’d seen my post. 1. How long are we needing to rest? 2. I think I may not get any more info than Urgan asked for. Merrick isn’t a super charismatic guy. My approach IC is what I used to interview people in order to get them to tell me things about their company...
  20. TaranTheWanderer

    (OOC) The Dog Days of Doom

    What is your opinion on the wording of “the magic action” and spells AND features that take longer than one round to cast? See my original post on the matter
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