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  1. Thomas Shey

    What Do You Think Of As "Modern TTRPG Mechanics"?

    Not at all what I said, but if you care to read it that way don't let me stop you.
  2. Thomas Shey

    What Do You Think Of As "Modern TTRPG Mechanics"?

    I'm thinking perhaps you left a word out of this, since as written it doesn't make much sense.
  3. Thomas Shey

    What Do You Think Of As "Modern TTRPG Mechanics"?

    And as with Soviet above, I'm suspecting that's because you care about some distinctions that for many people are just not that relevant. And that's very much about having the right tools for the job.
  4. Thomas Shey

    What Do You Think Of As "Modern TTRPG Mechanics"?

    Which from my point of view I tried to do and you seem to dislike it. There's only so much effort I'm willing to put in here.
  5. Thomas Shey

    What Do You Think Of As "Modern TTRPG Mechanics"?

    My experience is it can go both ways (though, honestly, I question whether they'd frame it in their heads in either case the way you did very often; I'd be willing to bet a non-trivial number of people who get attracted to Dogs do so because of the setting and conceptual color rather than...
  6. Thomas Shey

    D&D General The Great Railroad Thread

    I've heard stories about this, and seen some limited forms of it. When done collectively, its sometimes the sign of people who, well, really aren't that interested in the game elements of the game; they'd be just as happy with freeform roleplaying, but they're where they are. When done...
  7. Thomas Shey

    What Do You Think Of As "Modern TTRPG Mechanics"?

    I kind of am saying that, which is why I wanted to use the term "purposeful" for the other case. If you don't like the distinction I'm making there, there's probably little point in continuing. As I said, not much reason to continue then. It doesn't seem so to me. Its making a distinction I...
  8. Thomas Shey

    What Do You Think Of As "Modern TTRPG Mechanics"?

    I don't think I'd characterize that as being an accurate description of OD&D. I don't think I'd even say it "fundamentally worked" except by the perspective of people who had very limited expectations in system. I won't speak personally of later versions.
  9. Thomas Shey

    What Do You Think Of As "Modern TTRPG Mechanics"?

    "Working out things as they went" and not taking time to integrate them is sloppy as far as I'm concerned, and it showed across the evolution of the system.
  10. Thomas Shey

    What Do You Think Of As "Modern TTRPG Mechanics"?

    I don't think it was clearly intended to be secondary to dungeon-crawling at least, but I agree it wasn't well designed. Which was my point. Then we disagree. They scream "system as afterthought" to me.
  11. Thomas Shey

    What Do You Think Of As "Modern TTRPG Mechanics"?

    It isn't automatically. It can be in support of genre, instead for example. But as I said, I think using "intent" for any deliberate design ends up conflating things that don't go together.
  12. Thomas Shey

    What Do You Think Of As "Modern TTRPG Mechanics"?

    I think this misunderstands some if not most of the purposes of general use games. It may well be that there's a theoretical design space for any given campaign one might want to run that would serve it better than a more general use game. But that game may not exist, you may not be aware of...
  13. Thomas Shey

    What Do You Think Of As "Modern TTRPG Mechanics"?

    I believe the term for that sort of thing is "compromised design", and its usually not complimentary for a reason.
  14. Thomas Shey

    What Do You Think Of As "Modern TTRPG Mechanics"?

    Went back to this given your addition of your third paragraph. I think the problem here is "intent" is serving a bit too many masters for this sub-discussion. A general purpose game like GURPS or Hero is not really being designed with a theme or even a tone intrinsically in mind; it may hit...
  15. Thomas Shey

    What Do You Think Of As "Modern TTRPG Mechanics"?

    As it is, then. If my prior posts didn't make that clear, my elaborating further is unlikely to.
  16. Thomas Shey

    What Do You Think Of As "Modern TTRPG Mechanics"?

    If you'll note, I'm mostly applying it to games that are not only apparently misaimed (which I do think can be a problem, but a lesser one) but ones that the design is, from lack of a better term, sloppy. I'm perfectly willing to let people take offense at the latter if they want to, because I...
  17. Thomas Shey

    What Do You Think Of As "Modern TTRPG Mechanics"?

    An interesting contrast is, I think, Monsterhearts. I'm willing to say that PbtA was a good general choice for Monsterhearts, and you'd have had to do some reinventing the wheel to hit the aims it had there. The problems with it are twofold: 1. Because of what its representing, it very much...
  18. Thomas Shey

    What Do You Think Of As "Modern TTRPG Mechanics"?

    Look at my further posts and see if you still read me as saying that.
  19. Thomas Shey

    What Do You Think Of As "Modern TTRPG Mechanics"?

    I'm not defending the semantic loading on this if you see my follow-up post.
  20. Thomas Shey

    What Do You Think Of As "Modern TTRPG Mechanics"?

    I don't disagree that's a pretty semantically loaded term when used too broadly; I do, however, think in at least some cases its not inaccurate. As I said, if you're just plopping down subsystems as you get to them (and its hard to see some games as having been done otherwise) I don't know that...
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