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  1. TaranTheWanderer

    (5.24 PBP) Vault of the Dracolich (IC) Redux

    [/td] [/TR] [/TABLE] [/spoiler] Merrick looks around at the various exits. "Sorry, we have to go down there?" He purposefully points at the wrong direction towards the location of the crafted stone walls. He sits by the gross, slimy pool and opens his bag and takes out enough rations to feed...
  2. TaranTheWanderer

    (OOC) The Dog Days of Doom

    Round 2 has started
  3. TaranTheWanderer

    (IC) Dog Days of Doom!

    Round 1 Continued final: As Max flies from his hiding spot to meet Benny, the remaining skeletons move in to attack Stratus but his defensive dance deflects and deters damage.1 Meanwhile, in the south, skeletons single out Deidre and swing swords, but the slicing is insufficient to subdue the...
  4. room8.png

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  6. TaranTheWanderer

    (OOC) The Dog Days of Doom

    Okay, you take no damage and use your reaction so can’t riposte. If Stratus is 5 feet from Deidre, he can intercept. @Kobold Stew I will take that Skelly off. I’ll edit the image now
  7. TaranTheWanderer

    (OOC) The Dog Days of Doom

    Oh, I see. Can you please show me the abilities? Your sheet says you have riposte and I thought it worked only on a missed attack. I’ll have to reread intercept. Are you okay with where I moved you?
  8. TaranTheWanderer

    (5.24 PBP) Vault of the Dracolich (IC) Redux

    [/td] [/TR] [/TABLE] [/spoiler] Merrick is careful to avoid the trees. "Why they so mad, Pikki? Did the cult make them this way?" he says to Pikki
  9. TaranTheWanderer

    (OOC) The Dog Days of Doom

    double post (again) IC post is up. Let me know if you want to change anything about your movement or position. All attacks of opportunity missed. Side Note for Benny: Max is not in combat. I assumed he's hovering high above. The skellies still don't even know he's there.
  10. TaranTheWanderer

    (IC) Dog Days of Doom!

    Round 1 Continued: Caer obliterates the northernmost skeleton, shadowstuff turns the undead thing to, literal, dust leaving nothing behind but its clothes and weapons. He continues north. As he moves, he sees more skeletons next that were behind the large pillar and one of them moves towards...
  11. TaranTheWanderer

    (OOC) The Dog Days of Doom

    @Kobold Stew I'm currently in the middle of a lengthy post. Which skelly do you want to attack? the one with 5hp (finishing it) or a new one (#number 3 moved in on havoc and number 6 moved in on Caer) you'd leave it at 1hp. @Neurotic you were attacked and missed as you moved north. Are you...
  12. TaranTheWanderer

    (OOC) The Dog Days of Doom

    Nice! When did you cast HM? I've been tracking time and you've been in the crypts for about 15 minutes. 10 minutes in the first room and about 5 minutes exploring and talking about your approach to this room.
  13. TaranTheWanderer

    D&D General The Great Railroad Thread

    I really should post this in the, "what I thought a thread title said" but, this is what I thought the thread title was: Maybe people can just listen to it while they read the thread.
  14. TaranTheWanderer

    (OOC) The Dog Days of Doom

    Double post: As a GM, I'm trying to narrate what's happening and make sure people's tokens are stationed properly so, my impression was everyone was going to rush towards the Brazier and the high AC fighters: Stratus, Deidre and Havoc would move to the halfway point of the room, using the...
  15. TaranTheWanderer

    (OOC) The Dog Days of Doom

    I know everyone posted an action but, given we are waiting turns for initiative, I won't be upset if people change their minds and retcon the stuff you've already posted. When your turn comes, feel free to post again. I'm going to presume that all your previous posts were flashbacks to your...
  16. TaranTheWanderer

    (IC) Dog Days of Doom!

    Round 1: Everyone knew what they wanted to do when they'd entered the room - even though there was a disagreement on the tactics. The plan seemed to be that half the group would hold the line halfway down the room while the rest made a run for the Brazier. But even the best laid plans never...
  17. room8.png

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  18. TaranTheWanderer

    (OOC) The Dog Days of Doom

    Just a couple things: 1. As a reminder, You can spend a Hit Dice to light the beacon in a single action 2. I've already rolled how long it will take to light the beacon because I prefer it to be a surprise when it will light. 3. Two people striking will help it go faster.
  19. TaranTheWanderer

    (OOC) The Dog Days of Doom

    When you’re surrounded by undead, having the cleric go first isn’t a bad thing.
  20. TaranTheWanderer

    (OOC) The Dog Days of Doom

    I need you to post initiative. We are doing initiative for the ONLY the first round. After that, we go back to PCs go first Edit: Yes, it's at GH 17-18
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